Aeson
Posts: 784
Joined: 8/30/2013 Status: offline
|
quote:
I'm not an expert on ship designs, do you mean Deleting the Passenger ship design could solve my problem? Marking the passenger ship design as obsolete or deleting the design can help with your issue, though I don't think that the private sector will retire any preexisting passenger ships when you do this. It will prevent the private sector from building new passenger ships, so over time you'll start to see less movement as more and more of your passenger ships die to pirates. Note that you may have issues gaining any resort income if you lack a valid passenger ship design, and also that you probably won't have much internal migration, which is very helpful for growing new colonies if you have some well-populated colonies for people to emigrate from. quote:
And I mean that the population can only leave by a passanger component on space ports, so you could redesign them without this component. I'm fairly certain that the passenger ships require a passenger compartment before they count as a valid design, and so this is likely not a possible solution. quote:
The standard design for my spaceport shows hab-modules aswell. Would it affect passenger transfer if I deleted these hab-modules? 1. Your space stations don't move. Why would you care if your people are on the stations? 2. Habitat modules are not passenger modules, and do not carry emigrants or tourists. Removing them will not affect the ability of any design to carry passengers. 3. Every design requires at least some habitat modules in order to be considered a valid design. Remove all of them, or enough of them that an error comes up in the design screen, and you won't be able to save or build the design. quote:
And the next question is, how am I going to auto-destroy any passenger ships comming into my space? Do I really have to declare war on all of my neighbours? :D If you want to automatically destroy all inbound passenger vessels, then yes, you will need to declare war on all of your neighbors. Non-smuggler noncombatants which are not associated with an empire with which you are at war will generally not be targeted by your defenses and military forces; the only circumstances under which such attacks will occur are when pirate ships have joined your empire while engaging in an attack on something, or when you have some of the attack and fleet automation set and your diplomatic stance towards another empire is very poor (although in this case, your military will still not typically attack inbound noncombatants from that empire; rather, you'll tend to see blockades of colonies and mines or attacks on various space stations belonging to the empire(s) which your empire doesn't like). quote:
Delete the design for passenger ship or make it so big it can't build I mean 2500 is the higest value of size so at least 2501. Technically, the largest size limit is 4500 for standard ships. However, this requires a technology that you are rather unlikely to acquire in a normal game, as it's the technology for the Super Laser (the weapon that blows up planets). quote:
Make it possible to slow down emigration from my colonies. Either through your planet's race policies, or through a planetary building. There needs to be a way to affect migration. You can try going into the Empire Policies menu and setting the Tourism Priority to something high, to try to keep your passenger ships busy shuttling people out to your resort bases rather than to your neighbors' colonies.
< Message edited by Aeson -- 10/3/2014 7:33:57 PM >
|