Rankorian
Posts: 88
Joined: 4/19/2010 Status: offline
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I would like to mention that this game has one of the best series of intro scenarios that I have seen--for this type of game. "Valkie" is the training wheels--work on it until one does well on normal. Then "Road to Minsk", which shows how breathtaking the movement of units can be. I have "F12" anxiety syndrome--hard to actually push that button. But, after hours of looking at the training manuals on this board, and hours making the first turn, I was able to push that button. Much easier training curve than WITP. I realize "Road to Lenningrad" may be the next stepping stone. But I have all the WITE expansions, and is there another, shorter, scenario in the expansions that would be even better? I want to move to the GC slowly. For one reason, the improvements are still coming. And for those that think the game is "too easy" against the AI: I am reminded when I first learned chess, or when I was teaching people that game. Newbies had trouble winning even if they had an overwhelming advantage--they could not figure out how to checkmate the other side. Similarly, even if the AI was not good--and I think it actually may be reasonably good--just getting the mechanics right to win a "Road to Minsk" is not easy, and will take, for us newbies, hours and hours. I think it is safe to say that any computer game, after learning its quirks, is boring after awhile. But don't forget that initial excitement! Don't you envy us new ones?
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Number one principle: The inherent worth and dignity of all people.
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