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RE: AllenK vs Mayhemizer AAR - 3/16/2015 8:30:03 PM   
AllenK


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The German Nav initiates searching in the Italian Coast but gets put off by the rain (7). The Allies vaguely hear aircraft engines but cannot locate the source (5).

Mukden Militia rails back to Mukden from Hangchow.

Manchuria after Japanese movement.




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RE: AllenK vs Mayhemizer AAR - 3/16/2015 8:33:30 PM   
AllenK


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The rest of North and Central China.




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RE: AllenK vs Mayhemizer AAR - 3/16/2015 8:39:18 PM   
AllenK


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The Italians cross the Egyptian border.




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RE: AllenK vs Mayhemizer AAR - 3/16/2015 8:46:56 PM   
AllenK


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The Germans rebase a couple of Ftr's nearer Antwerp.

von Rundstedt reorganises a Mot, a Stuka and a Ju-88.

A rain affected impulse ends but, on a 6, the turn doesn't.

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RE: AllenK vs Mayhemizer AAR - 3/17/2015 6:54:14 PM   
Mayhemizer_slith


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M/A 1940 Allied 9

No DoW.

USSR and CW combined, China and France land, US pass.

USSR sends subs to seas in east. One goes to China Sea and another one to Japanese Coast. CW tries to sneak out from Easter Mediterranean with Trans and 5 other ships. Eagle Eye Italians roll 2 and CW decides to fight trough. Allied roll 1. I believe Italy chooses naval air combat?





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RE: AllenK vs Mayhemizer AAR - 3/17/2015 7:25:06 PM   
Mayhemizer_slith


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I don't think there is any other option, so I move on. RN AA gunners do their job and scares Italian planes away. Next search rolls: Axis 3, Allied 7. No combat and CW ships sails to Red Sea box 0.





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RE: AllenK vs Mayhemizer AAR - 3/17/2015 7:51:02 PM   
Mayhemizer_slith


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CW plays with risk and sends 2 CP to Eastern Mediterranean with no escorts.

5 sea areas (Italy probably wants to sink CW CP's in Eastern Med) where naval combat is possible. USSR is trying to hunt CP's down in east and CW is trying to sink CP in Italian Coast. CW is not eager to fight in Western Med.




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RE: AllenK vs Mayhemizer AAR - 3/17/2015 7:59:09 PM   
Mayhemizer_slith


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Japanese Coast: Allied 2, Axis 9 -> no combat. Damn high waves...
China Sea: Allied 8, axis 8 -> no combat.
Italian Coast: Allied 4, Axis 5 -> no combat.

And Italy wants to search in Eastern Med? CW has 2 CP, no other ships or planes.

< Message edited by Mayhemizer -- 3/17/2015 9:02:56 PM >

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RE: AllenK vs Mayhemizer AAR - 3/17/2015 8:04:42 PM   
AllenK


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Yes please. CP's are generally always worth a shot, especially if unescorted.

< Message edited by AllenK -- 3/17/2015 9:04:39 PM >

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RE: AllenK vs Mayhemizer AAR - 3/17/2015 8:09:37 PM   
Mayhemizer_slith


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Italy is trying to sink CP's in Eastern Med: Axis 8, Allied 7 -> no combat.

That was exiting, but not as exiting if we would have found each others ships... With these rolls I should have transported my Spitfire trough Mediterranean to Egypt, not take detour beyond Cape Town.

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RE: AllenK vs Mayhemizer AAR - 3/17/2015 8:22:38 PM   
Mayhemizer_slith


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CW rails GARR to Plymouth. Comm Chinese rails MIL to Chengcow.

USSR moves cav in eastern Manchuria to get closer to Japanes important railroads.
Comm Chinese blocks railroad and 73,143 resource becomes idle.
Nationalist Chinese takes empty city Hangchow.
France takes Arm out of Antwerp and shuffles troops.

France rebases Potez 631 2 hexes. USSR keeps flying east with TB-3 and IL-4. TB-3 is almost in range to bomb Japanese on Manchuria.

Zhukov reorganizes 2 units.

On roll 5 turn continues. Weather roll 1.

I kind of hoped turn to end. My poor CP's in Mediterranean...





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RE: AllenK vs Mayhemizer AAR - 3/17/2015 9:10:45 PM   
AllenK


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M/A 1940 Axis 11

No DoW

Germany, Italy Combined, Japan Land.

CA San Georgio moves to Italian Coast. Do CW wish to intercept?

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RE: AllenK vs Mayhemizer AAR - 3/17/2015 9:24:26 PM   
AllenK


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I'll assume no and the CA moves on to the East Med and stops in the 1-box.

Germany sends U-boats to the North Sea 3-box.

5 areas of potential combat.




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< Message edited by AllenK -- 3/17/2015 10:24:33 PM >

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RE: AllenK vs Mayhemizer AAR - 3/17/2015 9:31:21 PM   
AllenK


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First to the East Med.

The Italians commit subs. Both they and the Nav locate the CP's on a 3 (Allied 6).

With surprise points used to increase damage, the subs make short work of the CP's.




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RE: AllenK vs Mayhemizer AAR - 3/17/2015 9:49:57 PM   
AllenK


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In the North Sea, the U-boat sneaks right up amongst the Allied shipping (searches 1 vs 10). The CP is sunk and the U-boat away before the RN can react.

The U-boat stays to fight. What do the RN wish to do?

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RE: AllenK vs Mayhemizer AAR - 3/18/2015 3:49:43 AM   
Mayhemizer_slith


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RN will stay.

Edit: Vs one sub RN will not abort. They rather sink than go home telling "we had to abort". Sounds like famous last words with Trans in North Sea...

< Message edited by Mayhemizer -- 3/18/2015 7:22:31 AM >

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RE: AllenK vs Mayhemizer AAR - 3/18/2015 6:40:42 PM   
AllenK


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Using the cover of a stormy night, the U-boats approach stealthily on the surface, lower deck awash to give a low profile. Allied look-outs fail to spot the conning towers low in the water and the U-boats send a long-range spread into the Allied shipping. Some find their mark amongst the Dutch Transports, causing serious damage to the flotilla. Surprise rolls Axis 1, Allied 9. Points used to reduce allied damage to NE and select target. The D result was made when the Trans rolled a 4. The U-boats sneak away into the night.




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RE: AllenK vs Mayhemizer AAR - 3/18/2015 6:47:10 PM   
AllenK


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Both sides elect to continue the fight but the German subs stay on the bottom (don't commit) and the combat ends. The damaged Trans aborts to Plymouth.

In the West Med the Italians initiate combat but the RN gets the first salvoes home. (Searches Axis 4, Allies 2). How do the RN wish to allocate their 2 points and losses?




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RE: AllenK vs Mayhemizer AAR - 3/18/2015 7:11:52 PM   
Mayhemizer_slith


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Increase my damage.

I take X to CA Effingham, D to CL Emerald and D to CA Exeter and abort with every ship to Gibraltar.

Pretty well guessed what will happen in North Sea or what? ;)

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RE: AllenK vs Mayhemizer AAR - 3/18/2015 7:21:40 PM   
AllenK


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Effingham takes the brunt of the opening Italian salvoes. Repeatedly bracketed, she limps out damaged but still afloat (X to D). The remainder of the combat goes with the damage.




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RE: AllenK vs Mayhemizer AAR - 3/18/2015 7:25:18 PM   
AllenK


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Then comes the retribution, which proves unfortunate for the CA Abruzzi.




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RE: AllenK vs Mayhemizer AAR - 3/18/2015 7:51:54 PM   
AllenK


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The Italians decline the Italian Coast.

Manchuria after land movement.




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< Message edited by AllenK -- 3/18/2015 9:06:45 PM >

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RE: AllenK vs Mayhemizer AAR - 3/18/2015 8:13:47 PM   
AllenK


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The Italians swap a unit on the French border and nothing else happens.

The turn ends on a 1.

A partisan appears in Korea. Where do the Allies wish to place it?




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RE: AllenK vs Mayhemizer AAR - 3/18/2015 8:17:53 PM   
Mayhemizer_slith


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Nice. Resource hex, thank you.

EDIT:

US takes 1 chit to Japan pool. No entry actions.

Maybe I should have sailed to Red Sea with those 2 CP's instead of committing suicide in Mediterranean. Would be easier not to create a convoy line around Africa...

< Message edited by Mayhemizer -- 3/18/2015 10:23:21 PM >

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RE: AllenK vs Mayhemizer AAR - 3/18/2015 9:49:23 PM   
Mayhemizer_slith


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Units destroyed during M/A 1940. Looks like Axis did better work...




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RE: AllenK vs Mayhemizer AAR - 3/19/2015 12:14:43 AM   
AlbertN

 

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Hmm the Japanese front does not look good at all.
That is one of the reasons for which I feel MWiF should have adopted the tabletop game map. Japs have too few units to do well in China and protect Manchuria.

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RE: AllenK vs Mayhemizer AAR - 3/19/2015 4:33:35 AM   
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I like the Asian map...far more interesting!

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Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

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RE: AllenK vs Mayhemizer AAR - 3/19/2015 5:56:04 PM   
Centuur


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quote:

ORIGINAL: Jagdtiger14

I like the Asian map...far more interesting!


I agree. However, I also believe that the war on Mainland Asia has changed a lot due to the unified map. I think it is easier to conquer the Chinese by Japan on this map.

It looks like that a Soviet setup which is aggresive towards Persia, allows the Japanese to start hammering on the Chinese.

So I'm still looking for a right way to play with this map, especially by the USSR...


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RE: AllenK vs Mayhemizer AAR - 3/19/2015 8:33:07 PM   
AllenK


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quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Jagdtiger14

I like the Asian map...far more interesting!


I agree. However, I also believe that the war on Mainland Asia has changed a lot due to the unified map. I think it is easier to conquer the Chinese by Japan on this map.

It looks like that a Soviet setup which is aggresive towards Persia, allows the Japanese to start hammering on the Chinese.

So I'm still looking for a right way to play with this map, especially by the USSR...



Thanks to everyone for commenting.

The change in map scale between WiF and MWiF has certainly changed the game. In which way remains to be seen as I don't think consensus has been reached.

I think this is the first posted AAR where the USSR has invaded Manchuria so it's a bit of a unique case. It's certainly interesting and challenging for the Japanese.

From the AAR's so far posted, without USSR involvement in Manchuria, the Japs can probably hold their own, can make pretty good initial territorial gains and kill some Chinese units along the way. In return, they lose a number of units. The strategic return on investment is questionable. The Japs don't appear to have enough units to hold the gains and get captured resources back to the factories. Sooner or later, the Chinese infiltrate behind the lines, cut supply and put the Japs in trouble.

However, I think most of the AAR's have included the Additional Chinese Cities option, which was brought in to compensate for the change in map scale. In practice, it seems to advantage the Allies far more than the Axis as it gives the Chinese more primary supply sources (or potential sources if initially Japanese controlled), which aids the infiltration and more cities to place reinforcements. For the Axis it is a couple of extra hexes with the city defence bonus. It would possibly make for a more balanced game by not including it. The alternative would be some adjustments to the Japanese force pool. Initially we need to see AARs without the additional cities.


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RE: AllenK vs Mayhemizer AAR - 3/19/2015 11:57:09 PM   
AlbertN

 

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I agree with giving a try without the additional cities. The rule for USA chit entry is tuned for both situations anyhow.
I encountered the problem too that once Japan has to divert forces to other sectors (Pacific / Birmania / Etc) and has to take impulses for Naval / Combined the Chinese can easily infiltrate the Japanese lines once they have built up a decent force.
By adding the Soviets to the equation the Japanese turn out to be quite crippled.

Another possible issue I forecast (but cannot speak about with certainness) is that the augmented number of isles equals to more airbases to a sea zone. And meanwhile the Japan has so many planes to pour in, the USA could reach an overwhelming amount of land based planes with many more isles to use as bases for each Sea Zone.

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