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RE: JATM Preview 4 is up! (Stock+Extended)

 
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RE: JATM Preview 4 is up! (Stock+Extended) - 11/24/2015 6:36:18 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:39:16 AM >

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RE: JATM Preview 4 is up! (Stock+Extended) - 11/24/2015 7:40:19 PM   
Anachro


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Yup, thanks again. I think I got it working with DBB B & C, will try also with DBB Guadalcanal scenario. Glad, because I don't want to go back to stock, this looks too good.

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Post #: 92
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/11/2015 1:46:16 AM   
cpcunningham


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Excuse my ignorance but what is the "extended" version of the map? I have just reloaded the vanilla game with all the updates and I'm interested in trying this map mod. Thx.
Cavan

EDIT: Found the link to DaBabes extension mod.

< Message edited by cpcunningham -- 12/11/2015 3:50:15 AM >

(in reply to chemkid)
Post #: 93
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/11/2015 10:53:00 PM   
39battalion


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I love this map mod. Great work chemkid !

However I am now getting white text in the reports ( combat report, ops report etc..). White text on a white background makes it unreadable.

Anybody else had this problem ?

(in reply to cpcunningham)
Post #: 94
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/12/2015 8:34:08 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:39:11 AM >

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Post #: 95
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/13/2015 12:31:04 AM   
39battalion


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Thanks chemkid.

I am using DaBigBabesB with the latest beta patch

I am using the cloudy day extended map.

Notwithstanding this little glitch ( likely caused by me ! ) your map is outstanding.

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Post #: 96
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/13/2015 1:47:13 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:39:04 AM >

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/14/2015 12:40:43 AM   
39battalion


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Thanks for trying !

Maybe I should try a fresh install.

If I reinstall the map mod can I continue my game without it being compromised or would I need to start over with a complete reinstall of the game as well ?

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/14/2015 12:43:56 AM   
39battalion


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Oops I just notice that you used the rainy day map in your setup, whereas my problem occurred with the cloudy day map.

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Post #: 99
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/14/2015 6:41:35 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:38:59 AM >

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/15/2015 12:09:14 AM   
39battalion


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Okay thanks.

(in reply to chemkid)
Post #: 101
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/15/2015 3:58:55 AM   
39battalion


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Problem solved !

In case anybody else has this issue the problem was apparently caused by the -colorBlind switch in the command line. I deleted this switch and all is working fine now.

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Post #: 102
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/4/2016 3:26:54 PM   
Falken


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Hi Chemkid,

Really sorry for asking this as i'm sure it's somewhere, but for the life of me, cannot find any reference to it.

I'm looking for the 'Juan's Off-Map Aircraft Purchase System' version for your amazingly beautiful Rainy V2 version. I use the V2 exclusively now for the DBB/BigB version, but I was looking for the purchase system images as I wanted to get ready for the upcoming RA-BigB version that John is just starting up.

Thanks
Dave...

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Post #: 103
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/4/2016 3:49:00 PM   
szmike

 

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Falken

----> JuanG's Links <----

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/4/2016 5:49:38 PM   
Falken


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Hi szmike,

Thanks. I already have all of the v1 versions for the new purchase system. What i'm looking for, is the Purchase system files for the V2 Rainy version.

I can merge the v1 versions, but the colors/tins are off, or simply not have any labels, but wanted to know if the V2 version had been made.

Thanks
Dave

(in reply to szmike)
Post #: 105
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/5/2016 2:37:11 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:43:28 AM >

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/5/2016 4:33:10 AM   
Falken


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wow... thank you very much.

That was fast. Really luv the look of Rainy V2. Thanks again for adding the Purchase System images. Really appreciate it.

Dave....

(in reply to chemkid)
Post #: 107
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/11/2016 6:16:11 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:43:20 AM >

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/11/2016 8:58:23 AM   
GaryChildress

 

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Wow! These maps are just amazing work. Kudos!

_____________________________


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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/11/2016 9:20:33 AM   
Yaab


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Chemkid, I adore you work, but the flag icons are too blurred. Consider reverting to the stock ones. The flags are too small to handle gloss, shading and waiving effects. They should be filled with solid colors. Right now they have almost the same texture as the underlying terrain map. They do not stand out from the background well.

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/11/2016 9:52:38 AM   
Korvar


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Looks great, Chemkid!

I'm still too in love with Sunny Day to switch though!


Yaab,

I agree with your preference for the stock maps; luckily, changing them is as simple as changing the flag bitmap file to the version you prefer. I've done several mods to my copy of Chemkid's map to suit my own nit-picking.


Edit: flag bitmap, not map

< Message edited by Korvar -- 9/11/2016 9:54:03 AM >

(in reply to Yaab)
Post #: 111
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/11/2016 9:55:19 AM   
GaryChildress

 

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quote:

ORIGINAL: Yaab

Chemkid, I adore you work, but the flag icons are too blurred. Consider reverting to the stock ones. The flags are too small to handle gloss, shading and waiving effects. They should be filled with solid colors. Right now they have almost the same texture as the underlying terrain map. They do not stand out from the background well.


Are the flags incorporated into the map permanently or can you swap out the files that have them with the stock files?

_____________________________


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Post #: 112
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/11/2016 9:56:38 AM   
GaryChildress

 

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quote:

ORIGINAL: Korvar

Looks great, Chemkid!

I'm still too in love with Sunny Day to switch though!


Yaab,

I agree with your preference for the stock maps; luckily, changing them is as simple as changing the flag bitmap file to the version you prefer. I've done several mods to my copy of Chemkid's map to suit my own nit-picking.


Edit: flag bitmap, not map


Sorry, cross post. I said basically the same thing.

_____________________________


(in reply to Korvar)
Post #: 113
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/11/2016 1:44:36 PM   
Yaab


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quote:

ORIGINAL: Korvar

Looks great, Chemkid!

I'm still too in love with Sunny Day to switch though!


Yaab,

I agree with your preference for the stock maps; luckily, changing them is as simple as changing the flag bitmap file to the version you prefer. I've done several mods to my copy of Chemkid's map to suit my own nit-picking.


Edit: flag bitmap, not map


Sorry, I completely forgot that icons are not a part of the map set. The set consists of the map tiles and the icons are not included. I rest my case.

(in reply to Korvar)
Post #: 114
Raise a little sand... - 9/11/2016 4:39:22 PM   
MakeeLearn


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Very Nice maps!!!

Been experimenting on adding the terrain types.

I have laid the original map, at a transparency of ~40%, on top on your rainy day v1 to show the terrain types.

If you would grant me permission to use your maps I would like to combine the maps for new results. Or you could try my technique.

Every thing but the labels seem to line up perfect.

Do you have either your new maps or the original map with out labels? The roads and rail align fine, just not the labels.


OOppps! it will not let me load the pic of the merged maps, but it does look good.



< Message edited by MakeeLearn -- 9/11/2016 4:44:32 PM >

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Post #: 115
RE: Raise a little sand... - 9/11/2016 5:33:55 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:43:01 AM >

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/12/2016 2:42:40 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:42:22 AM >

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/13/2016 3:45:52 AM   
Korvar


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That looks gorgeous - even better than I imagined!

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Post #: 118
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/21/2016 8:54:23 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:41:30 AM >

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/28/2016 3:05:09 PM   
glyphoglossus

 

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quote:

ORIGINAL: chemkid

YAMATO DAMASHII RAINY DAY V.2 EXTENDED
- 99.9% pixel perfect
- more labels
- much less typos (thanks to Yaab and all the others!)
- better contrast
- one color scheme
- less headache
- extended only
- enjoy!

...look for the download link in the opening post!
btw, there's also a planning map and AAP tiles to go with v2!

cheers!
chem!


Beautiful! Really appreciate the obvious amount of hard yet loving work that has gone into making this map. It is a work of art, and I cannot stop looking at it!

I wonder if there is a way to have the the ships and the other units show up more clearly, with a strong distinction between the two sides. E.g., is there an option to retain the red and green icons of the original map, or some other a mod I can use to have the same effect? It's probably because I am just starting the game, and maybe more seasoned players will not have this problem because they can keep everything straight in their heads, but I have problems picking out the light grey units off the map background, and it requires a little more effort to distinguish between "mine" and "theirs". Not a big deal, and I can certainly go back to the original map until I am seasoned enough not to need such strong cues. But if there is a way to have BOTH this beautiful map and clear red/green unit icons that would be great!

Either way, thank you so much for this effort!

(in reply to chemkid)
Post #: 120
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