Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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The biggest impact of the update wasn't on games where the Germans had already pulled out. It would be on games where the German player hadn't yet pulled units off the East Front. IIRC, the biggest hit was on all units in the East Front that remained when units were sent west. This is a one time hit, which then snowballs over time (in theory). The other impact was making sure that the morale hit was having an impact on artillery and flak units, which were not being impacted in the past. You might have seen a small drop in some artillery values in your game, but not enough to have a major impact. The idea is with the update, if the German player starts sending units west, then the remaining units will be much weaker, the artillery and AA units will now be hit along with the others, and those gun type units won't have as big of a CV value as before. We won't really know how much impact this has until someone tries it, but the value of this game for us was to see the baseline including if things progress any faster at the end given the situation in the east. I hope the Axis player is not sending units east in your game now because that would get a bigger bonus than what he lost when he took them out and impact the baseline. I appreciate your sticking it out this long, although you might be able to do this on autopilot now until the end since it doesn't look like you will make much progress. You and the German player could agree to leave things pretty much as they are and just end turns and see how it comes out, or just fight the air war until the end. IIRC the front line can move about 1-3 hexes per turn on average, so you can guestimate how many turns it will take to get to around 140 if you know where the front line is now.
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All understanding comes after the fact. -- Soren Kierkegaard
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