Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-B Scen28

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-B Scen28 Page: <<   < prev  25 26 [27] 28 29   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 10/29/2015 6:04:35 PM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
The enemy subs are still there. I had an SBD squadron on a carrier on ASW, and it was lighting up the enemy locations. I moved my carriers towards Townsville to rearm, so the northern area went dark. That's where there were lots of subs. Now that my carriers are moving east, I'll probably light up more subs. I did place that squadron back on naval strike, because I brought up a CVE with a squadron on ASW. The CVE is supposed to link up with Idaho and help it get home, but it couldn't make it that far today, so it linked up with my carriers.

So yes, the enemy subs are still around. I engage a few every day, but only occasionally get a good hit on them.

I wonder if the enemy thought that the Indiana task force was where my carriers were. They were exactly there a couple of days ago. The enemy moved 7 hexes for its strike.

It's certainly an interesting point in the game. Make my new bases size 4 or 5 and the outlook is completely different, when I can place bombers on the fields and threaten enemy shipping.

I was one day from moving a Marine regiment to Rossel, but can't now. That task force is with my carriers now, waiting to move in.

(in reply to jwolf)
Post #: 781
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 10/30/2015 1:41:29 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
5 Dec 42

During the night, battleships Yamato and Kongo and escorts come to Milne Bay. First they dispatch AM Benalla, then they bombard. It's another excellent bombardment for the bad guys.

Allied aircraft losses
P-40E Warhawk: 67 damaged
P-40E Warhawk: 6 destroyed on ground
F4F-4 Wildcat: 6 damaged
Kittyhawk IA: 46 damaged
Kittyhawk IA: 3 destroyed on ground
Hurricane IIb Trop: 4 damaged
Hurricane IIb Trop: 1 destroyed on ground
F4F-3 Wildcat: 1 destroyed on ground

Allied ground losses:
866 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 25 destroyed, 78 disabled
Engineers: 16 destroyed, 9 disabled
Guns lost 22 (1 destroyed, 21 disabled)
Vehicles lost 36 (13 destroyed, 23 disabled)

Airbase hits 21
Airbase supply hits 16
Runway hits 110
Port hits 2



The airbase is shut down.


Then Rossel Island is bombarded. 3 light cruisers and escorts first engage 5 PT boats, sinking one of them. The bombardment is rather good for 3 light cruisers.

Allied aircraft losses
P-40E Warhawk: 12 damaged
P-40E Warhawk: 1 destroyed on ground
ZPK: 3 damaged
ZPK: 1 destroyed on ground

Japanese Ships
CL Abukuma
CL Isuzu
CL Jintsu
DD Isonami
DD Usugumo
DD Shinonome
DD Fubuki
DD Kawakaze

Allied ground losses:
134 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled

Airbase hits 11
Airbase supply hits 7
Runway hits 41
Port hits 10
Port supply hits 2



Between Milne Bay and Rossel, I lose 11 P40Es and 4 Kittyhawks. Just about every other aircraft is damaged at Milne Bay.

Then, for the good guys, cruiser Chicago and escorts bombards Horn Island. Damage is decent.

Japanese ground losses:
388 casualties reported
Squads: 1 destroyed, 14 disabled
Non Combat: 2 destroyed, 21 disabled
Engineers: 0 destroyed, 2 disabled

Airbase hits 7
Airbase supply hits 1
Runway hits 14
Port hits 1
Port supply hits 5


During the day, my PT boats at Rossel return from retreating after combat, and engage the light cruiser force again, and again, one PT is lost.

Zeros sweep Milne Bay, but the airfield is shut down, and there is no CAP.

Northeast of Shortlands, an xAK task force is spotted coming southeast along the coast. 12 B-25Cs attack at low level, hitting 2 xAKs. Some ground casualties are caused. 2 B-25s are shot down by 14 fighters on LR CAP.

Today I move my carriers near Rossel and attempt to land a Marine regiment there. Some supply should land also. I'm guessing that enemy ships won't arrive 2 nights in a row.

BB Idaho continues to head toward port, slowly, and taking more damage. FLOT damage went over 80. I'm 9 hexes from Cairns, and most days Idaho is moving 1 hex. Not looking good.







Attachment (1)

(in reply to apbarog)
Post #: 782
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 10/30/2015 8:52:27 PM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
6 Dec 42

Milne Bay gets plenty of attention from Japanese bombers today, all of it targeting the ground troops. Omen of things to come? 25 Sallys, 47 Bettys, and 20 Bettys. All raids had fighter escort. There is no CAP at Milne Bay. The airfield remains closed. Damage to the troops is slight though. JUngle terrain.

My B-17s in Australia all target Buna's airfield. It showed 40 aircraft there yesterday, but none today. 92 runway hits are reported, with 32 airbase hits, and some more from followup fragmented bombers. Mouseover reports 74 AF damage. There was a CAP of 10 Zeros and 19 Nicks, no doubt from Lae.

In the afternoon, Zeros sweep Milne Bay for good measure.

12 B-26s bomb Port Moresby's airfield, doing 4 airbase hits, 1 supply hit, and 31 runway hits. No CAP is observed. Mouseover shows Port Moresby's airfield at 55 damage.

I have a small task force unloading a Marine regiment at Rossel Island. 14 Nells from Rabaul target the ships, escorted by 15 Zeros. CAP is 43 F4F-4s from my carriers and 10 P-40Es. The Zeros do remarkably well. Must be superb pilots. But US numbers finally win out in the battle. 4 Nells drop torpedoes but miss an xAP.

Losses for the day are 17 Zeros, 11 Nells, and 3 Nicks, while I lose 9 F4F-4s and 2 P-40Es.

The task force northeast of Milne Bay is the same one that was 3 hexes south of that yesterday. It's moving very slowly. It has been at range 7 from my carriers for 2 days now, so I haven't attacked it. There's definitely damaged ships here, but since I never attacked, they must have hit one of my minefields, probably when they bombarded Rossel.

Today I move my carriers a bit west, and I move out my xAPs from Rossel. They weren't done unloading the Marine regiment, but they look too tempting for KB. I'll pull back for a day and move back in the next night, possibly.

My carriers will be needed soon to support reinforcements headed to Milne Bay.

Battleship Idaho continues to float, barely. It took no additional damage today. A couple of light cruisers and destroyers joined up with Idaho and its two destroyers. The battleship is moving the speed of being towed, just one hex a day. I have a CVE postioned slightly south of Idaho. It has an SBD group on ASW duty.






Attachment (1)

(in reply to apbarog)
Post #: 783
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 10/31/2015 12:19:50 AM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
Any chance you could hit Lae and put that airfield out of business, too?

(in reply to apbarog)
Post #: 784
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 10/31/2015 12:38:27 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
We think alike jwolf! :)
You saw that coming with my B-24s moving to Cooktown! I don't know how many fighters will be encountered, but I'm starting to recon Lae now to find out. I may use the B-17s also but would have to move them north.

My opponent is very fond of keeping KB near friendly airbases. Knocking out Lae would help make the area less useful for that.

(in reply to jwolf)
Post #: 785
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 10/31/2015 2:06:05 AM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
Yeah, win-win in a lot of ways -- if you can pull it off and hit Lae as badly as you have hit Buna and PM. Actually I didn't catch the connection with the B24s moving. I just noticed a lot of irritating interference from Lae so I was hoping you could smash the base there.

(in reply to apbarog)
Post #: 786
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/1/2015 12:41:26 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
7 Dec 42

My opponent reminded me that we've reached a big anniversary. I told him that, yes, it's the anniversary of the beginning of the great evacuation of Singapore! :) I did get about 25 units out of Singapore to India. I was quite proud of that. These units have helped and continue to help with the line at Burma.

During the night, I-15 lined up CVE Altamaha, fired 6 torpedoes, got 2 hits, and sank the escort carrier. The escorting destroyer McCalla then pummelled I-15, forced the sub to surface, and then finished it off.

Always bad to lose a carrier, even an escort carrier. I had SBD-1s on it doing ASW work near battleship Idaho. So, as some of you suggested, I shouldn't throw good ships into danger to save an old slow battleship, one that may sink regardless. But I did. I resolve to be more careful with my escort carriers. They get a very nice AA upgrade in April 1943, I think. I'll be very cautious with them until then.

In the morning, 58 Bettys escorted by 40 Zeros hit Milne Bay's airfield. There is no CAP as the airfield is still damaged, and all of my remaining planes are damaged. Damage from this raid is almost none.

In the afternoon, 22 Zeros sweep Milne Bay, and again find nothing in the air.

Then 97 Kates escorted by 91 Zeros hit Milne Bay's airfield. A couple of planes are destroyed on the ground, and probably every other damaged plane is damaged some more. Damage to the airfield is moderate. Wouldn't matter if I had a couple of squadrons on CAP with 90 Zero escorts.

For good measure, 26 Vals then attack, doing no damage.

On Mindanao, I'm very sad to report that my tiny base unit fragment just disappeared. There had been supply at the base, so I'm not sure what happened to the unit. I was looking forward to Argonaut coming out of refit just to go rescue this unit. Not to be.

Now what to do.

I had an infantry division on ships with or near my carriers. This division was headed to Milne Bay. I'm faced with the fact that KB is hanging out to the north, up by Lae, and in range of Milne Bay.

Do I risk my shipping, and risk my carriers moving near Milne Bay to support the reinforcement landing? I thought awhile on this, and decided not to take the risk this time.

Milne Bay's airfield is no help at the moment. If I can get the airfield operational, I'd feel a little better about taking this risk.

So my decision is to generally retire my task forces back to Australia. A couple of xAKs will continue to unload at Rossel Island. I may lose these ships tomorrow. They weren't attacked today. I need the supply.

I will unload my troops at Townsville and move small numbers of troops in using APDs. I'm hoping that using Fast Transport, the APDs will be there at night, and gone in the day. No guarantee though. It has been working for me with just unloading supply. I just snuck some supply into Deboyne Island this way.

Battleship Idaho continues west toward Australia. At one hex a day, it will be 7 more days to get to Cairns. Current damage is SYS 55, FLOT 83/37, ENG 34. It added a couple points of damage today. I still need luck to make it. A number of subchasers are trying to escort and clear the path.

I'm moving some cruisers and destroyers over to Rennell Island. Troops for the Munda landing will be arriving soon. I may use my cruisers to raid Buin if there continues to be shipping there.

My heavy bombers are resting. Recon of Lae didn't occur today.

So my carriers will refuel and maintain their air units at Townsville. Then it will be back to the front to guard against a counter-invasion.




Attachment (1)

(in reply to jwolf)
Post #: 787
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/1/2015 2:30:40 AM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
Looks like Idaho made it about half way to base. She's still got a fighting chance!

(in reply to apbarog)
Post #: 788
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/1/2015 2:54:49 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
USS Idaho




Attachment (1)

(in reply to jwolf)
Post #: 789
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/1/2015 4:38:31 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Great pic - one I have never seen before.
I bet the bridge crew were not too happy about that bow spray!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to apbarog)
Post #: 790
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/1/2015 7:30:04 PM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
8 Dec 42

Enemy ships find my small minefield at the entrance to Rabaul. KB did sail through here during the night. I don't know if any mines were hit.

Some ASW work by my subchasers near BB Idaho. I-21 receives one good hit.

Near Koepang, Timor, sub Triton takes a shot at a patrol boat escorting some xAKs. Torpedoes miss.

No real air action today. Milne Bay fixes some damage, with the runway fixed but the service is still 97 damage. I fly out 2 repaired fighters. Lots of damaged ones still.

Tagula's airfield becomes a size 1. I fly in some fighters. I now have a squadron there and another at Rossel. Both are set to range 1 to help protect the other. Can't stop a naval bombardment though. I do have mines at Rossel, and even an ACM in the port. Don't expect that to last long though.

Alarmingly, battleship Idaho did not move at all today. I thought that all ships moved at least one hex, even when out of fuel. That is apparently not the case for damaged ships. SYS damage and FLOT damage increases by 1. If the ship doesn't move, I'll have to scuttle it. I'm still hopeful.

My carriers will reach Townsville. KB is at Rabaul. He can threaten any of my bases in one turn from there. I need 2 turns to get to my bases.

At Rennell Island, troops destined for the Munda invasion have arrived and are unloading. They will reload for the invasion soon. I can protect Munda, somewhat, with LR CAP from the Solomons.




Attachment (1)

(in reply to BBfanboy)
Post #: 791
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/2/2015 1:15:14 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
9 Dec 42

More ASW activity. One good hit on I-166 by DMS Southard.

Bettys, Helens, and Sallys return to bomb Milne Bay, escorted by lots of Zeros. Oddly, they've switched targets back to ground units, and almost 100 bombers do almost nothing. Milne Bay takes advantage of the respite and completely repairs the airfield and port.

I decide not to rush air units back in, fearing a naval bombardment, again. My airfields are starting to multiply in the area, and shutting them down is getting more difficult for the enemy.

At Malaybalay, Mindanao, where I'm holding out in the mountains, the 33rd Infantry Regiment has joined the 4th Division in sieging the base. It's still going to be a challenge for the enemy.

Battleship Idaho did move a hex toward safety today, and it took no additional damage today. Six more days to safety. Still could go either way. I'm using a bunch of ASW forces to escort the ship, and clear the path.

More supply did unload at Rossel. APDs will try to rush into Deboyne Island and unload parts of a couple of engineer units.

KB was at Rabaul. It moved one hex to the northwest. It's either paranoia that I might strike Rabaul while it was there, or it is moving back to the coast by Lae. It's the right number of hexes to the favorite spot one hex southeast of Lae.




Attachment (1)

(in reply to apbarog)
Post #: 792
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/2/2015 2:46:15 AM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline

quote:

ORIGINAL: apbarog
Milne Bay takes advantage of the respite and completely repairs the airfield and port.



Wow that was fast! How many engineers do you have there?

BTW I am very much enjoying the story within a story of your attempts to save the Idaho -- hopefully successfully in the end.

(in reply to apbarog)
Post #: 793
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/2/2015 3:08:49 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Does the enemy have any D/L on the Idaho TF itself?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to apbarog)
Post #: 794
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/2/2015 3:31:49 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
Thanks jwolf. I do enjoy trying to save the damaged ships, probably too much.

I checked on the number of engineers at each of my invasion sites:

Milne Bay has 107 engineers and 15 engineer vehicles.
Goodenough has just 1 engineer and 0 engineer vehicles. It has a tiny combat unit and little supply.
Deboyne has 34 engineers and 0 engineer vehicles. I'm attempting to land more today.
Tagula has 52 engineers and 2 engineer vehicles.
Rossel has 85 engineers and 22 engineer vehicles.

As for Idaho, the enemy has had D/L on it on most days. The value of the D/L has gone down as I moved south, but is staying low but fairly constant as I move west. I am "hiding" the battleship in a bigger task force of some cruisers and destroyers now. It should be pretty obvious, though, that this task force is barely moving.

(in reply to BBfanboy)
Post #: 795
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/3/2015 12:34:24 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
10 Dec 42

Sub Triton finds a small xAK task force near Koepang, Timor, but misses a shot at a destroyer.

PC Yandra and DMS Chandler go after subs near BB Idaho.

I sent a bombardment force to Buin. They do good work. KB shows up adjacent to Buin during the daylight, so this task force nearly ran into KB.


Night Naval bombardment of Buin at 109,131

Japanese aircraft
no flights

Japanese aircraft losses
A6M3 Zero: 7 damaged
A6M3 Zero: 1 destroyed on ground
Ki-49-Ia Helen: 26 damaged
Ki-49-Ia Helen: 1 destroyed on ground
Ki-43-Ic Oscar: 10 damaged
Ki-43-Ic Oscar: 1 destroyed on ground

Allied Ships
CA Dorsetshire
CA Chicago
CL Marblehead
CL Raleigh
DD Tucker
DD Reid
DD Downes
DD Dunlap
DD O'Bannon

Japanese ground losses:
409 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 37 disabled
Engineers: 1 destroyed, 9 disabled

Airbase hits 9
Airbase supply hits 3
Runway hits 40
Port hits 6
Port supply hits 1



During the day, 27 Zeros, possibly from KB, sweep Rossel Island. 14 P39s and 23 P40Es are on CAP. Losses are slightly higher for the US. A fragment sweeps next, with a couple of planes lost for each side.

B-26s and B-24s bomb Port Moresby's airfield, doing good work. There is no CAP.

Then multiple raids, with lots of fighter escort, hit Milne Bay's airfield. Damage is rather slight.

KB then sends 19 Kates and 34 Zeros to attack a 7 APD task force which just unloaded at Rossel Island and is heading to Rennell Island. All torpedoes miss.

Another KB strike targets Milne Bay's airfield, with 79 Kates and 58 Zeros. Depleted CAP does little damage to the strike, but damage to the airfield in very low.

Then 25 Vals join in. 3 planes are on CAP and get a few of the Vals.

Then 30 more Vals attack, with similar results. Neither Val raid damages the airfield at all.

I had noted that an infantry regiment joined the infantry division attacking me in the mountains on Mindanao. Today they attack, get a 1 to 2 attack, the forts stay at 2. Enemy casualties are 245 with 31 disabled squads. My losses are 145 with 18 disabled squads. I will lose this fight eventually, but the enemy continues to be tied down, taking casualties, cleaning up the rear area a full year after the war began.


And I've saved the worst for last:

Afternoon Air attack on TF, near Cooktown at 96,139

Weather in hex: Heavy cloud

Raid detected at 70 NM, estimated altitude 17,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
G4M1 Betty x 26

Japanese aircraft losses
G4M1 Betty: 8 damaged

Allied Ships
BB Idaho, Torpedo hits 1, and is sunk
CL Leander
CL Concord

Aircraft Attacking:
26 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp


The attack came from Lae. I didn't anticipate Bettys with Port Moresby and Buna out of action. This definitely hurts the morale. All I can say is that someday, hopefully someday soon, some big ship, like maybe Yamato, will be found, will be sunk, and the exclamation will be heard........"REMEMBER THE IDAHO!"

(in reply to apbarog)
Post #: 796
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/3/2015 2:42:14 AM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
Rats, it hurts to have kept it alive so long and then it gets hit and sunk from one shot. Other than that the turn seemed to go reasonably well.

(in reply to apbarog)
Post #: 797
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/3/2015 3:10:58 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Dang! I feel like I jinxed it by asking about the DL ...

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jwolf)
Post #: 798
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/3/2015 6:15:29 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
Yes, now that I've had some hours to look at it more objectively, it does hurt. But it was a fun month, making it to Deboyne Island and then disappearing for a couple of weeks. Then I decided to set off for Australia, and that very day Deboyne Island was reconned for the first day, and it was empty! I really thought that a sub would get it, though. They were everywhere. Then I lost a CVE trying to put up some ASW coverage. Once I got further south, and was heading west to Cooktown, it never dawned on me that, for a Betty, I wasn't that far away, even from Lae. He got me from 13 hexes. I wrongfully assumed that having Port Moresby and Buna airfields closed that I didn't have to worry about bombers, except from KB.

It was a fun month trying though.

I'm looking at trying to expand the area of battle. It's rough with Lae and Rabaul both showing 126 fighters today, and KB being right there too. Not a lot I can do offensively. I'm going to lose my Brit carrier in a few weeks, and then I'll be down to 4 US carriers available, with Lexington and Wasp in for repairs.

I'm revisiting the idea of a Nauru and Ocean Island landing, and possibly Tabiteuea again, but more so the other two. Nauru is still just an airfield 1, and Ocean is a 0, so I could approach with some safety there. It is close to Truk, and the Solomons, for that matter. But for Nauru and Ocean, all of the units that I had going there earlier are still 100% prepped for them.

If I could get there undetected (doubtful), maybe I could land and get away. The difference is that this time I'd use my carriers.

If I could get KB to go that direction, and assuming that Milne Bay/Tagula/Rossel airfields are built up, I might be ready for the next step in that area.

Just thinking.

I'm very close to going to Munda. With KB moving south today, next to Buin, with a battleship group and a transport group, I can't do anything there. I don't know where he's going now. It may just be a Munda reinforcement, or a new landing, or he went southeast to there, and now 6 hexes to the southwest is Rossel Island. Maybe he doesn't know that I just landed a Marine regiment there. It sure was weak before that.

I guess we'll find out tomorrow.

(in reply to BBfanboy)
Post #: 799
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/3/2015 7:45:38 PM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
There may be a delay in our game. My opponent tells me that something happened during the turn that he cannot explain, and it went very badly for him.

Apparently his bombardment task force that was next to Buin was set to bombard Tagula Island, but it went to Rennel Island, way down in the Solomons, instead. It sounds like his ships didn't get far away during the daylight, and my naval bombers really hurt him. I had a bunch on naval strike at Lunga, in case he came that way. (I thought he may be reinforcing Munda).

So I think that my opponent may be asking a dev to look at his saved game, in the hopes of learning why his ships went where they did.

He confirms that his destination was set correctly. In my experience, if I set a task force to bombardment and my target is less than the full-speed run-in distance, strange things can happen. Sometimes the ships will move away from target, to get to the right distance for the full-speed approach. I've had the ships just do nothing.

He did say that he had a reaction range set, and he did engage PT boats at Rennel, but I don't know if or how reaction range affects bombardments. I always have reaction range at 0 for bombardments.

So at this point, I don't know what happened and I don't know when the next turn will be. I do hope that there is a logical explanation though, as it sounds like the Allies had a good turn, finally.

(in reply to apbarog)
Post #: 800
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/4/2015 12:56:02 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Bombardments can be perilous, that is for sure!

Hope you guys work thru it without difficulties.

(in reply to apbarog)
Post #: 801
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/4/2015 2:46:34 AM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
There is some discussion among the experts in Walker's thread as to what exactly went wrong with his bombardment mission. I'm not in position to comment as the technical details are way over my head as a rookie. But I think it is fair to say that it wasn't a bug but a legitimate snafu by the Japanese TF. I'm just glad to see that these miracle bombardments can, occasionally, have a downside.

(in reply to Lowpe)
Post #: 802
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/4/2015 2:57:29 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
Hopefully there is a logical reason for what happened, whatever that is (since I don't know yet, and don't want to know until I get the turn). We can all learn from the answer then. Sometimes things just go wrong. For a task force to deviate as much at my opponent says his did, I hope there is a good reason, and one that is avoidable in the future.

We're having a nice friendly game, and I don't want to win a battle with my opponent feeling that the computer logic cheated him somehow. Hopefully that isn't the situation. I'd consider redoing the turn if the problem is not the fault of my opponent, and is deemed serious enough, and the consensus is that that is the fair thing to do. However, if a player choice caused the problem, that's not a reason to redo the turn. I know that I've made plenty of mistakes in the game that I'd like to take back. (see recent loss of Idaho by lack of LR CAP)

But as I said, our game is a gentleman's game. We want to win, play a challenging game, but not do so by exploiting the game engine or play a game that in no way resembles WW2.

The playing of the game is too much fun to worry about winning at the end. As I've said before, the end of the game is depressing for me, playing either side, winning or losing. It's the journey that matters. We won't let this problem change that.

(in reply to jwolf)
Post #: 803
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/5/2015 1:06:11 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
I'm aware of my opponent's discussion in the Tech Support area regarding his unexpected bombardment task force movement. I haven't read the thread, as requested, but my opponent does tell me that the consensus seems to be that his bombardment movement was not a bug. He hopes to be able to work on his turn tomorrow, so I may have a turn tomorrow evening. Then I'll finally get to see what actually happened. He did mention that cruisers and destroyers were involved, no capital ships.

I'm looking forward to getting back to the game. I don't want to know the combat details until I see the turn, so let's not discuss that until then.

(in reply to apbarog)
Post #: 804
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/5/2015 8:11:26 PM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
My opponent's work commitments mean that I won't get a turn before tomorrow. Then it sounds like the game will continue on, accepting the strange bombardment task force movement as is.

Knowing that no capital ships were involved, it can't be all that disasterous for the Japanese. We've had very light losses in the war so far. I've lost a slow Brit battleship in the Indian Ocean, a battleship at Pearl Harbour, 2 slow battleships at Tabiteuea, and recently slow battleship Idaho at Milne Bay. No enemy battleships have been lost. I'm not aware of any enemy carriers being lost, but there is a possiblility of one or two from the battle at New Guinea. Maybe one or two enemy cruisers, that's it. Very light.

It's time for the Japanese to start to get the mindset that they are going to lose their ships. :)

(in reply to apbarog)
Post #: 805
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/5/2015 10:38:27 PM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
quote:

It's time for the Japanese to start to get the mindset that they are going to lose their ships. :)


Amen, brother!

(in reply to apbarog)
Post #: 806
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/7/2015 12:03:22 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
11 Dec 42

I finally got the much talked about turn.

First, battleships Yamato and Kongo and escorts run into 4 PTs at Rossel Island. The fight is non conclusive at long range. The ships then bombard Rossel, destroying a few P40s and damaging most if not all of the rest. Lots of non-combat troops disrupted. Some damage to the airfield and port.

Up in the Aleutians, I'd spotted an enemy sub that was staying in one place. I sent a single AM to find the sub, and it did. It got one good depth charge hit.

During the night turn, I could see a task force moving southeast toward Rennell Island, so whatever reason it moved that way, it was doing so from the beginning of the turn. I saw no indications of reaction movement, but that doesn't mean that it didn't occur.

During the day, the task force in question arrived at Rennell Island, finding 4 PT boats, and then sinking one of the PTs. The enemy task force had 1 CA, 2 CLs, and 7 DDs.

That task force then ran into my task force with 2 medium tankers and destroyer Le Triomphant. All of my ships were sunk. I think that the tankers were unloading the day before. I'm sure that I told everything except the PTs to leave the area, but these guys didn't. Maybe I forgot to cancel the unloading, who knows. Stuff happens.

Then my air attacks started on his ships, now a couple of hexes northwest of Rennell Island. So they moved to Rennell, did not bombard, and then moved to the northwest, maybe toward the intended Tagula Island destination.

27 SBDs get 4 hits on CA Kumano and 2 hits on CL Naka.
18 Albacores get 2 torpedo hits on already damaged CL Naka.
18 SBDs get 4 hits on CL Jintsu.
26 SBDs get 2 hits on DD Hagikaze and 1 hit on CA Kumano.
17 Albacores target just destroyers and all miss.
18 SBDs get 2 hits on CL Naka and 2 hits on CL Jintsu, sinking Jintsu.
Finally, 6 B-25s flying at low level get 2 bomb hits on CL Naka.

So, a good day for the Allies, except for losing the tankers and destroyer. The enemy definitely loses a CL, and probably loses a CA and another CL, and maybe a destoyer.

Certainly not a complete disaster for the Japanese. Not a good day, but it doesn't rank up there with my losing 2 battleships in combat with 3 heavy cruisers.

Not sure what happens next. I need to spend some time with this turn. My carriers can approach Rossel or Tagula or Milne Bay, or head towards Rennel, but I'm not sure that there is a reason. I'll spend the rest of tonight working on this, and I'm hoping for multiple turns over the weekend.

(in reply to apbarog)
Post #: 807
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/7/2015 2:36:10 AM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
11 Dec 42 (continued)

KB continues to stay very close to friendly airbases. Damaged enemy ships are still near Rennell Island. Battleships are returning to Rabaul, and there are lots of ships there.

Today I move my carriers north within range of Milne Bay and Rossel Island, and everything in between. In Australia, I start to reload the infantry division to head to Milne Bay. I really want to get that reinforcement to Milne Bay, and solidify my defense there.

I could have made an all-out effort to get the damaged enemy ships, but I chose not to. I figure either the ships will run full speed north, or KB will come down to protect it, or both. I'm sure that it have heavy CAP. I pull my bombers out of Lunga. There may be a retaliatory raid here.

Rossel Island is in bad shape from the battleship bombardments. Damage is heavy to the airfield and moderate to the port. Worst of all, all supply was eliminated.

I have ships with supply on the way to Rossel and Milne Bay. Also, some Cats will ferry in a small amount of supply.

The accidental enemy raid on Rennell Island inadvertantly pushed back my plan to invade Munda. The troops for that landing are at Rennell, and it is too close to KB to have big task forces loading there. Munda will happen, just not this week.

Elsewhere, B-24s will bomb Tabiteuea from Ndeni, at maximum range.

I moved damaged CVE Long Island to Noumea for repairs. Long Island has 60 FLOT damage, and I wanted to try out the 20,000 ton ARD that I have at Noumea. It'll work, but it'll take 183 days to repair! This is my first AE game as the Allies, so this is new to me. I don't know if I'll repair there or not.

I've started moving some stuff around for some action not in the New Guinea area.




Attachment (1)

(in reply to apbarog)
Post #: 808
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/7/2015 2:53:15 AM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
Your subs might be able to get some shots on the damaged ships as they move north from Rennell. One torpedo would probably sink a cruiser that already had a lot of damage.

(in reply to apbarog)
Post #: 809
RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-... - 11/7/2015 7:15:21 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
ARDs are meant to fix up small amounts of float damage so the ship can get back in the action sooner. Tying one up for six months would be criminal. Long Island should be able to make Brisbane from Noumea.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to apbarog)
Post #: 810
Page:   <<   < prev  25 26 [27] 28 29   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: See you in Tokyo Bay - Apbarog(A) vs Walker(J) DBB-B Scen28 Page: <<   < prev  25 26 [27] 28 29   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.766