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China Roads

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> China Roads Page: [1]
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China Roads - 10/5/2014 8:37:46 PM   
Natali

 

Posts: 103
Joined: 9/18/2012
From: Ocatillo Land
Status: offline
It looks like its ok with the bridge to ferry for regular games. I'm finished and sent it to John. Have fun.

the new roads are not done and might can't be. John forgets that what we have is not what you have. Sam

< Message edited by Natali -- 10/5/2014 9:43:05 PM >
Post #: 1
RE: China Roads - 10/7/2014 8:14:23 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline

quote:

ORIGINAL: Natali
It looks like its ok with the bridge to ferry for regular games. I'm finished and sent it to John. Have fun.

the new roads are not done and might can't be. John forgets that what we have is not what you have. Sam

Gosh. Sam's right. I tend to forget sometimes that our exe is not the same as ya'lls exe. Some of what we can do is not available in the nominal game system. Please forgive. JWE

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to Natali)
Post #: 2
RE: China Roads - 10/7/2014 8:37:10 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline
And given the utter lack of forum interest, we'll post on the site, but you will have to come looking.

Given that there's 32 of you and 377 identified others (not counting private calls, and not counting 'annon' downloads), we're going to have to go with the non-forum players. So we will talk and say, but won't respond to forum generated criticisms, unless they are fundamental.

Sorry. But it has to be this way. Ciao. JWE

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to Symon)
Post #: 3
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