loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: mickrocks An interesting aspect I have noticed is that in many cases once a unit HOLDS an attack it becomes invincible. I have attacked a small CV 1 unit multiple times with ever larger forces in the course of a turn and it stands it ground every time. It is as if it gets stronger after each attack instead of weakening. Granted in the initial attack the unit may have been stronger than the CV 1 shown, but after 2 or 3 attacks the Intel on it should be clear. Even when attacked by 2 full strength Armor divisions the regiment size unit will still hold. I just get so if I get a hold on an attack and can't bring extreme odds against the unit... I just move on. I really can screw up a break thru when you have one regiments ZOC gumming up the works and you expended a few corps trying to dislodge it. I am not talking about a unit in a town either ... Clear hex not depot. more from my experience in WiTE, but this should be valid in WiTW as well. If an attack fails, the attacking units build up quite a lot of fatigue and disruption. This doesn't always show in the printed CV (though WiTW is a lot better in this regard). Equally the winner has gained a morale point and the losers lost. so quite often after a failed attack, your original attacking units are in a bit of a mess. Sometimes you have no choice, or the enemy is also on the edge of collapse and renewing the attack can work fantastically well, but often if you renew you are chucking in already tired and disrupted troops. In WiTE, the usual solution is to bring fresh units to the battle and attack, but then both sides in that game often have such fresh units to hand (harder in WiTW with the relative lack of on map units). Equally in WiTE, with the micro control of the air war, you can often hit a stubborn defender with a few extra air attacks to weaken them a bit. In general, I'd say go around or wait rather than batter your head against a brick wall. Also I'm slowly getting better at targetting airpower in WiTW, if you think you are going to breakthrough in a given hex and open up a corridor you can concentrate your tactical ground attacks into that sector so anything there (or that moves there) is already weakened.
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