Kaldadarnes
Posts: 157
Joined: 8/6/2013 From: Berkshire, UK Status: offline
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I’ve been playing this game for a couple of years and I still can’t beat AI+! To be fair, I don’t play it all that much but the production advantages the AI enjoys are enormous. Basically you are Germany, the AI is the Soviet Union. Set to AI+, you are now Finland fighting the USSR. I think basic AI has a 25% production advantage BUT also gets free factories and raw and oil upgrades. Essentially, if you are playing against a basic AI, within a few turns it will possess a far more advanced industrial military complex than you. i.e. surplus productive capacity for building tanks, guns and planes in the form of factories, as well as raw and oil stockpiles visible from space. This will manifest itself in a horde of AI troops heading your way with, in the words of Captain Blackadder, “the express intention of using my nipples for target practise”. Additionally as they have a lot more raw, they will be able to build more heavy kit (anything requiring raw to build) than you can. In the first few turns you will start to see lots of infantry, infantry guns, and massed armoured cars. Hence having lots of MGs and anti-tank weaponry is key, I like at least 10 MGs and 10 bazookas (or 2 antitank guns) per frontline hex, but more for hexes which are getting particularly hammered. Most people above recommend antitank guns as the best antitank solution, which I entirely agree with, however very early in the game (first few turns) you may want to consider bazookas instead as they take less raw to build and they don’t need transport to keep up with the infantry. Don’t try to mount anything more than a local attack, but rather defend. Use terrain to your advantage (even if it means abandoning territory) built up areas, rivers, hills, woods are good, plains and deserts are bad. Also – as Webizen recommends - keep your line continuous, the AI will be through gaps in your front faster than a fat chick at an all you can eat buffet, and even just a couple of armoured cars can play havoc with your supply situation. At the same time as you are holding the initial surge – try to upgrade your raw and oil facilities, and then build factories. Factories cost around 100PPs to build which feels like a lot, but once built they can produce the same as a city can for their specialised area (Aircraft, Artillery, or Armour). This frees up your city to produce supplies, PPs, infantry – basically, you get into a whole virtuous cycle thing. As josh points out, as your armies grow you will need to produce more supplies, which effectively drags on the amount of industry you can dedicate to producing fresh troops. As the game has no production efficiency techs, factories are the only way to maintain your overall production capacity.
< Message edited by Kaldadarnes -- 9/29/2014 10:14:44 AM >
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Omnia Videmus
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