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RE: 122 - 6/7/2015 5:34:11 PM   
Peltonx


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OK here are the stats that matter. Germany has 233,000 men in manpower pool why? Look at German infantry ToE, that’s
about 97% of the units with 95%+ ToE. Somehow Rommel has found a way to keep infantry divisions at max ToE and another
230,000 in the manpower pool. It’s the little things that we do turn one over 122 turns that matter
in the long run.

Tactics during the winter will not be the same as summer.




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RE: Pelton(GHC) vs smokindave34 Turn 127 - 6/18/2015 6:52:58 PM   
Peltonx


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Turn 127 Turns left: 84 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +34 ------------------------------------- VP:251

GHC Armaments: 68,000 --------- Manpower in Pool: 350,000
SHC OOB: 8,089,000 0,000
GHC OOB: 3,874,000 -00,000





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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/22/2015 12:00:17 AM   
Peltonx


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Turn 129 Turns left: 82 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +36 ------------------------------------- VP: 246

GHC Armaments: 182,000 +26,000 Manpower in Pool: 392,000 +20,000
SHC OOB: 8,193,000 55,000
GHC OOB: 3,841,000 -33,000

OK the blizzard is here time to fight it out. I have tons of armament and manpower so see if I can hold the lines for 16 turns or not give up many hexes. Only real fighting was hear in north but as can be seen help is here. Only 14 battles this turn very very low tempo.





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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/22/2015 12:01:26 AM   
Peltonx


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I am retreating 2 hexes this turn and next then 1 hex then fighting it out, hoping to cripple his trucks during the last 2 months of blizzard. I have tons of armament and manpower so see if I can hold the lines until June. Then start withdrawing 1 or 2 hexes per turn. Tula is 98 hexes from Berlin.




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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/22/2015 12:02:27 AM   
Peltonx


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Turn 134 Turns left: 77 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +41 ------------------------------------- VP: 241

GHC Armaments: 224,000 Manpower in Pool: 461,000 +6,000
SHC OOB: 8,338,000 28,000
GHC OOB: 3,769,000 +1,000

Retreats: 23
Holds: 9

At this point I can give up 1 hex per turn during blizzards and 2 per turn during summer or snow. So I am at the ratio I need. The frontage is starting to shrink so I have more and more units to put on line. I like to hold Leningrad until mud.





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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/22/2015 12:03:26 AM   
Peltonx


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Turn 135 Turns left: 76 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +42 ------------------------------------- VP: 241

GHC Armaments: 234,000 Manpower in Pool: 464,000 +3,000
SHC OOB: 8,351,000 13,000
GHC OOB: 3,775,000 +6,000





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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/22/2015 12:12:46 AM   
Peltonx


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Turn 136 Turns left: 75 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +43 ------------------------------------- VP: 239

GHC Armaments: 246,000 +12,000 Manpower in Pool: 473,000 +9,000
SHC OOB: 8,351,000 +7,000
GHC OOB: 3,742,000 -33,000

So far I have been able to do what I want, but the only issue is I have 473,000 men stuck in the manpower pool and 250,000 in armaments.

The issue is not swapping bugs but I am doing to good and getting punished by historical infantry division issues.

Historically the Germans "up-graded" from 17k to 13K divisions in 1944, so starting in late 43 units started switching and putting 4k men per division into the manpower pool.

This game is not going as history wanted, I am doing far better.

My OOB has dropped from 4,200,000 turn 110 to 3.7000,000 a difference of 500,000 men.

Why?

Because they are in the manpower pool or basicly on vacation

Game will be a draw because Dave simply has to take Finland and just get close to 1941 start line.

I should easly be able to hold Berlin.

Good game that brought out an issue that morvael and the crew can fix.






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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/22/2015 12:20:06 AM   
M60A3TTS


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You should get a gold star for the most linear defense in the history of WitE.

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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/22/2015 9:38:12 PM   
BrianG

 

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Pelton

You usually don't use bombers (later on) which saves from making more. thus more manpower and armaments. This reduction may account for your larger pools.

Pl comment.

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Post #: 189
RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/23/2015 9:21:54 AM   
Peltonx


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quote:

ORIGINAL: BrianG

Pelton

You usually don't use bombers (later on) which saves from making more. thus more manpower and armaments. This reduction may account for your larger pools.

Pl comment.


We know what this issue is caused by.

Historically the Germans "up-graded" from 17k to 13K divisions in 1944

unit upgrades.
low tempo of fighting, my retreating and Daves weak army caused by my good 41/42.

Most games don't have this issue as they don't have room to trade and have not beaten down red army as much.

There is an AI option in up coming patch to reward the German player and not punish them for doing as good

< Message edited by Pelton -- 6/23/2015 10:26:17 AM >


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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/23/2015 11:45:07 AM   
M60A3TTS


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quote:

ORIGINAL: Pelton

quote:

ORIGINAL: BrianG

Pelton

You usually don't use bombers (later on) which saves from making more. thus more manpower and armaments. This reduction may account for your larger pools.

Pl comment.


We know what this issue is caused by.

Historically the Germans "up-graded" from 17k to 13K divisions in 1944

unit upgrades.
low tempo of fighting, my retreating and Daves weak army caused by my good 41/42.

Most games don't have this issue as they don't have room to trade and have not beaten down red army as much.

There is an AI option in up coming patch to reward the German player and not punish them for doing as good


Is it an AI option for either side to skip unit upgrades in general or is it specific to the Germans?

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RE: Pelton(GHC) vs smokindave34 Turn 136 - 6/23/2015 8:20:49 PM   
Peltonx


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quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: Pelton

quote:

ORIGINAL: BrianG

Pelton

You usually don't use bombers (later on) which saves from making more. thus more manpower and armaments. This reduction may account for your larger pools.

Pl comment.


We know what this issue is caused by.

Historically the Germans "up-graded" from 17k to 13K divisions in 1944

unit upgrades.
low tempo of fighting, my retreating and Daves weak army caused by my good 41/42.

Most games don't have this issue as they don't have room to trade and have not beaten down red army as much.

There is an AI option in up coming patch to reward the German player and not punish them for doing as good


Is it an AI option for either side to skip unit upgrades in general or is it specific to the Germans?


There will be 2 paths morvael or Denniss can explain it much better then myself when they are ready to post something on .05.


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RE: 139 - 6/25/2015 2:34:36 AM   
Peltonx


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Turn 139 Turns left: 72 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +46 ------------------------------------- VP: 234

GHC Armaments: 284,000 Manpower in Pool: 486,000
SHC OOB: 8,434,000
GHC OOB: 3,689,000

Finland will be surrendering soon.





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RE: 139 - 6/25/2015 2:40:24 AM   
Peltonx


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The Front.

This is the last turn the distance to Berlin will be 98 hexes, but I have 46 in the bank with 72 to go.

Other then .5 million men in the manpower pool things are going great.

I guess the upside is IF Dave can pocket a unit I have the manpower and armaments to have it back to full ToE in 1 turn, ok if dave pockets 38 divisions I can arm and man them in 1 turn





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< Message edited by Pelton -- 6/25/2015 3:42:46 AM >


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RE: 140 - 6/27/2015 8:46:49 PM   
Peltonx


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Turn 140 Turns left: 71 with 20 being mud. Shortest Distance to Berlin: 970 miles
Hex to turn ratio: +46 ------------------------------------- VP: 231

GHC Armaments: 299,000 Manpower in Pool: 486,000
SHC OOB: 8,464,000
GHC OOB: 3,676,000

3 divisions get bagged, only good things is I have more then effect AP and MP to fill them up in a single turn.

Just going to keep retreating along the line.





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RE: 140 - 6/27/2015 9:01:24 PM   
M60A3TTS


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I still don't get the supply level showing zero for your 72nd and 306th Infantry divisions. May be a Morvael question. Are you really short supply? Maybe you could screenie the supply sit for one of those two divisions.

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RE: 140 - 6/27/2015 9:12:49 PM   
Peltonx


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quote:

ORIGINAL: M60A3TTS

I still don't get the supply level showing zero for your 72nd and 306th Infantry divisions. May be a Morvael question. Are you really short supply? Maybe you could screenie the supply sit for one of those two divisions.


They are in a pocket. I disband the LW basicly Jan 43 to save on supplies and AP's so no air drops.

LW is basicly useless by November 42 or sooner in some cases so why waste the fuel/trucks/armament pts ect on them pretending they are usefull other then recon.



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RE: 140 - 6/27/2015 9:32:42 PM   
morvael


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Besides, consumption is fixed in 1.08.05.

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RE: 140 - 6/27/2015 10:17:32 PM   
Peltonx


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Nice, yes allot of nice fixes

Great work same for D-man



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RE: 145 - 6/29/2015 11:47:05 PM   
Peltonx


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Turn 145 Turns left: 66 with 20 being mud. Shortest Distance to Berlin: 890 miles
Hex to turn ratio: +53 ------------------------------------- VP: 224

GHC Armaments: 317,000 Manpower in Pool: 396,000
SHC OOB: 8,699,000 + 227,000
GHC OOB: 3,676,000 + 17,000

Front Line is at X99 Berlin X10 = 89 hexes to Berlin. German OOB has gone up 17,000 and armaments are up 18,000 over the last 5 turns. I have lost 1 Hun, 1 Romanian and 3 German divisions, with another 4 cut off. I am with drawing 2 hexes per turn now. Dave and I are trading info, Dave at 70-75% trucks needed in pool.





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RE: 145 SS save the day. - 6/30/2015 12:33:31 AM   
Peltonx


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Still some punch, trading blow for blow.

Moving panzers from north into the fight in center/south.




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RE: 145 SS save the day. - 6/30/2015 12:34:18 AM   
Peltonx


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A few hasty attacks later, problem solved and lines restored.




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Pools over flowing! - 7/10/2015 1:56:05 AM   
Peltonx


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Turn 150 Turns left: 61 with 19 being mud. Shortest Distance to Berlin: 860 miles
Hex to turn ratio: +43 ------------------------------------- VP: 214

GHC Armaments: 477,000 Manpower in Pool: 391,000
SHC OOB: 9,018,000 + 319,000
GHC OOB: 3,676,000 + 71,000






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< Message edited by Pelton -- 7/10/2015 3:01:47 AM >


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Turn 155 - 7/21/2015 12:08:05 AM   
Peltonx


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Turn 155 Turns left: 56 with 13 being mud. Shortest Distance to Berlin: 800 miles
Hex to turn ratio: +37 ------------------------------------- VP: 181

GHC Armaments: 598,000 +121,000 Manpower in Pool: 410,000 +19,000
SHC OOB: 9,223,000 + 114,000
GHC OOB: 3,662,000 -14,000

Manpower and armament pools look great.
I had to retreat and extra hex this past turn to try and stabilize the lines before the last mud turn.
I might have to retreat 3 hexes per turn until we get over the river. Tring to lose as few divisions as possible so
that once the lines shorten I have a respectable CV line. I have allot more hexes to give in the south so I will retreat
3 per turn down there over the summer.

At least the German OOB has stabilized over the last 15 turns






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< Message edited by Pelton -- 7/21/2015 1:10:33 AM >


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RE: Turn 155 - 7/25/2015 5:30:53 PM   
M60A3TTS


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Is Finland still in the game?

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RE: Turn 155 - 7/30/2015 7:17:04 PM   
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Finland is Kaput! It's mid -June '44 and I'm at the land bridge (close to historical) but still about 60KM east of Kiev and I'm at the doorstep of D and Z town (quite a bit behind). Pelton has some RL commitments so his return rate has slowed down recently. Here are my current production numbers for June '44. I'm trying to keep my army in the 9 million range to improve my supply situation, plus as the front gets shorter I'll have whole armies sitting idle until they can rotate to the front so I don't need more counters/men at this point. Managing to get a few breakthroughs here and there but nothing major to date.






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RE: Turn 155 - 7/30/2015 7:18:01 PM   
smokindave34


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And the current OOB.






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RE: Turn 155 - 7/30/2015 8:18:15 PM   
MattFL

 

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Any screens from the SHC perspective? I'm curious to see the piles of counters from the Soviet side. Also, I was wondering about breakthroughs. Seems there hasn't been a major one at all, is it just not possible given how he's retreating most turns?

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RE: Turn 155 - 7/30/2015 8:36:39 PM   
smokindave34


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I'll get some screens when I get the next turn back from Pelton. A few minor breakthroughs but Pelton is pulling back 2 to 3 hexes each turn so the majority of my infantry corps don't have MP to launch deliberate attacks. The cavalry and tank/mech corps are the only units launching deliberate attacks. I was able to surround two panzer divisions last turn which was rewarding but to date there have been no clear breakthroughs.

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Post #: 209
RE: Turn 160 - 7/30/2015 10:42:46 PM   
Peltonx


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Turn 160 Turns left: 51 with 12 being mud. Shortest Distance to Berlin: 680 miles
Hex to turn ratio: +29 ------------------------------------- VP: 171

GHC Armaments: 690,000 +92,000
Manpower in Pool: 362,000 -48,000
SHC OOB: 9,223,000 + 114,000
GHC OOB: 3,662,000 -74,000

A rough 5 turns for sure with another 12 turns of clear weather to follow.
Stavka is finally managing to chip away at the massive German manpower pool. The pool has been a huge help as the units are back to full health and NM levels withen 5 to 6 turns and back at the front.
OKH so far has managed to keep Stavka under control with drawing 2 hexes per turn counter
attacking where needed while only losing a division or 2 per turn if that.
OKH has been able to completely stone wall Stavka at the land bridge for 4 turns,
hopefully as lines shorten at the end of summer this will be the norm.
In the deep south the hex to turn ratio is still huge so doing great south of Kiev as
I can retreat 3 hexes when needed. The next 12 turns are critical.
OKH needs to keep up the good fight for 12 more turns then MP’s will be tight in
the snow and tighter during the blizzard. OKH should be able to 3x stack with allot
of panzers and infantry divisions in reserve mode. OKH will have to stand and fight from December to the end of the war.


Turns will be slow until October as I have several weeks of vacation coming up and everyone else in my
office does also so when I am not on vacation I be helping cover for other people.





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< Message edited by Pelton -- 7/30/2015 11:54:36 PM >


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