BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: Wargmr quote:
ORIGINAL: BBfanboy Abandoning Harbin may be a smart move. When you take the base it will likely flip to an occupation rather than a combat attack, so the industry will not be damaged and you will be stuck with aircraft factories you cannot use, instead of converting them to vehicle factories. I am not sure if the Chinese can make any use of the HI points produced. He left a unit that I was able to attack. All the aircraft factories disappeared to be replaced by .... nothing. I have the HI and LI factories but nothing else. The Russians took it over, not the Chinese. I think that's as it's supposed to be. Allied aircraft factories will get converted to VEH/ARM factories (I think), while Japanese aircraft factories just go poof. I haven't really been keeping up with this game, other than checking in a few times a while back once I heard about the Russia thing. Honestly, even though he's going to get beat out of China in short order, it looks like he got a LOT of LCU VPs this game. Was it from invading Russia? That's a lot of VPs for the Allies to make up, and if it was from Russia it changes the calculus from "Definitely don't ever invade Russia, ever" to "Eh, maybe..... but only if you can harvest VPs." Maybe. Must be a recent change. Before I upgraded last April or so to the latest official version I was taking Japanese held bases and if the base was taken by combat the aircraft, engine and armament factories all became vehicle factories, and the merchant/naval shipyards became repair shipyards. There was some reduction in the number of industry points with the changeover. But if the base flipped by occupation, the industries did not switch type and there was no loss of the number of industry "points of production". I was never able to determine if the vehicle factories actually made any vehicles for my pools. The captured aircraft factories and merchant/naval shipyards produced nothing.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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