Major SNAFU_M
Posts: 583
Joined: 11/3/2005 Status: offline
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quote:
ORIGINAL: Jeeves Turn off tourism in the empire policy screen at top of the main view. The option to do that is early in the list of options. That will get your transports moving millions of migrants rather than 5k tourists. In my current game at start of year 12, I just did that since I no longer need to hold my population at low levels to get racial bonuses from conquests. Up to now I have had tourism priority at very high and almost no migration occurred... Lonnie Courtney Clay New player here and I have been trying to read and sort my way through all of the guides, etc. At this point I have assembled a list of contradictory "essentials" that I think exists because of how the game has evolved. So this post caught my eye. So if you turn tourism off, does that mean that there won't be any at all in the game? So that would mean that building resorts is then a waste of time because no one will travel to them? There are a number of issues like this that seem to crop up because the manual doesn't explain the effects off all of the options, or how different options may or may not affect other options in the game. Another good one that I have listed, but still haven't found what I feel is an expert answer to is the "Turn off tech trading" option. It that option the global on/off, or does it just mean that if is "off" unless a specific FTA or MDA is put in place, after which the parties of the FTA/MDA can indeed trade tech? And if you turn this off, then does that mean that the entire funding scheme of tech selling etc is not valid for that game? Thanks and sorry to expand and side track.
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"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." - "One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them"
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