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Enemy Contact

 
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Enemy Contact - 1/7/2015 10:04:11 PM   
Chisai

 

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Joined: 11/22/2013
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Hello

I searched a little but could not find a thread on this subject.

On enemy contact, we see fire coming from a Hex but no enemy marker designating the unit firing on you. As the battle progresses, we lose track of where the enemy fire came from. Can you guys place a enemy marker in the hex for one round. It does not have to be unit specific, just a reminded that enemy fire came from that Hex even if the enemy unit has moved.

Or even just highlight the Hex where enemy fire came from even if no enemy units are still in that Hex.

Thanks
Post #: 1
RE: Enemy Contact - 1/8/2015 1:19:44 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
We are looking at adding markers for FoW for those types of fading or intermittent contacts in 2.1.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Chisai)
Post #: 2
RE: Enemy Contact - 1/8/2015 2:26:14 AM   
IronMikeGolf

 

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I find nothing wrong with some fire coming from unidentified hexes. I'd support fire with only a hexside (or two) as being the only indication of where the fire is coming from.

It is a painful fact of life that one can take fire (including things like a platoon volley) and only have a sense of what general direction it came from.

_____________________________

Jeff
Sua Sponte

(in reply to CapnDarwin)
Post #: 3
RE: Enemy Contact - 1/8/2015 11:18:18 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
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We did not say it would be a 100% accurate marker...

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to IronMikeGolf)
Post #: 4
RE: Enemy Contact - 1/8/2015 5:21:26 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
In many cases units take fire without knowing where it comes from.

It's games that have you with the God Knowledge of where every piece on the map is. Who is firing at who with what factors.


With the Fog of War you should expect to take fire at times and not know who is shooting at you, what they are shooting with, or where they are shooting from.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to CapnDarwin)
Post #: 5
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