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RE: Attacks against HQn units buggy?

 
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RE: Attacks against HQn units buggy? - 11/9/2015 1:51:38 AM   
Lokasenna


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There are paths out of the hex, but there is nowhere to retreat towards, so they didn't retreat.

(in reply to rustysi)
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RE: Attacks against HQn units buggy? - 11/9/2015 2:17:05 AM   
BBfanboy


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quote:

ORIGINAL: rustysi

OK, so the first two are before and after combat. The third is the CR, and the forth shows that three retreat paths exist. Now I know its not an HQ, but it only has support devices. Anyway I would have expected the unit to retreat. Am I missing something here???

BTW I'm glad it didn't retreat as I didn't want to chase it all over New Britain. Also this 'battle' took weeks before the Lark Battalion was eliminated.

Looks like Jungle Rough terrain - lots of places to hide. I wonder if the combat calculations give the terrain that much value for the defenders.
From other discussions, it seems like the units in question have to have some fighting troops to stay in battle long enough to get expected casualties. If there is no AV the defending unit troops avoid battle as much as possible so there is little for the attackers to shoot at.

That's how it looks to me - perhaps a poor way of saying what Alfred did - there are lots of things that can confound battle results. It DID take something like seven weeks to clean up Iwo Jima, even with no vegetation and weeks of heavy pounding, and it was only something like 5X3 miles, not the 46 mile hex the game tries to model.

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(in reply to rustysi)
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RE: Attacks against HQn units buggy? - 11/9/2015 2:48:10 AM   
PaxMondo


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quote:

ORIGINAL: BBfanboy


It DID take something like seven weeks to clean up Iwo Jima, even with no vegetation and weeks of heavy pounding, and it was only something like 5X3 miles, not the 46 mile hex the game tries to model.

Which I suspect the devs are trying to emulate, and I think that they have. It gets a lot of gamers though because in other games, annihilation quickly follows your battle win. But that isn't how it plays out in real life, and there are a lot of casualties in 'mop up' operations.


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RE: Attacks against HQn units buggy? - 11/9/2015 4:07:58 AM   
rustysi


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It makes sense to me and I didn't even question it in my game until I found this thread through a link in another post. Agree with all said. Was just a bit curious. Thanks for the responses.

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(in reply to PaxMondo)
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RE: Attacks against HQn units buggy? - 11/9/2015 4:45:59 AM   
Alfred

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: BBfanboy


It DID take something like seven weeks to clean up Iwo Jima, even with no vegetation and weeks of heavy pounding, and it was only something like 5X3 miles, not the 46 mile hex the game tries to model.

Which I suspect the devs are trying to emulate, and I think that they have. It gets a lot of gamers though because in other games, annihilation quickly follows your battle win. But that isn't how it plays out in real life, and there are a lot of casualties in 'mop up' operations.



No need to suspect. It was categorically stated to be the intention. One of the "official" classical WITP voices, almost driven to distraction by the constant Ostfront analogies raised by players who insisted there was a bug or very poor game design which allowed resistance to continue, had to point out that

(a) the complainers were referring to games with 1 week turns, not the 1 day turns of classical WITP
(b) that historically it did take weeks, not a single day's worth of fighting, to totally liquidate Ostfront pockets
(c) IRL one can capture and use the major facilities of a city even whilst mopping up operations continue elsewhere within the city

Alfred

(in reply to PaxMondo)
Post #: 35
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