OldJoe
Posts: 10
Joined: 8/31/2014 Status: offline
|
quote:
ORIGINAL: henri51 Reading many of the frustrated comments about the difficulty of the game, although I am not much advanced in my own game, I have watched most AAR videos, and part of the problem may be how much wargamers are influenced by WW2 games, where Blitzkrieg is the order of the day. Except for the very early German offensive on Belgium, trying for a fast breakthrough Blitzkrieg style with this game is a recipe for disaster, just as it was in WW1. The historical situation of WW1 was that although the ideologies favored offense, the technology for defense was much more advanced, which explains that just about every offensive in the early war ended in disaster with horrendous losses.In addition, NO ONE had the slightest idea what they were doing, which only compounded the problems. More than in most games, defense, preparation, supply and technology are key elements. Slitherine claims that the AI does not cheat, so good luck... Henri Then I wonder how the enemy knows exactly where my ships are, especially if vulnerable. Every time I try to send a lone cruiser or battle ship somewhere as soon as it is out of port range and far enough from other ships to come to rescue the enemy swoops in with a full fleet of cruisers and battleships and takes the lone guy out. (Not talking about submarines, those seem to stay significantly hidden.) Just seems like too much of a coincidence that I happen to always sail into that enemy fleet's patrol path. Every time it goes like this. Okay, I don't see any enemy ships anywhere in the near vicinity. I will just send this ship on this path that is furthest away from enemy coastline and ports. *BOOM* Wow, where did that fleet of multiple battleships and cruisers come from? Makes one wonder about the "not cheating" claim.
< Message edited by OldJoe -- 8/31/2014 8:19:04 PM >
|