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Scaling and Sizing ships

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Scaling and Sizing ships Page: [1]
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Scaling and Sizing ships - 12/9/2014 7:20:47 PM   
glumbumazn

 

Posts: 3
Joined: 10/21/2013
Status: offline
Hey guys, I'm having a little difficulty trying to figure out how to imagescale fighters appropriately.

One thing that really really puzzles me is that Matrix Games offers a range of absolute scaling starting from 10 yet there is no scaling at all for fighter category ships.

Has anyone figured out how to scale up/down fighter ships?

In case people misunderstand or just don't understand, the scaling here is all graphical scaling.
Post #: 1
RE: Scaling and Sizing ships - 12/9/2014 8:01:42 PM   
Cardassian_Union


Posts: 14
Joined: 8/26/2013
Status: offline
Hey,

the only thing what i figured out is.
ImageScaling with the absolute-value is working. For the Design-Templates....

ImageScaling ;Absolute 300 <-- will work

If you try ImageScaling with the Scaled-value like in the Modding-Guide you get an other value as you set. Very anoying...

ImageScaling ;Scaled 2.5 <-- won't work, because the . (point) and comma or semicolon don't work either.

greetings
Cardassian Union


(in reply to glumbumazn)
Post #: 2
RE: Scaling and Sizing ships - 12/9/2014 8:10:25 PM   
glumbumazn

 

Posts: 3
Joined: 10/21/2013
Status: offline
I have no problem imagescaling ships like the escort, destroyer or mining ship.

What I want to know is how to scale the image of fighter ships. The design templates don't have fighters included.


(in reply to Cardassian_Union)
Post #: 3
RE: Scaling and Sizing ships - 12/21/2014 3:19:24 PM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
I was about to do the same thing to my mod, unfort I don't see design template in my game folder. I am running Legend Expansion along with latest patch. Sorry I didn't care for Shadow Expansion.

So what do I do about the missing design templates? The game seem to running fine when I play it.

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(in reply to glumbumazn)
Post #: 4
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