CloseCombatRob
Posts: 15
Joined: 1/27/2015 Status: offline
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Just a little minor thing about the CC2/CC3 campaign system, CC3 was very linear and whether you won or lost it didn't effect where you would end up, for example if you kept winning as the Germans, you'd still end up in Berlin at the end, when in reality you should be taking over Russia, where as CC2 got this right, winning did help on where you would end up and changed the outcome of the campaign, so whilst I liked it in cc2, in cc3 it was too linear for my liking, so forget CC3 and look how CC2 did it. Since this includes Africa and Sicily, will the enemy have Italian units and weaponry or will it be just Germans? Also how come we are forced to play as Americans? Is that because of how the campaign is? I mean i have nothing against Americans personally but we've already seen way too many games focusing on them, and this could potentially lower the replay value, If we can't play as axis, then why not include British forces in the first couple of campaigns at least as they historically took part? Now I can forgive all this if the game play is a huge improvement over the previous games, you're selling this for nearly £40 so anyone is right to expect perfection I agree with what the imperator knight said about CC4 onwards with how the way you win a battle changed, for the worse in my opinion, the battles got spread out a lot longer and became a boring stalemate, and this is really annoying for people who want to play single player, in cases your just stuck waiting with no chance of winning, but the ai doesn't bother to attack and you have no option to flee like in the older games, so you just sit there waiting hoping they'll finally get "exhausted" or cease fire, it wasn't too much a problem in cc4/5 as it was in most of the games by matrix, but it was still there, I really recommend going back to cc2/3 sized maps if the ai is having any problems, whilst big maps might be cool for multi player, for single player guys like me its just a case of either slaughtering the AI very easily or getting completely obliterated by them because there much stronger than you and they just sit at the back so you can't ambush them, which resorts in a stalemate, also what happened to urban maps? in urban maps if you were all infantry and you were facing tanks, you still had a chance, on an open map its nearly impossible unless you get really lucky, and GWTC literally had none, I just hope the bloody first isn't just a graphical update of GWTC and fixes all these issues, because the close combat series to me feels like its becoming a stalemate right now, and I'd hate to see it die out because I know there's still lots of potential in this series, now every game has its flaws and no game can be perfect for everyone, but if that's the case, go with what the bigger majority wants. Thanks for taking your time to read this.
< Message edited by CloseCombatRob -- 11/2/2015 6:55:36 PM >
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