darbycmcd
Posts: 394
Joined: 12/6/2005 Status: offline
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I think Wuffer is just giving an example, and an excellent one, of what we are all worried this forum can become. Thanks for the good work. Kamil and Charlie, I agree with both of you on all points re HQBU. I am curious about the reason for the changes. 20 hexes vice MP doesn't make any sense to me, of course conditions should make it more difficult to stockpile supply, the german logistics trail was notorious for having problems keeping up because of the conditions. Air supply should not drop fuel, full stop, and it overstates the capacity even for normal supplies. Much of the problem is the way airfields are shown (they aren't) as completely mobile. But I think these things are better in WitW and will be better for WitE 2... fingers crossed. I also agree with Kamil that arm factories are too easy to move now. Even in my disaster game, I managed to evac nearly all the factories. The extra turn of waiting makes the situation more tense, but it seems still a bit easy. And dialing down the Sov ability to bug out factories would make them think harder about more forward defense, at least to delay a bit longer. I think I remember the devs saying that Sov production was sort of calibrated to match historical if they lose about 50% of the on-board factories... but I don't think many sov players do. Something to think about. Charlie, you are right about HQ moving, it is a big change and also doesn't make sense. I mean, the HQ has literally hundreds of extra tons of supply sitting around, how is it moving those forward at all? It should be a turn of no move, to represent prep for the buildup, then no move without losing most of it, at least what it can't carry organically. It is the same with motorized divs. In the game, extra fuel means massive move allowance. But how are they moving all that extra fuel? Giving that much more fuel to a division is in reality not useful without a huge support element to move it along with the tanks. Seriously, I think HQBU is just not a great idea, at least as we are talking about with early war German armored thrusts. These kinds of buildups are suppose to support setpiece offensive operations, but it is almost always used to get tanks 50 MPs (seriously where does that number even come from) It allows freakishly ahistoric rates of advance and forces ahistoric gameplay. But some players just like a turbo button.
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