loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: MisterBoats I know that "solo head-to-head" may be contradictory, but I think everyone knows what I mean. Playing both sides solves the AI problem. I'm curious to know if anyone else uses the system I've developed for my own use. In WITP/AE I use a decision option system that uses a die roll. For example, the Japanese commander has the option of launching additional air attacks on Pearl harbor on December 8. 1-3=more strikes, while 4-6=retirement to a major port for replenishment. For the U.S., 1-2=Halsey charges after the IJN strike force with the two carriers at sea, while 3-6=retirement to Pearl Harbor. In a Midway-style situation, Nimitz risks a counterstrike or waits for extra carriers, at the risk of losing a base. The decisions remain in effect for a certain length of time, or until they become irrelevant. In WITW there are any number of options/strategies that may be left to a die roll. Normandy or Brittany for Overlord, for example. Salerno, Anzio, southern France...the list goes on. For the Axis, whether or not to defend at the beaches or pull back inland (Rommel's versus Rundstedt's preference, for example). I think that the die roll system lessens the omniscience of the single player a little bit. It also recreates some of the arguments between high level commanders that marked the war effort from beginning to end (especially in air planning). I'm interested in your thoughts -- thanks for any responses. I've done this a little in WiTE and it is incredibly informative as a means to see cause and effect and to rework turns. Its a brilliant tool for example in that game to learn how to make unbreakable pockets - as the AI will often respond by falling back. I'm less sure of its value across an entire game but I think in WiTW you could see the impact of air interdiction much more clearly and adjust variables and targets to see what works. Never had the patience to try it for more than a few turns though. Not least the AI in both games, but esp in WiTW is more than good enough to give you a decent challenge
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