Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: V1.08.02Beta is available for testing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: V1.08.02Beta is available for testing Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: V1.08.02Beta is available for testing - 3/3/2015 7:31:33 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...

Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.

(in reply to Icier)
Post #: 31
RE: V1.08.02Beta is available for testing - 3/4/2015 6:36:41 PM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
when routing units are forced to route again, why don't they shatter & when they are forced to route, does their reforming time start again?

(in reply to Icier)
Post #: 32
RE: V1.08.02Beta is available for testing - 3/6/2015 3:22:58 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline

quote:

ORIGINAL: morvael

I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...

Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.


Speaking of HQs, they don't run away when 'bumped' by enemy combat units like they used to.

(in reply to morvael)
Post #: 33
RE: V1.08.02Beta is available for testing - 3/6/2015 5:23:17 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Really?

(in reply to randallw)
Post #: 34
RE: V1.08.02Beta is available for testing - 3/6/2015 2:04:28 PM   
Ridgeway

 

Posts: 139
Joined: 2/21/2011
Status: offline

quote:

ORIGINAL: randallw


quote:

ORIGINAL: morvael

I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...

Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.


Speaking of HQs, they don't run away when 'bumped' by enemy combat units like they used to.


Yes they do. The only difference I have seen (and this appeared in a patch a while back) is that if you leave an HQ unattended next to an enemy combat unit, or move it adjacent, it will not displace (unless it is left that way at the end of the turn). But if an enemy unit retreats adjacent to your unaccompanied HQ, it will displace.

(in reply to randallw)
Post #: 35
RE: V1.08.02Beta is available for testing - 3/6/2015 2:15:47 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
That should be reported as bug IMHO. Too bad I didn't know about this earlier.

(in reply to Ridgeway)
Post #: 36
RE: V1.08.02Beta is available for testing - 3/6/2015 3:25:02 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
I assumed it was a feature so that you had time to either move the HQ out of the ZOC or add a LCU to the hex with the HQ later.

I've moved units away from a HQ next to an enemy unit a lot of times and the last thing I'd want is to have keep track what is moving when just so the HQ would not displace. So I would vote to leave as is please

(in reply to morvael)
Post #: 37
RE: V1.08.02Beta is available for testing - 3/23/2015 11:42:29 AM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
Status: offline
V1.08.03 is now ready for testing

Cheers,
Gerry

_____________________________

Those who came before pave the path of tomorrow.

(in reply to Gerry Edwards)
Post #: 38
RE: V1.08.03Beta is available for testing - 3/23/2015 6:19:12 PM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
This thread could use a new header.

(in reply to Gerry Edwards)
Post #: 39
RE: V1.08.03Beta is available for testing - 3/23/2015 6:57:45 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Better to add new thread with link and changelog.

(in reply to gingerbread)
Post #: 40
RE: V1.08.03Beta is available for testing - 3/25/2015 10:06:28 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Gerry, could you rename this thread to "V1.08.03Beta is available for testing"?

(in reply to morvael)
Post #: 41
RE: V1.08.03Beta is available for testing - 3/25/2015 5:07:44 PM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
Status: offline
Thank you for the reminder. Header has been changed.

_____________________________

Those who came before pave the path of tomorrow.

(in reply to morvael)
Post #: 42
RE: V1.08.02Beta is available for testing - 3/25/2015 7:38:32 PM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
Hi, just be in the members club, but cant find the 1.08.03 patch

(in reply to Icier)
Post #: 43
RE: V1.08.02Beta is available for testing - 3/25/2015 8:02:52 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Ice,

I assume you've registered the game? Do you see any other WITW beta updates there?

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Icier)
Post #: 44
RE: V1.08.02Beta is available for testing - 3/25/2015 8:04:20 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Just follow the link from first post and you'll see it. There seems to be a separate Login for members club so you won't see it without logging-in there first.

(in reply to Icier)
Post #: 45
RE: V1.08.02Beta is available for testing - 3/25/2015 9:29:59 PM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
yeah the the game is registered. The last update is the 1.08.02..which I
have, checked also latest downloads but nothing.

(in reply to Denniss)
Post #: 46
RE: V1.08.02Beta is available for testing - 3/25/2015 9:42:45 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
http://www.matrixgames.com/members/privateDL.asp?gid=372
What's shown there?
If .02 shows up please force-reload the page as your browser may show you an outdated page from its cache.

(in reply to Icier)
Post #: 47
RE: V1.08.02Beta is available for testing - 3/26/2015 1:35:16 AM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Where you are seeing, in downloads for registered games, is, under wite, the .08.02beta. Go to the right, click downloads.

(in reply to Denniss)
Post #: 48
RE: V1.08.02Beta is available for testing - 3/26/2015 2:12:09 AM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
Thanks Found it!

(in reply to charlie0311)
Post #: 49
RE: V1.08.02Beta is available for testing - 3/26/2015 8:12:02 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Waiting for change log.

New thread with link would be better.

Thx

(in reply to Icier)
Post #: 50
RE: V1.08.03Beta is available for testing - 3/26/2015 8:30:25 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
.03 changelog are the four bugfixes paced on top of the first post.

(in reply to charlie0311)
Post #: 51
RE: V1.08.02Beta is available for testing - 3/26/2015 9:11:19 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline

quote:

ORIGINAL: charlie0311
Waiting for change log.


It's so short compared with the usual length of change logs in the 1.08 family that it's easily missed But these are very important fixes, so the importance of this patch is significant.

(in reply to charlie0311)
Post #: 52
RE: V1.08.02Beta is available for testing - 3/26/2015 11:21:15 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Found it. Thx guys.

(in reply to morvael)
Post #: 53
RE: V1.08.02Beta is available for testing - 3/31/2015 7:00:05 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
Has anyone had stability issues with this latest patch? It seems to stall on the save before I start my turn. I never had this issue before, it does not do it all the time. It seems to do it when I am doing something else, due to the time the turn can take i watch a video or do something else with my computer while it is playing its turn and have had minimal issues. This issues was not there before the latest Beta latest Beta. I am reinstalling to see (but keeping my saves as I am in Feb 44) if this solves it.

(in reply to charlie0311)
Post #: 54
RE: V1.08.02Beta is available for testing - 3/31/2015 7:12:49 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
If you switch to other windows when the turn is processed, the game will appear to be frozen when you return. You have to be patient and it will repaint the window after a while and become responsive again after the AI turn/logistics phase will end. Do not accept Windows' offer to close a not responding application. This is caused by the architecture of the game, processing both the turn and interaction with the user on a single thread. It was always so, not related to beta (except that turns can take longer due to more complicated calculations in some parts).

(in reply to JamesM)
Post #: 55
RE: V1.08.02Beta is available for testing - 3/31/2015 8:53:41 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
Morval,

This has not occurred in earlier editions including v1.802Beta

(in reply to morvael)
Post #: 56
RE: V1.08.02Beta is available for testing - 3/31/2015 8:57:39 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Maybe you mean a permanent stall, when it does something in a loop that never ends. If this is the issue (not a shorter freeze that goes away when the game moves to next step), then it would be best if you would send me the save so I could find out where does this lock occurs. I have fixed some of these in the past (one occured when Finland surrendered for example).

(in reply to JamesM)
Post #: 57
RE: V1.08.02Beta is available for testing - 3/31/2015 9:16:52 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
Morvael

Thank you for your response, I have a file ready to send. So what is the procedure for sending it to you.

(in reply to morvael)
Post #: 58
RE: V1.08.02Beta is available for testing - 3/31/2015 9:21:39 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Email given in PM.

(in reply to JamesM)
Post #: 59
RE: V1.08.02Beta is available for testing - 3/31/2015 10:21:09 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
jamesm, thanks for the report and the save. I hope the bug found and fixed was the one giving you trouble.

For now a warning to other people: the game may crash when you set up Soviet air so that partisans will be supplied from non-VVS airbases. VVS are ok, but if the other types of bases are used, the game may crash. So make sure you apply a workaround for this bug until 1.08.04 will be released.

edit: It seems the crash may happen even if no air groups are eligible to participate from those (G)DBAD and (G)AD DD airbases, but they are there.

< Message edited by morvael -- 3/31/2015 11:52:15 AM >

(in reply to morvael)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: V1.08.02Beta is available for testing Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.531