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LandDebug file AI modding

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> LandDebug file AI modding Page: [1]
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LandDebug file AI modding - 12/29/2014 11:45:53 PM   
jackyo123

 

Posts: 697
Joined: 2/4/2008
Status: offline
hey folks

I am trying to debug a few AI scripts using the landdebug file that shows running ai scripts. In it, there are references to LOC 0x0 for some units and other things I don;t understand. For instance - below - what is the 'mod #' - what is delay 29999? (ive confirmed that unit #4310 is in the game, active, and present in the home islands), what are loc 0x0, and what does HQ mean (the hq numbers do not match up the HQ numbers those units have in the game).

thanks. any thread or explanation of this would be great.

70. - mod 39, hq 04, tf 0000, delay 000 <17th> loc Buna, dest none, target Buna
3241. - mod 00, hq 26, tf 0000, delay 29999 <47th> loc 0x0, dest none, target Hirosaki/Aomori
4037. - mod 47, hq 20, tf 0000, delay 000 <South Seas Det> loc Port Moresby, dest none, target Port Moresby
4310. - mod 00, hq 20, tf 0000, delay 29999 <67th Ind.Mixed> loc 0x0, dest none, target Tokyo
4289. - mod 47, hq 27, tf 0000, delay 000 <83rd> loc Port Moresby, dest none, target Port Moresby
3149. - mod 47, hq 55, tf 0000, delay 19999 <66th Infantry Group> loc 0x0, dest none, target Port Moresby
4285. - mod 47, hq 27, tf 14360, delay 000 <18th> loc Marcus Island, dest Marcus Island, target Port Moresby
4225. - mod 00, hq 04, tf 0000, delay 016 <1st Ind.Tank Co> loc 0x0, dest none, target Truk
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