wild_Willie2
Posts: 2934
Joined: 10/8/2004 From: Arnhem (holland) yes a bridge to far... Status: offline
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Don't take this to personal, as I said, the scenario has potential but needs to be modified in order to make it a bit more interesting to the average player who doesn't want to play a scenario actively for an hour and then sit staring at a screen for another few hours in which nothing more happens than seeing a CV TF steaming towards Denmark and beyond. I haven't read the book but I think that trying to reproduce a fictional war accurately in a single scenario is very difficult as you can easily skip 15 hours in a story but not in this game. Gunner98 solved this problem by splitting his book up into several separate scenarios, each limited in scope in order to optimize play speed but each with specific challenges, mission goals and assets. You could follow his example and do the same, create a scenario in which you need to destroy the bridges (only possible in your scenario if I you got VERY lucky and I always lost every single AC while trying to do so. I ended up just sending my army units forwards in order to blow it up), another scenario in which you will need to stop the armored assault and a last scenario in which you will have to cross the Denmark strait and resupply Gdansk. By limiting the scope of each of these scenarios, you can still offer a player the same tactical problems as in your book, but you can concentrate the challenges in a shorter time frame and the the game can also be run at much higher speeds. If you really want, you can keep the scenario as it is now but you will need to make a few changes to keep it playable. * Move the Northern TF's to a latitude roughly equal the southern tip of Norway to speed up the scenario. * Remove the western CV. If the first carrier gets nuked, no player will wait for three hours real time simply to get this second CV into the same position where the first one got sunk. * Remove the bases in France and the UK, they play no significant role in this scenario and only slow things down. * Remove the Eurofighters from the game, they are way to overpowered for this scenario, simply replace them with Phantoms. 180 modern fighters with AWACS support and AMRAAM misses can easily hold their own against 25 F-15'/ F 16's and 20 Mig-29's so you really don't need the Eurofighters. * Giving the Euro's 180 fighters and then keeping them on their side of the border is nonsensical, the euro's are willing to invade Poland with ground forces but wont send in fighters to destroy the Polish AF or cover their ground forces? Move all the Polish AC to the Gdansk region and have them fight defensibly against fighter sweeps and bombing runs against their airfields (see the "Northern fury 5" scenario for inspiration). Again, don't take this to personal but as the constructive criticism that it is. I would't have test played this scenario for four hours if it did not have potential.
< Message edited by wild_Willie2 -- 9/21/2015 9:16:38 PM >
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In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria. In wine there is wisdom, in beer there is strength, in water there are bacteria.
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