Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: LoBaron Fully agree with your post, Bill. WitP and WoWs currently are the only games I (have time to) play at the moment. On both I accept that realism has to be sacrificed for playability. Still, the 'feel' of WoWs is right. It really makes an immersion difference of whether you make daring torp runs with a nimble DD or fight long range gun duels with battlewagons. The variety in tactics and opportunities to fail/succeed as a team as well as an individual are quite surprizing in their diversity. That said, I simply enjoy the relative simplicity and the stunning graphics when my brain cannot handle WitP after a long working day. Same here! BTW, you play on WoWs EU server? What is your name so that I can recognize you (my name is "Leo_Apollo11" since someone already took "Apollo11" long long time ago and didn't even play)? quote:
What I do understand though, as an air guy, is that the navy experts on this forum might have problems with some of the arcadish features. I don´t care so much as ships are concerned, but I have the same issue when it comes to aircraft on such or similar games. Lack of realism is an immersion killer to me when planes are concerned. My biggest issue with WoWs are CVs - they should be properly matched by Match Maker (1 vs. 0 or 2 vs. 1 is almost sure win for the side that has advantage) and the way torpedo bombers work in Open BETA is not OK at all IMHO... Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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