Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: A General Observation

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: A General Observation Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: A General Observation - 2/7/2015 12:09:47 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: rhinobones
The discussion about abstract modeling of airfields and deployed air squadrons is interesting.

For aircraft, maybe the existing concept of "support units" can be extended by the introduction of support units dedicated to aircraft support.

Such units would be deployed to airfields to service and repair aircraft units, thereby impacting aircraft availability and combat status. The more aircraft support units available, the quicker aircraft would be turned around from off-line to combat readiness. If aircraft support units are destroyed by enemy action, there is a loss of aircraft combat availability until support is restored, i.e. aircraft support units are either reconstituted or reinforced from reserves.

This concept can also be extended to cover the needs of naval and mechanized units. These units have unique support needs outside of the generic "Support Unit" modeling.

I like this idea. WITP-AE has what are called Airfield Support Units who service the airplanes. Fix 'em, load munitions on 'em, etc.
And you have to have them at the airfield for the planes to get fixed when they get damage or come up for their annual inspections
or their hourly inspections or get a flat tire etc. It'd be pretty cool if these kind of support units could be introduced to the TOAW
game engine. Keep these good ideas flowing Rhino dude.

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to rhinobones)
Post #: 31
RE: A General Observation - 2/7/2015 12:23:00 AM   
rhinobones

 

Posts: 1540
Joined: 2/17/2002
Status: offline
Load'em, use'em, shoot'em, Larry, you know what it's all about.

Regards, RhinoBones


< Message edited by rhinobones -- 2/7/2015 1:23:46 AM >


_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to larryfulkerson)
Post #: 32
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: A General Observation Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.625