BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Wargmr quote:
ORIGINAL: Lowpe quote:
ORIGINAL: Wargmr quote:
ORIGINAL: Lowpe What are the 8th free divisions? +1 on making Japan waltz back and forth. This is the time to do this...none better. The 2nd Australian and 4th Australian divisions plus the 3rd marine division are at or near Townsville prepping for PM. The 25th, 27th & 37th divisions are on New Caledonia resting up after the amphibious assaults here. I think the landings beat them up more than the troops did. The 2nd marine is split between Tabituea and Ndeni and the 1st Marine is at Tarawa. There is another division or two to put together in the pacific and two divisions on the east coast ready to move to pearl and/or forward from there once I buy them out and have the transports (about 2 weeks for the first division to start moving). Thanks! Are you still involved in an active training program for your ships, or do they all come on board fully trained? For Japan, I get ships with 15 exp. Of course, a lot depends upon the style of ship. Plus, you should see the Captains! Scraping the bottom of the barrel... I havent been paying attention to my ships actually. Most of them are either in service now or being upgraded so it is a different situation than 1942 where it is best to let them sit and train rather than subject them to subs and surface attack for no gain. They topped off at a certain level and remained there. I think it was very low 50's. I highly recommend the tactic for any Allied player as the American fleets start of with a night attack in the 20's and 30's and just get killed during combat. Some of the early arrival Allied small craft like AMcs, AMs and SCs can have captains rated as low as 5 naval. Most can be changed at no PP cost but some commonwealth and Chinese pools offer no one with aggression higher than 18! This includes the merchant ship captains pool. I review every naval and merchant captain assignment eventually because you can often get a decent captain at no cost, and that may be the difference between dodging a torpedo, coping with flooding, avoiding collisions, or even scoring a lucky hit on an IJN sub. No empirical evidence that this idea pays off but generally it seems my ships do better than my first few times out when I ignored the lesser chaff. EDIT: Meant to mention that the max training level varies by ship type. For PTs and IIRC, KVs it is 50. Others are 35 and 25. I think DDs can train to at least 60.
< Message edited by BBfanboy -- 8/6/2015 8:29:10 PM >
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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