Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Feature Request - msg level on ADs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Feature Request - msg level on ADs Page: [1]
Login
Message << Older Topic   Newer Topic >>
Feature Request - msg level on ADs - 12/27/2014 5:03:07 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline
I know there are probably a lot more important things to work on but could a feature be considered, when planning air-directives, for a checkbox to pause the game when that any flights relating to the AD are in progress? Then we could set an appropriate message level. Or even better have a box in the AD planning screen where we could type in a msg level if different from default - just for that AD?

You can't slow down all the air phase as it would take forever, but for some of the missions I plan I'd like to have the opportunity to set an appropriate message level and watch in more detail.
Post #: 1
RE: Feature Request - msg level on ADs - 12/27/2014 5:05:10 PM   
Belphegor


Posts: 2209
Joined: 5/10/2004
Status: offline
I've had success using the number keys for message level setting. 0 for the recce (usually) and 2-4 for the fights I want to watch. I've had to guess when to flip though.

I agree though that setting this as part of AD would be nice. Then I wouldn't miss any as the message level would automatically flip for certain types. So you've got my vote.

(in reply to Banquet)
Post #: 2
RE: Feature Request - msg level on ADs - 12/27/2014 5:19:21 PM   
MikeMUC


Posts: 5
Joined: 12/22/2014
From: München
Status: offline
That would be a very helpful feature.

I currently have to watch a lot of Recon missions, which takes a lot of time (at message level 2) for very little info.

(in reply to Belphegor)
Post #: 3
RE: Feature Request - msg level on ADs - 12/27/2014 5:29:17 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
In fact this functionality is in the code and was used to develop AD Ai. It was decided not to include it into the playable version to simplify interfaces. Of cause it can be re-added on popular demand. :)

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Banquet)
Post #: 4
RE: Feature Request - msg level on ADs - 12/27/2014 5:35:05 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline

quote:

ORIGINAL: Helpless

In fact this functionality is in the code and was used to develop AD Ai. It was decided not to include it into the playable version to simplify interfaces. Of cause it can be re-added on popular demand. :)


Ah, it would be great if it could be added! :)

(in reply to Helpless)
Post #: 5
RE: Feature Request - msg level on ADs - 12/27/2014 5:50:48 PM   
MikeMUC


Posts: 5
Joined: 12/22/2014
From: München
Status: offline

quote:

ORIGINAL: Banquet


quote:

ORIGINAL: Helpless

In fact this functionality is in the code and was used to develop AD Ai. It was decided not to include it into the playable version to simplify interfaces. Of cause it can be re-added on popular demand. :)


Ah, it would be great if it could be added! :)


Agreed, please consider adding it into the public build.

(in reply to Banquet)
Post #: 6
RE: Feature Request - msg level on ADs - 12/27/2014 5:53:56 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline

quote:

ORIGINAL: Helpless

In fact this functionality is in the code and was used to develop AD Ai. It was decided not to include it into the playable version to simplify interfaces. Of cause it can be re-added on popular demand. :)

I was wondering what happened to that =p

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Helpless)
Post #: 7
RE: Feature Request - msg level on ADs - 12/27/2014 11:38:08 PM   
39battalion


Posts: 247
Joined: 7/27/2004
From: Adelaide, South Australia
Status: offline

+1 !!

Yes please add this feature. It would certainly enhance the air phase experience

(in reply to Baelfiin)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Feature Request - msg level on ADs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063