Gerry Edwards
Posts: 163
Joined: 2/22/2013 Status: offline
|
Hello Everyone, You can download the new beta update from the members area, Here. Please let us know of any issues you encounter.Below is a change list for this version. V1.00.21 – 18 February 2015 New Features and Rule Changes 1. Added new generic data - pilot names. Newly generated pilots will be given random names. The existing scenarios have not been fully updated with this feature so starting groups will still have pilot numbers. 2. Newly created airfield units and those created in temp ports are now given a supply priority of 3 when they are created (used to be set to supply priority 0). 3. Units moving in desert hexes, and clear terrain hexes in Africa south and west of hex 124,319 (the coast road), are not charged MPs for moving into an enemy controlled hex unless the hex has a fort level. Any enemy fort construction in the hex will cause the moving unit to pay the normal cost of moving into an enemy controlled hex. 4. Italian reinforcements are now allowed prior to July 43. In the past they were not allowed until after Italy had surrendered. 5. Improved the shipment of supplies by sea to Allied depots that are also connected by rail. 6. The Production Screen is now sorted by alphabetical order within each type. 7. Added new air group CR filters: pct exp/moral/fatigue. 8. Show Completed and Show Resigned check boxes won’t reset when re-accessing the MP screen. 9. A few corrections have been made to the map text. 10. Increased amount of Canadian pilots trained each turn (aprox x3). 11. Increased hex interdiction effect modifier for the mountain/heavy urban hexes (should cause lower values). 12. Made it more difficult to reach very high interdiction values. 13. Made naval interdiction values reported in the battle reports more accurate. 14. Increased influence of bad weather on naval interdiction. 15. Increased efficiency of the patrol planes. 16. Increased probability of naval interdiction values reduction for the disrupted flights. 17. Improved automatic load out selection for the naval patrol strikes. Bug Fixes 1. Fixed a bug that was preventing Allied controlled ports in Northern Italy from receiving freight. 2. Units defending against an amphibious invasion were having their CV values divided by 10. Fixed. 3. The Allied AI in the D-Day campaign launches a bad invasion of Southern France on turn 1 and does not launch the historical Normandy invasions. Fixed. 4. In some rare cases a unit might not send back damaged elements during the logistics phase. Fixed. 5. Even though amphib HQs don't require transports, insufficient transports in the pool could prevent amphib HQs from moving. Fixed. 6. A unit next to Benghazi routs even though it is truly isolated (due to impassable hexside). Fixed. 7. Fixed a glitch in the movement path routines that could in very rare occasions block a unit from being able to move to legal hexes. 8. Fixed INITIALIZE AIR UNIT function in editor. 9. Fixes for the flight forming code to increase aircraft usage (low escort issue). 10. Fixes for the partial escorts. 11. Fixed air base scenario check utility. 12. Fixed a bug where freight going back to depots from units could go back to a depot that had recently been captured. 13. Airbases that have been given a delay will no longer send their manpower back to the manpower pool (for off-map airfields in small map scenarios). 14. Fixes were made to the tactical recon code. 15. Strategic recon generates hex recon values around target. Fixed. 16. The Allies are in two garrison zones, one of which is Northern Italy, but the Germans still have garrison requirements. Fixed. 17. When Allies enter Northern Italy garrison zone, the Axis garrison requirement in this zone is not going to zero. Fixed. 18. In some cases frozen units were not having their frozen turn counter decremented. Fixed. 19. Fixed Event Log spam with city victory values when opening victory screen. Data and Scenario Changes Scenario Files 1. Australian manpower doubled to 20 2. All EF Box units report to O.K.H. 3. Panzer Division 'Clausewitz' now arrives in the West as an OKW unit in April 1945 4. Railyard repaired or added to Pantelleria 5. Cleared excess pools 6. British airframe production updates Data Changes Wfdevice.dat 1. 20mm Lahti AT-Rifle (0177) – Anti-Soft increased from 0 to 8. 2. 20mm Solothurn AT-Rifle (0178) – Anti-Soft increased from 0 to 8. 3. 3in Howitzer (0359) – Range increased from 1500 to 2000. 4. 150mm sIG33 L/11 Gun (0414) – Range increased from 2500 to 5100; ROF decreased from 7 to 3. 5. 150mm StuH43L/12 Gun (0415) – Range increased from 2500 to 5100; ROF decreased from 7 to 3. 6. 20mm Cannon MG FF (0033) – Renamed 20mm Cannon MG FF/M. 7. 20mm Cannon MG-FF (0043) – Renamed 20mm Cannon MG FF. 8. 66 USG Drop Tank (0078) – Renamed 180 IG Drop Tank (Jet); Load increased from 413 to 1515. 9. 300 L Drop Tank (0079) – Renamed 300 L Drop Tank (Jet); Load increased from 496 to 556. 10. Added 29 IG Auxiliary Tank (0803). 11. Added 30 IG Drop Tank (0804). 12. Added 31 IG Auxiliary Tank (0805). 13. 20mm Cannon MG FF (0033) – Renamed 20mm Cannon MG FF/M. 14. 20mm Cannon MG-FF (0043) – Renamed 20mm Cannon MG FF. 15. 66 USG Drop Tank (0078) – Renamed 180 IG Drop Tank (Jet); Load increased from 413 to 1515. 16. 300 L Drop Tank (0079) – Renamed 300 L Drop Tank (Jet); Load increased from 496 to 556. 17. Added 29 IG Auxiliary Tank (0803). 18. Added 30 IG Drop Tank (0804). 19. Added 31 IG Auxiliary Tank (0805). 20. Added 66 IG Auxiliary Tank (0806). 21. Added Mid Level Camera (0807). 22. Added 66 IG Auxiliary Tank (0806). 23. Added Mid Level Camera (0807). And Many more data changes which can be viewed in your Whatsnew.pdf by clicking readme at the end of the instillation or via your start menu link V1.00.13 – 26 January 2015 New Features and Rule Changes 1. New Aircraft Upgrades (section 8.1.8) – US 2-4 engine aircraft may not be used for upgrades 1 month after beginning production. US single engine aircraft are still not available until 3 months after beginning production. 2. Support Units (section 7.5.2) - Italian divisions and divisional breakdowns can now attach Italian and German support units. German divisions and divisional breakdowns can now attach Italian support units. When Italy surrenders, any German support units attached to an Italian unit will be placed in a German HQ. 3. Minimum West Front replacements (section 21.3) – When using the East Front Control Option, at the start of each German logistics phase, 20% of the manpower in the active pool at that moment is reserved to be used by Western Front units only (i.e. this manpower cannot be used for replacements for units on the Eastern Front). 4. Exports (section 21.1.12) - Allied/Axis equipment exports are now impacted by the production usage modifier. 5. Transport losses (section 16.5) - Reduced manpower losses when transports are sunk at sea. Now, ½ of the manpower in the elements destroyed are placed in the manpower transit pool. 6. Air Recon (section 17.3.1.3) - Air recon flights will automatically change their altitude in the target hex by up to 10000 feet in order to reach the most effective altitude for the camera device being used. 7. Editor – Added the ability to set the starting Soviet Potential using a function on the main tab titled Init Soviet Potential. The number in parenthesis next to this function is the current value. 8. Editor - Added a GE/AC and pool nationality mismatch scenario check util item. 9. Slightly reduced flak damage. 10. Increased efficiency of night fighters. 11. Adjusted pilot fatigue recovery. 12. Disabled the “no manpower” message that could appear when adding pilots to air groups on the CR screen. 13. Previously Undocumented Rule – Temporary ports are considered to be national supply sources for the purposes of determining isolation. 14. Added/modified 9 unit symbols and 3 ground element photos. Bug Fixes 1. Can't create depots in ports like Benghazi that do not have a railyard, and airbases in that area are listing out as being isolated. Fixed. 2. In some cases admin points were increasing when a player used the build-up/breakdown option. Fixed. 3. Fixed a division by zero bug in an East Front function. 4. East Front airgroups don't send old aircraft to the pool when swapping/upgrading. Fixed. 5. Air groups could fly ADs after aircraft upgrade. Fixed. 6. The auto change HQ attachment (g key) doesn't flag the unit that it has changed HQs so a player can change the HQ more than once in a turn. Fixed. 7. Depots in Eastern Europe would ignore nearby units and use all their freight for the Eastern Front units when using the Eastern Front Option. Fixed. 8. A unit moving to an inland port on ships became stuck on a land hex next to a river hexside. While very rare, if this happens, the unit will be taken off ships in the next logistics phase. 9. Aircraft set to Night Only could participate in air transport freight missions in daylight. They would not actually fly or be charged with miles flown, but freight would be airdropped. Fixed. 10. Very high ranking air leaders were being prevented from being put in charge of HQs. Fixed. 11. Map unit search ('h') can hang. Fixed. 12. Popup box allowing entry of REQ AC (Requested Aircraft) in the advanced settings for an air directive tasks "Enter required number of aircraft" should list requested not required. Fixed. 13. Fixed EFB max group size calculation. 14. Fixed wrong TOE percentage calculation. 15. Fixed potential plane flak damage overflow. 16. Multiplayer fix - Hide enemy air directive targets after end turn button is pressed. 17. Multiplayer fix - Hide enemy units when uploading save to MP server. Data and Scenario Changes Scenario Files 1. US Chemical Battalions rebuilt for new OB 2. Fixed Cisterna d Littorio Airbase in May 44 Campaign Data Changes Wfdevice.dat 1. .303 Vickers ‘K’ MG (0001) – Effect increased from 1 to 2; Accuracy increased from 30 to 33; ROF increased from 23 to 32; Anti-Air increased from 40 to 53. 2. 20mm Hispano Cannon (0044) – Renamed 20mm Hispano V Cannon. 3. 30mm Cannon MK108 (0045) – Range decreased from 6000 to 4000. 4. WGr 210 (0052) – Range increased from 500 to 1000. 5. Added 50mm Cannon BK5 (0638). 6. Added 75mm Cannon BK7.5 (0639). 7. Added R4M (0640). 8. Added 75mm GebG 36 Gun (0641). Wfground.dat 1. No changes except to tie in photo from Axel. 2. Added 75mm Mountain Gun (0373). Wfob.dat 1. Added 42 Fallschirmjaeger Battalion (+) (OB 0584). 2. Added 42 BR Parachute Battalion (+) (OB 1049). 3. Added 44 Motorized Regiment (OB 0705). 4. Added 44 Mountain Battalion (OB 0706). Wfgtype.dat 1. Added two new air profiles. Cheers Gerry
< Message edited by Gerry Edwards -- 2/20/2015 8:51:08 PM >
_____________________________
Those who came before pave the path of tomorrow.
|