Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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quote:
ORIGINAL: DicedT So I'll propose a few solutions: * The naval-air interdiction mission is a fascinating system that's broken. Pelton destroyed my landings with it, and I just did the same to another experienced player. The Germans can muster close to a thousand bombers, concentrate them on the numerous airfields in Italy and France, and totally seal off the beachheads. Losses aren't a problem; the Luftwaffe gets nearly a hundred bombers a turn, and they only need to fly intensively for a few turns while the beachhead is destroyed or contained. The other problem is that the beachheads can easily be isolated by interdiction. One solution is to increase shipping and supply losses, but make it fairly hard to totally isolate the beachheads. * As some of us warned back in the beta, the East Front box is a problem. In '43, the Germans can take all the mountain divisions, several panzer divisions and heavy tank battalions, and Luftwaffe fighters and bombers (a huge plus for naval-air interdiction) without jeopardizing their Eastern situation. The Allies have enough problems without Grossdeutschland leading the counterattack on the beaches. * One reason the Germans never destroyed a landing was because they were afraid the Allies would land elsewhere. That uncertainty is somewhat modeled by the garrison rules, but only somewhat. The Germans know that the Allies have six amphibious TFs, so they calculate how much capacity the Allies have used and how long it will take to recycle before the next invasion. Modeling Hitler's paranoia and indecision like personally restricting the panzers on D-Day, or Allied deception operations like Fortitude, is tough. But without them, the game becomes ahistorically tough for the Allies. * As some have pointed out, the VP penalty for Allied casualties is crazy. In WITW, attrition actually favors the Germans. Michael I'm not sure if I ever commented on the suggestions in the OP so here goes: 1) This has already been addressed in the current public beta. 2)We are very willing to make changes if we get some data to go by. Pelton stopped using the East Front option probably a year ago, long before many changes were made. We have little hard data to go on, and nothing I've seen that shows that the German player can use the current EF option and crush the Allies. In fact, until the recent change was made to make sure that at least 20% of German manpower was reserved for the Western Front when using the East Front option, I was of the opinion that players not using the EF Option had an advantage over those that did. The East Front tended to chew up manpower and suck out more than 80% of total manpower, so over time the Western Front would be weaker than it would be without the option. The way to make up for that was to withdraw units, but this cuts morale on the East Front and things can spiral downward. I would love to see AARs and game results of games using the EF option and those not using the EF option. 3) It is quite possible that the Allied amphibious capabilities are stronger in WitW than they were historically. Unless they lose a lot of transports in 43, this is probably true in 44. The recent game where Liquid Sky invaded Holland in 43 and defeated Pelton shows that there is the ability to surprise the German player. 4) We're perfectly willing to tweak the VP formulas, including those for Allied casualties. We just need data, so AAR's or game results would be very useful.
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All understanding comes after the fact. -- Soren Kierkegaard
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