Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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It is of course hard to know what is happening in your game, but I can try anyways... First, the amount of pirates is set in galaxy setup. Slower research and more independents may help the pirates in a pre-warp setting, since they have more victims to raid/control and more time to do so before the real empires reach space properly. For a long game, turning off "pirates respawn" in galaxy settings can help you keep yourself sane. It may also help performance, in particular time to save and load. As for the points: 1: Pirates can have more than one base, and they could do lots of raiding and colony controlling away from your areas. It could probably also happen that another pirate faction join them under certain conditions. Ships are not _that_ expensive, in particular if they die fast. My guess would be that they are indeed paying for their ships and that it is not a bug. 2: The mining station is in the system of the pirate base? Ships are very poor at staying in a system without attacking hostiles. You need some default stance changes to avoid the "only when attack" being reverted to "system targets" after a mission is complete. And each AI order (like move, patrol) is a new mission. My best advice is to kill that pirate base. 3: Without being able to see the "hand" of the AI pirates, I assume they gain knowledge from their own exploration or from trading/stealing exploration data from other empires or pirate groups. In my games I have seen clear signs that pirates are unaware of certain mines (as they repeatedly kill everything but a few ones outside colony systems). And also in that a respawning pirate that explore on their own suddenly attack such a mine as the game matures. "Toying" with pirates would be filed under "advanced play". I recommend paying them off or killing them. They only go 'so far' away from their bases, so if there are no nearby pirate bases, they won't bother you much. Finally, to kill off a pirate group you need to destroy all their construction ships and bases. They may still have some ships, but they won't do much after that. And if you have respawning pirates on (the default), a new group (although weak one) will appear shortly after getting rid of the old gang.
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