Gunner98
Posts: 5508
Joined: 4/29/2005 From: The Great White North! Status: offline
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This is a good scenario, quite fun. Below are some points to help improve the re-playability of the scenario and make it more challenging to the player. I agree with Magi, the Dutch should be Veterans, I'm fairly sure that any NATO country these days has enough training and operational experience to warrant that - certainly one of the original 16's. That would make the A2A a little less concerning - those Su-30 are a PITA. Magi also has a point on the variety of load outs, and I would go so far as to say the starting load outs. The F-16's are no match for the Su-30s, the commander and staff at Juliana would know that. So I think that the F-35's would be focused solely on A2A at first, with perhaps 2-4 with JASSM's to conduct SEAD, the F-16s loaded with a mix of JDAMs and LGBs with at least 1 possibly 2 of them set up with the Recon Pod. I would put a sever limit on the JASSMs otherwise the player would use them on everything, perhaps no or only 1 or 2 reloads. I'll re-state my point on the Prosecution zones. This will make the air battle much tougher on the player, so far I have shot down 23 Su-30's and 14 F-16s, over half with ship based SAMs. The fight would be much more difficult if the F-35's needed to go deep and do all that work. To make that a bit more workable, a couple more tankers would we useful. The veteran status would also help. One other side effect of the Venezuelans focusing on sending their A2A towards the ships is that gaps were left behind them and I sent in some Raptors to take out the EW Cubs and Falcons as well as the MPA, these guys would get more protection if the Ftrs hung back. The SSM strike mentioned earlier came from one of the Lupo's, those Otomat SSMs are nice and outrange the Harpoon by 25%. I have sent 4 Lupo's to the bottom, two from Harpoons and two from Subs. The Lupo's have an advantage with the range of the Otomat - but once they are gone, so is the advantage. A more effective tactic for them would be to steam in pairs, coordinate their attack on the Dutch Ampibs - then change mission using a 'Lua' event and get them out of there, perhaps south of the islands to join the 5th one lingeing there or perhaps further south. Took apart a couple of Companies of infantry so far - you may wish to add some SA-18's to them, the Zu-23's don't cut it when deployed alone. I don't think the Dutch actually purchased TLAM's but they are a nice touch. The F-16 recon pod would have been useful for targeting these. Going back in for the end-game. Have not seen the F-35's yet so I do have some concern on SAM usage for the TF. Have rotated the rear escorts forward and am keeping a steady CAP over them, hopefully that is enough. Re-loading for a second ground strike and then the troops should be going in. Probably at dusk in another 12 hours or so. Good fun.
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