Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Headquarters Units Help!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Headquarters Units Help! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Headquarters Units Help! - 10/1/2014 2:08:01 PM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline
For some reason, I am struggling to understand the chain of command with HQ units. If I assign an LCU to "Pacific Ocean Areas", does that mean I need the Pacific Ocean Area HQ unit in the same hex with that unit? Is there a way to trace the chain of command for a particular LCU? The only option I see on the LCU screen is "Find all other units with the same HQ".

Can anyone give me any examples of how they use the HQs? I understand the HQ benefits, I am just trying to organize the C&C structure.

< Message edited by zulurider -- 10/1/2014 3:10:52 PM >
Post #: 1
RE: Headquarters Units Help! - 10/1/2014 2:18:48 PM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
Greetings Zulurider, welcome to WITP. Good basic question that I also asked years ago. The answer is that in most cases it makes no difference, as a command is a command. What the unit needs is support, and this can be done by anyone. Where is comes into play is if you want to COMBINE a unit that arrives in parts (such as battalions into a regiment)or have been split up, they will need to be in the same command. Hal

_____________________________


(in reply to zulurider)
Post #: 2
RE: Headquarters Units Help! - 10/1/2014 3:18:46 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
I just try to pair command HQs with corps HQs and prep them for the same target for 90% AV bonus (manual p.178). I do mix the nationalities between command and corps HQ and keep both in range of battle (command 18 hexes, corps 1 hex with the exception of Chinese War Area HQs which have range of 5 hexes).

Examples:

Pacific Fleet with 1st Australian Corps -preparation: Port Moresby

India Command with Burma Corps - preparation: Moulmein

ABDA with Malaya Army - preparatio: Singapore

etc.

Prep both HQs for the same target of your choosing, prep LCU units for the same target as the HQs.



< Message edited by Yaab -- 10/1/2014 5:02:58 PM >

(in reply to dr.hal)
Post #: 3
RE: Headquarters Units Help! - 10/1/2014 6:38:01 PM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline
Thanks for the replies and the welcome! Ok, so if I want to get a command bonus and I had a regiment whos' higher was "I Amphibious Corps" whos' higher was "Pacific Ocean Areas", do I have to have Amphibious Corp in range of Pacific Ocean Areas HQ? Or does that matter, which is what it sounds like you are saying?



< Message edited by zulurider -- 10/1/2014 7:39:00 PM >

(in reply to dr.hal)
Post #: 4
RE: Headquarters Units Help! - 10/1/2014 7:36:00 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
The point they are making is that any Corps HQ can provide a bonus to any LCU and any Command HQ can provide a bonus to any LCU.

The command structure really doesn't exist in game. It would have been nice, but it wasn't implemented.

It only matters that the HQs you want to use have the same "preparation" for the target as the LCU.



_____________________________

Hans


(in reply to zulurider)
Post #: 5
RE: Headquarters Units Help! - 10/1/2014 7:57:33 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Example:

Pacific Fleet with 1st Australian Corps -preparation: Port Moresby

Pacific Fleet - parked in Townsville
1st Australian Corps - parked in Port Moresby
LCUs prepped for Port Moresby ( can be of any nationality) - parked in Port Moresby.

Obviously, you do need to haul the Pacific Command HQ from Pearl Harbor to Australia.

(in reply to HansBolter)
Post #: 6
RE: Headquarters Units Help! - 10/1/2014 8:00:58 PM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline
Thanks, ok I get it. WITP AE HQs were not paid the proper "historical" attention I guess! That's ok, love the game anyway! Even if I can get General Blamey to help out the Marines on Guadalcanal.

Appreciate all the help.

(in reply to HansBolter)
Post #: 7
RE: Headquarters Units Help! - 10/2/2014 1:39:34 PM   
Oldguard1970

 

Posts: 578
Joined: 7/19/2006
From: Hiawassee, GA
Status: offline
Welcome Zulurider,

It is also important to note the difference between "restricted" and "unrestricted" HQ. Units assigned to restricted HQ cannot be moved by sea. Most of us do not let such units cross national boundaries by land or air either. (The restricted HQ and its units represent forces that were not at the full disposal of the commander.)

We use Political Points, PP, to "buy out" restricted units by assigning them to unrestricted HQ. Once that is done, the units are free to be deployed as you see fit.

_____________________________

"Rangers Lead the Way!"

(in reply to zulurider)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Headquarters Units Help! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.765