Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ideas for improving

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Buzz Aldrin's Space Program Manager >> ideas for improving Page: [1]
Login
Message << Older Topic   Newer Topic >>
ideas for improving - 11/1/2014 11:53:13 PM   
czert2

 

Posts: 508
Joined: 2/10/2013
Status: offline
(mission configuration selection sceen ideas :
1. add ability to cancel program when viewing program
2. add somewhere (over corner of picture?) - all steps completed/partialy completed/all previus needed steps completed...etc
3. add option (auto on?) copying of configuration from previus step if it fulfill requrements (bassicaly remove repated selecting of same rocket)
4. when selecting hardware give us two auto-configs cheapest and most safe :)
¨
hiring of staf:
1. sorting by age/skills (propulsion, trajectory...etc)
2. pop up with explanation of what "broken" heart /lightbulb means (and others icons)

missions controls :
1.ability to scheaudele missions from vehicle assembly sceen too, not only from headquaters (missions managment)
2. lighbulb ? when browsing missions signaling if you can run mission with current resorces (green), you need to free some (yelow, idealy if you click it say problem and offer solution - like removing best suted crew/staff from training), red no way (no money, freeing crew dont help, somply not enough of them)

for now all, rst will come later :)
Post #: 1
RE: ideas for improving - 11/2/2014 8:39:00 AM   
czert2

 

Posts: 508
Joined: 2/10/2013
Status: offline
mission controls :
1. when assigning control staff for missions enable "sharing" of staff, it is ok that every human mission have own controlers, but absolutely have no sense you need every new ground controler for unmanned probes, after all, they are not launched at same time, and they dont need multi day monitoring (well, except multi season mission, but they should need only max 2 crew contolers system+trajectory, no more crew - dont need lifter crew launching crew )

screen/graphick
1. add new screen called help which will explain you what different icons means and for what they are good (for what is good astronaut leadership and fitness?..etc), same with description of different ground crew tanks - yeah, i have 3x different trajectory crew under different names, but what they do?
2. in good old baris when we opened new programs some very nice new buildigs poped up, so you sow how nicely your space cente grows up with more and more programs.....here you see nothing :(. pls add some stuff
3. related to previus - when you upgrade building lets it change look in some way, when all levels look same...it isnt ideal.

(in reply to czert2)
Post #: 2
RE: ideas for improving - 11/2/2014 11:32:08 AM   
N_Molson

 

Posts: 21
Joined: 6/13/2014
Status: offline
Hello czert,

Thanks for the feedback, be sure that the Lead Developper will have a look at it.

Have fun !

_____________________________

Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor

(in reply to czert2)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Buzz Aldrin's Space Program Manager >> ideas for improving Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.090