marion61
Posts: 1688
Joined: 9/8/2011 Status: offline
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Depot Creation and Where 20.1.6. Depots It is through depots that all supply and replacements are distributed to units. During the logistics phase, freight tonnage automatically flows through the supply grid via naval transport and rail lines to be received and stored at depots. In the supply and replacement segment, freight is then drawn upon by units and converted to provide supplies, fuel, ammo, and replacements taken from available pools. Depots can be created and disbanded by the players, with the exception of type 4 depots, which are permanent national supply sources (20.1.2), and temporary depots created by airdrops (17.3.7). Temporary depots cannot be manually disbanded by the player, but will be removed from play when the depot is no longer isolated. Depots may normally only be created in hexes that are not in an EZOC and are connected to the supply grid via a port in the hex or an undamaged linked rail line in the hex. Depots may always be built in a nonisolated port, even if there is no rail line link to the port. In addition, temporary depots can be created in a hex without a depot by the air drop of freight through air transport (17.3.7), although the temporary depot will only remain as long as the hex is isolated. Look for functioning rail yards for creating a rail depot. Keep the depots as close to the fighting as you can. Some people chain them, and some don't. You'll find what works for you.
< Message edited by meklore61 -- 12/18/2014 5:00:10 PM >
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