btd64
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
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quote:
ORIGINAL: Commander Cody Lowpe: I fired up the new scenario under a brand new WITP-AE install. I'll try to import a save of our game to that as an experiment and see if it works. If it does seem to work, we should then follow this process: http://www.matrixgames.com/forums/tm.asp?m=2233574 Paradigmblue: One thing I noticed, which the esteemed General Patton probably discovered, was that the 55,000 ton ARDs are doubled (there are two arriving at the same time and place under different names when it should be one). Also, the 55,000 ton ARD that arrives in Portland can't move from there as the Columbia River isn't wide enough, so you might change it to arrive in Seattle. That is, unless the map has been changed to allow big ship access to Portland. One more suggestion: Since you have created a unique pwhex file, one that has stacking limits would have to be created especially for this scenario. I don't have any idea how much trouble that would be, but might be something to think about in the future as an option to players (i.e. offer a limits or a non-limits choice). I like those Skyrockets and the performance boost to some of the French airframes. That should help the balance a fair amount. Cheers, CC Thanks CC. I did notice the 2 ARD's. but not the river being wide enough. If I remember correctly from a scenario 1 game I played 2 to 3 hundred years ago, the USN gets a few ARD's in mid to late 43, I think, at Seattle. SO, Para, Maybe have them appear at Seattle....GP
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Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330 AKA General Patton WPO,WITP,WITPAE-Mod Designer/Tester DWU-Beta Tester TOAW4-Alpha/Beta Tester "Do everything you ask of those you command"....Gen. George S. Patton
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