Zorachus99
Posts: 1066
Joined: 9/15/2000 From: Palo Alto, CA Status: offline
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quote:
ORIGINAL: rkr1958 quote:
ORIGINAL: paulderynck It's funny how often you see new players in WiF come up with "large effect" house rules, only to discover a more egregious flaw with them than the one they thought existed and could be remedied. The rules platform has been largely unchanged in 15 years and from numerous games I would claim these kind of "fixes" are simply not needed. You have to accept you are playing a history-based simulation game not an historical re-creation. (Although playing is recreation. ) Besides why repeat a story that you know the ending to? I thought this was the house rule thread? I wasn't proposing any changes to the (M)WiF rules but looking for something through a house rule to give the Germans incentive to invade Norway. As I understand it now, I see negative incentive for Germany to invade Norway. It's all risk. Without invading; i.e., a netural Norway, they get the victory point for Oslo and the iron ore through the Baltic from Sweden. If they invade there's a significant chance that they will get bogged down and have to devote scare resources for a sideshow. Even if successful they gain, what? 1 additional resource and an arctic base for their subs if they're willing to allocate a HQ there. Far from trying to recreate a replay of history, as I see it there's very little incentive for "veteran" players to even attempt a historical campaign (i.e., Wesenbung) in (M)WiF. Am I off base here? There was an intermediate version of the rules that allowed Germany 2 naval moves during a combined. The rule did not last, as I noticed when I picked up the next boxed version, mainly for the counters. Every box I bought except the first was advertised as "The Final Edition", and I would bring it home and find major rules changes. I chewed through about 8 boxes until about 2005. The last time I ordered, I was promised LOC Vichy annual, but only got the countersheets, and rules. Based on what I've learned of the 3d10 chart and the new rules, I doubt I'll ever play it. I remember one old version allowed you to Air Tranport HQ's which were *prohibited* from moving in mud at the time.
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