Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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I think we are in the wrong forum, but apart from that... I think carriers are better on "evade" but they are not very good at that either. They do not consider the "whole" battle when evading, and may evade through other enemies. On my manual fleets I find the carriers quite prone to being destroyed if there are ships involved and the battle is somewhat even. In a "normal" 14/4 cruiser/carrier fleet, I would expect to replace more carriers than cruisers. I rarely head for battles that I will lose, though. If attacking "large spaceport and 4 defensive bases" cruisers are prone to death too, though :) I am not sure why your destroyers did not work out. I make sure they have "all weapons" on stronger opponents (or even point blank) when attacking spaceports. Beyond early game, destroyers of mine don't attack spaceports, though. This image is from my Universe launch AAR, when I finally have enough frigates and destroyers to bust the nearest pirate spaceport. I am team red. No issue having them fight. However, when that base explodes, it deals heavy damage, and will wreck the "close, small, boys". The AAR said 43 to 36 ships and 12 that could not jump away (too damaged). I guess the 12 were the 12 close ones that survived :) This is how the "small guys" may look after a major spaceport battle. Same, game, later:
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