amatteucci
Posts: 389
Joined: 5/14/2000 From: ITALY Status: offline
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As I already said here before, I agree that, all other things being equal, WEGO is the best solution for a wargame because IGOUGO is only one of the many leftovers from the old glorious boardgame era. Many rules in a boardgame are the simple reflection of the fact that there are only a couple humans that have to make calculations, take notes and push counters. So, they are not the best solution per se, but are the best solution, given these constraints. Thus, ideally, a computer wargame should do away with all this stuff, like fixed counters, step losses, hexes, IGOUGO, etc. The problem is that the computer is not so smart, so when you require the AI to do something for you, you cannot assume it will do any good, unless it's a trivial task. Simplyfing my argument, I do think that, there's no way, having weekly turns, to have a viable and realistic WEGO implemented in WitE. In WitP/AE it's another story, with daily turns and land units crawling around in difficult terrain you'll rarely have a land unit move a single hex in a day. But there's no way the AI could intelligently move all the units of a Panzerkorps during a week long deep penetration into Belorussia. You couldn't simply say to your units go from here to there and expect anything good. The performance of the human player would be worse that the current AI performance in the current IGOUGO incarnation of WitE. A very bad thing. A possible solution would be to plot the movement for every single hex, including alternate routes, pauses, coordination tips, and a sort of SOP dialog (à la TacOps), that could be changed for every unit in every hex. But, even putting aside programming issues, it would be a nightmare in actual play, even for the most dedicated micromanagers. It would make a PBEM campaign game virtually impossible. Thus, considering that, in this series, one week turns and IGOUGO will remain, I think that the only thing to do is to minimize the inherent shortcomings of the system, and, in this respect, I think that WitW is a giant leap forward. Therefore, the more new features that can be retrofitted to WitE, the better.
< Message edited by amatteucci -- 12/21/2014 11:22:08 PM >
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