Jagdtiger14
Posts: 1686
Joined: 1/22/2008 From: Miami Beach Status: offline
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I don't think I would have attacked with the French GAR...better as a road block. Anyway, although I have not yet played MWiF, but have played many years of the board game. The Allies have always had the capability of dictating some kind of Axis "rhythm". The USSR has several gambits (Persia, Bulgaria/Yugoslavia, Manchuria, border garrison); the CW can make taking Gibraltar tough with Portugal, and do things like Denmark/Norway, etc... The US has some things too. With this new map, the Japs just have to play a more conservative presence in China, build ground units early and often for critical mass, keep Manchuria garrisoned enough to keep the USSR disinterested, and do not venture too far inland unless chasing down the Commy's on the way to destroying them. I don't think you can play this game the same way you have played the board game, which is just the way I like it! Weather of course dictates almost everything, but as Germany, I try to maximize my possibilities. I (and the only one in my group to do so) prefer to put enough against the Polish to take their resources and box in Warsaw/Lodz. Everything else goes west (75-80+% of the entire force)...a kind of "Fall Gelb", but revised a bit in force and objective. Of all the times (dozens) I've played Germany, I think I failed to take Paris by the end of M/J'40 only once...and with only one O-chit used up (and I play against hard core veteran grognards...most of us having gone to WiF conventions). Sometimes without taking Netherlands (save it for the Japs). This keeps Germany in "Rhythm". Also, WiF is inherently pro-Allied, the options can fine tune this into a more equal and fair game.
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Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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