ArmyEsq
Posts: 139
Joined: 2/20/2015 Status: offline
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I know I said I intended to stay in character, and not make this an AAR in the strict sense of that acronym; but at this point I think the DAR warrants a brief comment. I really like how the CS has simulated the nationalities--certainly, at least, the Japanese. I employed a fix and maneuver ground tactic while holding one company in reserve. So far, that's been what it has been to many military units throughout history: a success. I also tried to keep or move the artillery in overwatch. And regarding the mortars, it's been a success for LTC Haga. But as for the rest of the artillery, 2 things have conspired to render the effort rather fruitless. 1) Japanese policy of using certain indirect-fire capable guns solely in a direct-fire capacity; and 2) the dense fog, which for at least one turn, has dropped visibility to as little as 500 meters. Finally, the Japanese soldier in CS. The Banzai charges have been in my opinion the single most determining factor in this scenario. Without it, I doubt LTC Haga could have made it up this mountainside as fast as he has. Of course, he's paid a price. The casualties are horrendous. All that to say this: I find this game to rather accurately simulate everything I've read about Japanese military tactical doctrine. That's it for now. I'll step back into character again... I hope you enjoy the rest of this DAR!
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