Gavris Narcis
Posts: 311
Joined: 8/19/2000 Status: offline
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quote:
Originally posted by RolandRahn:
Yes, but disabling the possibility to put a ship on a land hex without the possibility to set the ships naval speed to zero would make it impossible to have an unmovable ship in the game - wait a second, having one hex of ocean, surrounded by land hexes, and placing the ship into this lonely ocean hex would also lead to an immobile ship, but it would not look realistic :) .
You are right that it is not very realistic to place a destroyer into the middle of a desert, but if the author of a scenario *deliberately* wants to build something that is simply nonsense, why should the program stop him/her from
- placing a hex with snow into a desert
- creating a river 10 hexes wide, placing a one hex island into the middle of the river, and placing a Panzer Maus on it (and placing coral riffs around the island, in order to make it less likely that this monster could have been transported onto the island) :)
- e.t.c.
If a user (Player or scenario author) places a ship on a mountain, then he/she deliberately makes nonsense (or at least something that would need an explanation). This is (IMO) not a bug.
SPWAW has a quality that is better than most of the commercial wargames, it has very few bugs and it is free! (Big thank you to Matrixgames :) )
By the way:
Why did you try to place a ship on a hill?
Kind regards,
Roland
You wrote: ''Yes, but disabling the possibility to put a ship on a land hex without the possibility to set the ships naval speed to zero would make it impossible to have an unmovable ship in the game''.
I don't think so ! It's impossible to have no ways to program the source of the game to simulate this ! I means I believes that it is fully possible to make the game to interdict to put navy units in other places other than water hexes or shore ones. But the problem is not so hard for coding the game than to make a good/strong pricipals to follow them. Even a navy unit on docks is on a shore hex, isn't it ? It's illogic and unreal to have docks far inland !
You wrote: "You are right that it is not very realistic to place a destroyer into the middle of a desert, but if the author of a scenario *deliberately* wants to build something that is simply nonsense, why should the program stop him/her from
- placing a hex with snow into a desert
- creating a river 10 hexes wide, placing a one hex island into the middle of the river, and placing a Panzer Maus on it (and placing coral riffs around the island, in order to make it less likely that this monster could have been transported onto the island)
- e.t.c.''
When I put this problem of the navy units I don't make references to customised maps/scenarios (created by players, where they could make anything) but I put this for campaigns or game scenarios ! For example I WANT I can't place in real or generated campaigns navys on mountains ! But I want to do this in customised campaigns, where anything is possible in the mind of the player. This because I want the game to simulate more real the reality !
Understand this ?
Leo
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