BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
|
quote:
ORIGINAL: HansBolter quote:
ORIGINAL: Wargmr quote:
ORIGINAL: HansBolter quote:
ORIGINAL: ny59giants Not enough engineers to allow ports, AFs, and forts to be built all at once. Focus on just one at time, IMO. +1 I typically take the base to level 3 forts before building any port or airbase infrastructure. Then I take the port to level 2 before taking the airfield to level 4 and staring back on the port. Unless it is a far forward base that needs air cover immediately, then the airbase goes to 1 to be able to fly in aviation support and fighters, then the port goes to 2 before the airfield goes higher. Is there any speed advantage to doing this? In my reading I have found the ability for a base to grow is based upon it's maximum size(s) and terrain, not based upon any level of infrastructure currently at the base. Don't know as speed isn't my priority. My priorities for building are strictly tactical and logistical. I want a minimum level 3 fort to protect whatever infrastructure I am going to start building before I invest effort in building. I want a level 2 port to be able to unload radar without having to figure out how much naval support I would have to add without a level 2 port. Only if an immediate airfield is a tactical priority do I build it first. Once my port is level 2 I can take the airfield to 4 to facilitate 4Es (minimally) before switching back to the port to take it higher. I go back and forth on each item bringing each one to a tactical/logistical milestone before switching. Right - the point is that you do not get the benefit of construction until a complete level is achieved. Concentrating on one thing at a time (Fort, Port or Airfield) means you get to use the next level sooner than if you try to develop them all concurrently. As HansB says, just decide what facility you want to get to the next level the most, and put everyone to work on that. BTW, if the airfield runway is damaged, put any resting/training troops without engineers in combat mode and they will help fill the holes. They do not help with airfield services or ports.
_____________________________
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
|