James Ward
Posts: 1183
Joined: 5/9/2000 From: Baltimore, Maryland, USA Status: offline
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ORIGINAL: James Ward I have been getting the spinning wheel a lot in the larger scenarios with a lot of units. Sometimes it say Not Responding up where the scenario name is. While it seems to happen more in scenarios with a large number of units I am not sure if it is caused by the large number of units. I was playing one yesterday and the first 2 turns went by without issue, maybe 10 minutes for the AI to do it's move. Turn 3 took more than an hour hour and a half for it do move with numerous Not Responding messages occurring. There were about the same number of units on the map, maybe there was 1 or 2 less due to units being eliminated I can say for certain, but there were no reinforcements or anything. The program would hang up for a period of time then the AI might move 1 units before it hung up again or it might move 20. I was watching the AI move and it seemed like it went through it's units once to move then when it started going back through its units again the hang ups started. I probably had 25 hang ups during the AI move. I did not have any other program open except the OOB editor so unless it was something running hidden I am not sure if the hang ups can be blamed on an interruption by another program. But again, in a the multi-tasking Windows OS, you can never be sure that there is not some background system process stealing CPU cycles away from your, supposed, one and only one running program. These background processes might include: anti-virus scans, programs checking for updates, disk optimizations, disk indexing (if so, you might want to turn that off), network activity of some sort. Could be anything. The fact that you went through turns 1-2 without problem, then a slowdown began on turn 3, it suggests to me that something in the background might have kicked in. I don't rule out the A/I routines slowing down, however. You might try toggling off A/I > Prohibit A/I Backtracking. See if that makes a difference. In which scenario(s) are you seeing this? (Also, which game version. 2.02?) I could try running that scenario here in automated A/I test mode. If the test takes more than a day to play out, I'll know that a sluggish A/I might be the culprit. Maybe. It's a scenario I made, v2.02. Lots of units, maybe 1600 Russians and ~ 500 Germans active so far. The German AI turn runs pretty smooth so far but more German units will be arriving soon. I would guess at the end there will be close to 2,500-3,000 Russian units and 1,000-1,500 German (including trucks, HQ and leaders). It might just be at the limit of the program. I ran a few turns today. Well 2 turns as the AI took ~2 hours to run a turn. I have the AI on no backtracking, max aggressiveness and am running in 2D mode. It certainly could be a background program running but I can't really check, if I go anywhere else while the turn is running the program locks up. I did try and play the Aachen scenario in WF and the first turn, German AI took a real long time and I had a lot of No response episodes in that one too. It could be my machine. I'm using a plain old laptop with nothing special but since the program was originally designed when Pentium II's were new I don't see a lack of processor HP being the whole issue.
< Message edited by James Ward -- 1/20/2015 4:08:42 AM >
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