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RE: carlkay58 (Allies) vs Pelton (Axis) 43 Campaign

 
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RE: carlkay58 (Allies) vs Pelton (Axis) 43 Campaign - 2/5/2015 11:04:01 PM   
marion61

 

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Joined: 9/8/2011
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Wait. Don't rush it unless you have too. WA's can't afford to be thrown off.

(in reply to Baelfiin)
Post #: 151
RE: carlkay58 (Allies) vs Pelton (Axis) 43 Campaign - 2/6/2015 12:19:35 PM   
carlkay58

 

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Joined: 7/25/2010
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Smokindave - the weather is what it is. The Italian mainland pretty much shuts down during the winter with the rain and mud - much like Russia's rainy season. The historic accounts of the campaigns show that to be the case. I don't think it would have been as bad if I had done an Anzio type landing instead. Two hexes closer to the front line and within better air support distance.

The islands of Sardinia and Corsica are much harder for the Allies in this game than historically. Historically the Italians surrendered and the few German units that remained on the islands were isolated and quickly overcome. WitW, however, requires at least one army's worth of troops on the two islands to root out the Germans and quite a bit of time and effort. This pretty much forestalls a major offensive on the Italian mainland at the same time. Once the five turns pass for the Italian units on the islands, the German units can easily overrun the islands if the Allies have not committed major forces to them. That is true even if the Allies have pounded the ports to rubble.

(in reply to marion61)
Post #: 152
RE: carlkay58 (Allies) vs Pelton (Axis) 43 Campaign - 2/6/2015 12:31:12 PM   
marion61

 

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Joined: 9/8/2011
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Sardinia and Corsica have been easy to take in my games. If all the ports are at 100% damage, they aren't getting supplies. All you really need do is maintain your own naval interdiction, and the axis have to fly from Italy as there aren't enough bases that can be safely flown from by the axis bombers. If axis move planes there, just destroy them. Those islands are death traps for axis units stuck there.

(in reply to carlkay58)
Post #: 153
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