Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Groundhog Day!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Groundhog Day! Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Groundhog Day! - 2/22/2015 11:36:25 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: Lowpe

It will be interesting to see how things play out: serious sir Robin vs hyper aggressive Japanese (your description).

Here is hoping that NJP can pull off a win and even the score. No offense!


I have noticed that his AAR is quite active and often see your input... TRAITOR!!! :P

Only time will tell ;]

_____________________________


(in reply to Lowpe)
Post #: 121
RE: Groundhog Day! - 2/23/2015 8:58:25 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
February 8, 1942

The Chinese capture Suchow and due to armies moving east to reinforce Hankow will begin moving on Wuchang.

NJP's new plan for China may win him the game or give him fits...






Attachment (1)

_____________________________


(in reply to Lowpe)
Post #: 122
RE: Groundhog Day! - 2/24/2015 1:05:44 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
I am trying to do things differently from the last game in terms of training. One thing I did was let my ships sit docked in port. In this game, most of the warships I am currently not using for other things (which is pretty much all of them right now) are on patrol in port with a range set between 0 and 2 and 9 days hold time on the location.

This has already yielded some pretty impressive results to my crew training. In approximately 2 months time the Heavy Cruiser Indianapolis has gone from 55/44 training to 55/52 - a gain of 8 points. Other ships gained 2-3 points of night training skill.

It may not be huge but across the board it will certainly help things over time. The small fuel cost is certainly worth it.

Another thing I am working on which is stupid to overlook but I have is the training of the search crews on the individual cruisers and battleships. From the beginning of the game, those crews not being used on ships are set to 100% training 0 distance. I have 4 full sets of float plains training ASW search on the East coast of America and when they get good I am going to swap them out for search training and then those pilots go on the ships that are active

By doing some of these things I hope to improve the results of surface combats. NJP seemed to have the edge in most of them in the last game and I believe that some of these factors could be part of it.



_____________________________


(in reply to Mike McCreery)
Post #: 123
RE: Groundhog Day! - 2/24/2015 1:29:47 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Experience is very important in ship crews...

I think some ships like yms are capped at 25 from simply patrolling...have you noticed that?

(in reply to Mike McCreery)
Post #: 124
RE: Groundhog Day! - 2/24/2015 12:40:55 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: Lowpe

Experience is very important in ship crews...

I think some ships like yms are capped at 25 from simply patrolling...have you noticed that?


I never paid attention to ships training because I did not realize that I could affect it. I am guessing that ships have training caps much like the army does. We shall see though. Some of my battleships have night experience in the 30's. If I can get that up into the 50's even if there is a cap they should do much better in combat.

_____________________________


(in reply to Lowpe)
Post #: 125
RE: Groundhog Day! - 2/24/2015 1:15:27 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Wargmr

I am trying to do things differently from the last game in terms of training. One thing I did was let my ships sit docked in port. In this game, most of the warships I am currently not using for other things (which is pretty much all of them right now) are on patrol in port with a range set between 0 and 2 and 9 days hold time on the location.

This has already yielded some pretty impressive results to my crew training. In approximately 2 months time the Heavy Cruiser Indianapolis has gone from 55/44 training to 55/52 - a gain of 8 points. Other ships gained 2-3 points of night training skill.

It may not be huge but across the board it will certainly help things over time. The small fuel cost is certainly worth it.

Another thing I am working on which is stupid to overlook but I have is the training of the search crews on the individual cruisers and battleships. From the beginning of the game, those crews not being used on ships are set to 100% training 0 distance. I have 4 full sets of float plains training ASW search on the East coast of America and when they get good I am going to swap them out for search training and then those pilots go on the ships that are active

By doing some of these things I hope to improve the results of surface combats. NJP seemed to have the edge in most of them in the last game and I believe that some of these factors could be part of it.



From playing both sides I've noticed that the IJN has much better crews across the board in the beginning, but even now in 43 I don't have close to the 70+/60+ crews the average IJN destroyer has. That with a bit of action and lots of bombardment runs and patrolling. I know it will get better, and soon it won't matter as much due to the quality of Allied ships plus training, but it is tough in the beginning.

I've also tried to pay close attention to the training of FP on ships. I always get 60-70 search skills into those and use them on day and night patrolling.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Mike McCreery)
Post #: 126
RE: Groundhog Day! - 2/24/2015 1:46:32 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
It is amazing to watch a ship with experience in the high 70's or 80's fight. They are very accurate!

(in reply to obvert)
Post #: 127
RE: Groundhog Day! - 2/25/2015 11:53:43 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
February 12, 1942

In the last game NJP moved on China in an overall way enclosing and pushing in the perimeter. This caused him to have to fight units multiple times and as he reached ChungKing I had 4500AV of units waiting for his final assault which never came.

In this game he has gotten smarter and was planning a direct strike into the heart of Chungking without trying to kill all those perimeter units first.

Unfortunately for him, those perimeter units have AV and can fight and block. I know I cant win China but I am not going to roll over on it either.






Attachment (1)

_____________________________


(in reply to Lowpe)
Post #: 128
RE: Groundhog Day! - 2/25/2015 12:06:05 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
Line Islands

It appears that NJP has completely given in to his expansion fever as he is heading for the line islands. Disappointing really. I wanted to have a prolonged fight in this game. He does not understand what constitutes a good Japanese defense yet and even though he is very intelligent and logical and has read quite a few AAR's doesnt see that I guess.

If he wants them, he can have them. I appreciate being able to start my counter attacks with islands so close to home and so far from his own. In addition, I may not even take them and just leave them for him to defend. They dont affect my supply lines and my strategic battle plan does not include them or find them necessary in any way. It may add some days to shipping but that is a relatively minor issue.

What it does do is spread him out even further and eliminate any chance of a significant layered defense. If he is heavy at the line islands I can hit canton and take that base and isolate him. IMO, taking real estate in the pacific is a waste of time for the Japanese. If they just reinforced the guam area and Truk then it is really hard to get a foothold. If he spreads out to every island in the pacific I can take him piecemeal or I can isolate those bases or I can ignore them and drive straight through to another objective also isolating those bases.










Attachment (1)

_____________________________


(in reply to Mike McCreery)
Post #: 129
RE: Groundhog Day! - 2/25/2015 9:41:06 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline
I have to agree with your assessment. There is an excellent AAR by PzB vs Andy where the IJ empire is established to
the line islands .. then supply and the IJ economy collapses game ends

http://www.matrixgames.com/forums/tm.asp?m=997347&mpage=1&key=

The extra toys consumes a lot of supplies ..

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to Mike McCreery)
Post #: 130
RE: Groundhog Day! - 2/25/2015 11:16:28 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
So what is that: Eastern and Western Oz, Ceylon (did he do Ceylon can't remember) and all over the Pacific. Anything in Alaska yet?

I read his AAR and know his secret plan...psst: he wants the Panama Canal. You didn't hear it from me though.

(in reply to Crackaces)
Post #: 131
RE: Groundhog Day! - 2/25/2015 11:44:37 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: Crackaces

I have to agree with your assessment. There is an excellent AAR by PzB vs Andy where the IJ empire is established to
the line islands .. then supply and the IJ economy collapses game ends

http://www.matrixgames.com/forums/tm.asp?m=997347&mpage=1&key=

The extra toys consumes a lot of supplies ..


To add to that he chose DBB-C and didnt realize it until I pointed it out a few days ago. I explained to him that I thought it was more of a hindrance to the Japanese who now have to pay 30% more in fuel to transport supplies, resources, oil and even fuel.



_____________________________


(in reply to Crackaces)
Post #: 132
RE: Groundhog Day! - 2/25/2015 11:55:15 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: Lowpe

So what is that: Eastern and Western Oz, Ceylon (did he do Ceylon can't remember) and all over the Pacific. Anything in Alaska yet?

I read his AAR and know his secret plan...psst: he wants the Panama Canal. You didn't hear it from me though.


Be careful what you say. Even your comment leads me to believe that any discussion of attacking Alaska in his AAR is not likely. That could give me information he would rather that I not have.

As far as Alaska, lets just say as he nears the American coast he would find resistance increasing.

Because my opponent now has an AAR is one of the reasons I am getting much more vague about my plans. Even when people dont mean to slip, they can let info out. I would not want to get wind of NJP's plans from a 3rd party.

_____________________________


(in reply to Lowpe)
Post #: 133
RE: Groundhog Day! - 2/26/2015 12:22:28 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
No hint meant...but duly taken to the woodshed.

(in reply to Mike McCreery)
Post #: 134
RE: Groundhog Day! - 2/26/2015 12:28:56 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: Lowpe

No hint meant...but duly taken to the woodshed.


No harm, no foul :]



_____________________________


(in reply to Lowpe)
Post #: 135
RE: Groundhog Day! - 2/26/2015 5:00:02 AM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline

quote:

ORIGINAL: Wargmr

Line Islands




How do you get the search arcs from different bases to appear on the screen at the same time?

(in reply to Mike McCreery)
Post #: 136
RE: Groundhog Day! - 2/26/2015 9:08:31 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: paradigmblue


quote:

ORIGINAL: Wargmr

Line Islands




How do you get the search arcs from different bases to appear on the screen at the same time?


It is the 'Z' key.



_____________________________


(in reply to paradigmblue)
Post #: 137
RE: Groundhog Day! - 2/26/2015 10:05:12 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
February 13, 1942

No attack materialized in the last few days at the line islands. Either NJP is having problems conducting a simple amphibious assault which is doubtful. or... He thinks I am stupid ;]

The KB is in full sight as far away from the pacific as possible. I believe the other alternative is that NJP is trying to bait me into attacking the amphibious assault that is bobbling around in the pacific ocean west of the line islands.

I know he has additional air assets and I know his 2nd carrier TF is out there waiting. He was/is hoping that I am going to attack with my buffalo's....

Tip for the newer AFB's out there. Dont go chasing after every stick the Japanese throw. NJP is a good player and likes to try to set up traps. He sets CAP traps and tries to bait me into foolish attacks. The counter for the Allies is to develop a strategic plan and for the most part to follow it.

It is not in my best interest to mix it up with the Japanese yet in the Pacific. It helps me the more he expands into the area so if he takes the Line Islands, so be it. If he is just playing with me, so be it. When I decide the line islands are my next line of defense I will reinforce them with sufficient troops to make it hard for NJP to take them. If he takes them before that my reinforcement groups become amphibious assault groups.

One of the hardest things I see for players is to have patience. For the allies, everything gets better over time. You get better planes, the ships upgrade the armies upgrade, you get much more, etc. If you take nothing back until the end of 1943 you still have 2 1/2 years to win the game. The Japanese can expand into this same territory in 2 months at the beginning of the game.



_____________________________


(in reply to Mike McCreery)
Post #: 138
RE: Groundhog Day! - 2/26/2015 12:52:00 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
February 15, 1942

Whoops... Just mis-clicked on my opponents AAR for the first time. Was out even before it loaded but those are the dangers ;]

It looks like NJP is either doing a denial of shipping to Northern India to prevent the Canadian Divisions from showing up or he is going to do a direct attack on Karachi. Not really sure which one yet. If he attacks Karachi it could be exciting.

He blew up a medium size transport fleet up north and killed a bunch of engineers and base force troops that were just rebuilding from being taken out by the Japanese. Otherwise, I dont have plans on moving much through this area right now. He cannot leave the KB here forever.






Attachment (1)

< Message edited by Wargmr -- 2/26/2015 1:53:25 PM >


_____________________________


(in reply to Mike McCreery)
Post #: 139
RE: Groundhog Day! - 2/27/2015 12:56:44 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
February 17, 1942 India

NJP has finished conquering and is likely consolidating Ceylon to set up a base. This is not a bad defensive place to have until the Allies can put more airpower in between the east coast and this island. Then it is a POW camp.

Otherwise, India is quiet. I havent seen the KB in 2 days and I am not really looking for it. He is going to go where he will for a while and there is nothing on the seas to get in his way.






Attachment (1)

_____________________________


(in reply to Mike McCreery)
Post #: 140
RE: Groundhog Day! - 2/27/2015 12:59:21 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
Southwest Australia

NJP has conquered all of this area. It will be some time before I can amass enough forces to attempt to take any of it back.






Attachment (1)

< Message edited by Wargmr -- 2/27/2015 1:59:47 PM >


_____________________________


(in reply to Mike McCreery)
Post #: 141
RE: Groundhog Day! - 2/27/2015 1:06:15 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
Northeast Australia

NJP has taken almost complete control of this area as well. He is taking towns I didnt realize even existed until this game like Birdville in the upper left corner.

Finishing up the last game and transitioning into this game is like moving from the highway into heavy urban traffic. I want to DO something but it is only February of 1942 and my ships, planes and combat troops are inferior to the Japanese.








Attachment (1)

_____________________________


(in reply to Mike McCreery)
Post #: 142
RE: Groundhog Day! - 2/27/2015 2:00:20 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline
Just to say .. there is also a AAR Greyjoy vs. Radier (IJ) Basically this is Greyjoy's first game and it's a scenario #2 ..
The map looks much worse than this .. then Grey Joy lands on Hokkaido ... with the IJ all spread out in India
and Australia ...

The game ended and Radier not seen in these parts for a long time

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to Mike McCreery)
Post #: 143
RE: Groundhog Day! - 2/27/2015 2:14:14 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
India - If you don't have them there yet, I would plan to send 3 or 4 DBs groups from Eastern USA to CT. Eventually to India as you will need them to counter his shipping going to and from Ceylon at some point. I use the long range LBs in NavS role here (and use Hudson III LR in OZ and NZ) to supplement my Cat and PBY groups. Right now its more important IMO to know whats out there than it is to hit them with something.

Subs - after their 4/42 upgrades (need that radar), its time to find his supply shipping lanes to these new conquest. I would be very aggressive with my sub forces right now.

_____________________________


(in reply to Crackaces)
Post #: 144
RE: Groundhog Day! - 2/27/2015 2:40:48 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I would have to say that Wargamer has got the situation under control. I remember Greyjoy vs Radar...he dumped like 5 divisions and 1 million supplies on Hokkaido. Talk about reversal of fortunes.



< Message edited by Lowpe -- 2/27/2015 3:41:37 PM >

(in reply to ny59giants)
Post #: 145
RE: Groundhog Day! - 2/27/2015 2:44:30 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Crackaces

Just to say .. there is also a AAR Greyjoy vs. Radier (IJ) Basically this is Greyjoy's first game and it's a scenario #2 ..
The map looks much worse than this .. then Grey Joy lands on Hokkaido ... with the IJ all spread out in India
and Australia ...

The game ended and Radier not seen in these parts for a long time


Yea, but Rader didn't use the Mr. Kane demonstrated gambit for exploiting the lack of fighter air cover in Oz at game start to run up 5k VPs from strategic bombing the defenseless industry in OZ in February of '42.

Jockemeister threw in the towel after Mr. Kane demonstrated how "easy mode" for an auto victory for Japan is possible.

The game will likely hit an AV for the Japanese long before the Allies are in a position to exploit the Japanese overexpansion.

This is extremely painful to watch.

_____________________________

Hans


(in reply to Crackaces)
Post #: 146
RE: Groundhog Day! - 3/1/2015 12:27:30 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
Just got a message from NJP.

Apparently he thinks he set off Australian reinforcements due to some base going over to the Japanese side. I am assuming he means the dot base south of Brisbane.

To my knowledge, I havent gotten any "emergency" reinforcements and reading the manual it says they activate if units "move" to certain locations.

Therefore, I think he is misunderstanding the rule.

What reinforcements would I receive in Australia if he crossed the line?

_____________________________


(in reply to HansBolter)
Post #: 147
RE: Groundhog Day! - 3/1/2015 12:32:44 AM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline
http://witp-ae.wikia.com/wiki/Emergency_Reinforcements

Of note are the spitfires if you can get them in country ...

I had a game with NJP that unfortunately could not continue due to my current occupational demands
but he activated the reinforcements for India .. his goal was to keep the reinforcements from arriving ...
it did not happened and I could not continue the game ..

The fact these forces are at Cape Town and have to transition to Australia makes it a challenge ..



< Message edited by Crackaces -- 3/1/2015 1:36:04 AM >


_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to Mike McCreery)
Post #: 148
RE: Groundhog Day! - 3/1/2015 1:18:51 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: Crackaces

http://witp-ae.wikia.com/wiki/Emergency_Reinforcements

Of note are the spitfires if you can get them in country ...

I had a game with NJP that unfortunately could not continue due to my current occupational demands
but he activated the reinforcements for India .. his goal was to keep the reinforcements from arriving ...
it did not happened and I could not continue the game ..

The fact these forces are at Cape Town and have to transition to Australia makes it a challenge ..





Having a base change sides is not the same thing as moving troops. We will see what happens but I do not envision the replacements he assumes are coming. Unfortunately, it goes 100% against my plans in Australia for him to compensate for troops that will not arrive.

It could also be a ruse to cover his troop movements which has a low probability because he can move troops without my observations anyway.

_____________________________


(in reply to Crackaces)
Post #: 149
RE: Groundhog Day! - 3/1/2015 2:42:30 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
Nevermind, he has troops moving south. Reinforcements have arrived.

_____________________________


(in reply to Mike McCreery)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Groundhog Day! Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.922