Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI Air Management

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> AI Air Management Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI Air Management - 12/23/2014 9:03:54 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
I really do not enjoy managing the air units, selecting targets, setting up the boxes, transferring, training and all the other stuff.

Will the AI manage it for me if I just leave it alone (hit AI every turn)...or is it not that simple.

Once I get a grasp of the game I think I will learn the air in more depth but for now I was hoping I could rely on it to do the bulk of the book keeping for me.

_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Post #: 1
RE: AI Air Management - 12/23/2014 9:23:33 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
Sorry, but you can not just hit AI every turn. The AI do strange things sometimes, so you have to check it and change for the better, that's my experience so far.

(in reply to Dr. Foo)
Post #: 2
RE: AI Air Management - 12/23/2014 9:42:33 PM   
MisterBoats

 

Posts: 121
Joined: 6/29/2008
Status: offline
I think you can find a reasonable balance if you're willing to put in a little more time with the air management. I like to start every air planning phase by setting the priorities to none, then rebuilding from there. I'll assign a few missions I think are vital (mainly naval interdiction in the Med in '43), then let the computer assign the rest. Before execution I check the air directive summary and make sure everything is the way I want it. I've had good results that way.

Moving and assigning the air groups can be a lot of work, but it's worth it. As soon as a few of the Sicilian airbases are captured, I load them with fighters, followed by heavier aircraft as more bases become available. The bombers move up to Malta and Victoria, to cover southern Italy from a shorter distance. When it's afe to do so, I also move the air HQs closer to the front.

I hope this helps.

(in reply to jnpoint)
Post #: 3
RE: AI Air Management - 12/23/2014 10:11:31 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
Yes, this all helps. I was just hoping I could get away with all AI. But experience has taught be better TOAW III Air Assassin errrr I mean Air Assistant!

Sounds like a good plan for now I will set up the things I really need and let the AI handle the rest.

_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to MisterBoats)
Post #: 4
RE: AI Air Management - 12/23/2014 10:59:25 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline

quote:

ORIGINAL: MisterBoats

I'll assign a few missions I think are vital (mainly naval interdiction in the Med in '43), then let the computer assign the rest.




How do you do that? If I let the AI assign AD's it overwrites any that I've created.

(in reply to MisterBoats)
Post #: 5
RE: AI Air Management - 12/23/2014 11:25:50 PM   
MisterBoats

 

Posts: 121
Joined: 6/29/2008
Status: offline
Banquet,

I'm pretty sure that the computer will allow for manually assigned AD's once they have been et up. I might be wrong. My system starts with deleting all AD's for the theater groups at the beginning. Then I determine what areas need what coverage, and create AD's with the relevant commands/groups. I check the AD boxes on the map to confirm that everything is the way I want it. Then I go into the auto planner and set AD's for all theaters. I confirm the AD boxes again. Only then do I advance the turn.

In the beginning I found it tricky to not change my AD's, until I realized I had not changed groups before I issued new ones. I got the "this will delete..." (or change, maybe) message a few times. Now, I make sure to confirm each AD and change HQ's before I issue the next one. Also, I check to see that older AD's have been deleted from the group assignments.

Checking the AD assignment boxes ought to tell you if anything is out of whack. I hope all this made sense.

< Message edited by MisterBoats -- 12/24/2014 12:27:27 AM >

(in reply to Banquet)
Post #: 6
RE: AI Air Management - 12/24/2014 12:38:18 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
My understanding is that using the AD creation screen will delete the already created ADs, at least for the non-coastal and transport commands. Best to have the AI create you ADs first, and then adjust them or cancel them and create a new one.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to MisterBoats)
Post #: 7
RE: AI Air Management - 12/24/2014 12:49:06 AM   
MisterBoats

 

Posts: 121
Joined: 6/29/2008
Status: offline
Thanks, Joel. I had it backwards.

(in reply to Joel Billings)
Post #: 8
RE: AI Air Management - 12/24/2014 9:07:30 AM   
Massattack

 

Posts: 93
Joined: 10/28/2002
From: UK
Status: offline
Is it necessary to move Air Hq's closer to the battlefront? I know with ground hq's one needs to have them within command range of their subordinate units. So far in my Italian campaign game I have left the air hq's in their original positions, and used the computer ai to assign aircraft. ( I think I am overdue a read of the relevant part of the manual

(in reply to MisterBoats)
Post #: 9
RE: AI Air Management - 12/24/2014 9:12:16 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
No need - Air HQs have no command range.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Massattack)
Post #: 10
RE: AI Air Management - 12/24/2014 11:35:14 AM   
steelpanther14

 

Posts: 16
Joined: 10/11/2014
Status: offline
Started a new 43-45 campaign game this morning

Ive been letting the AI Handle the Air missions... but on inspection its not doing a great job.

The Sicily missions don't seem to have changed since turn one... its now turn 8 and the island
is almost empty of axis...think a change is required guess I will have to check each turn and adjust

Thinking im going to have another restart....but im learning so much and its getting easier

(in reply to RedLancer)
Post #: 11
RE: AI Air Management - 12/24/2014 11:49:40 AM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
quote:

ORIGINAL: steelpanther14
Ive been letting the AI Handle the Air missions... but on inspection its not doing a great job.

The Sicily missions don't seem to have changed since turn one...


Do you click to have the AI Set Directives each turn? Or did you only do that on turn one?

_____________________________


(in reply to steelpanther14)
Post #: 12
RE: AI Air Management - 12/24/2014 12:03:45 PM   
marion61

 

Posts: 1688
Joined: 9/8/2011
Status: offline
I tend to use Air HQ by putting flak in them and moving them to the bigger cities for flak support instead of assigning a whole bunch of flak to cover something. HQ's are like mobile flak.

(in reply to Massattack)
Post #: 13
RE: AI Air Management - 12/24/2014 5:10:54 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline

quote:

ORIGINAL: steelpanther14

Started a new 43-45 campaign game this morning

Ive been letting the AI Handle the Air missions... but on inspection its not doing a great job.

The Sicily missions don't seem to have changed since turn one... its now turn 8 and the island
is almost empty of axis...think a change is required guess I will have to check each turn and adjust

Thinking im going to have another restart....but im learning so much and its getting easier


This will be because you've left the 'Amphib support south' set to 'on'

(in reply to steelpanther14)
Post #: 14
RE: AI Air Management - 12/24/2014 6:15:36 PM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
Status: offline
This is just the way I handle it, but I've made a notepad document with each air HQ and the number of possible missions they can fly and keep track of things that way.

I may let RAF Bomber command bomb the same targets week after week (since they have a 10 hex radius) until there isn't anything left while the 8th USAAF I have more "surgical" strikes on a single city and may keep that going until the target it reduced enough to go onto another city.

It may not be perfect but I can't rely on just the game AD screen because if I don't write something down myself I can't remember it as well. It works for me but may not for others.

_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to Banquet)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> AI Air Management Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000