Crossroads
Posts: 17372
Joined: 7/5/2009 Status: offline
|
quote:
ORIGINAL: Crossroads Commanders, Alan's created a few historical battles-within-battle scenarios from the Prokhorovka 5 Proper. Here they are. First, their Scenario DB pages for downloading them: >> Vassilievka (Subset of Prokhorovka - The Historical Battle) << >> Hill 252.2 (Subset of Prokhorovka - The Historical Battle) << >> Kalinin (Subset of Prokhorovka - The Historical Battle) << And here's the scenario descriptions: quote:
12 July, 1943 Vassilievka, 15 Km west of Prokhorovka, Russia (Best played against Human player or as German vs AI): At 8:30 AM on July 12th, a massive artillery barrage opened up along the length of the German frontline. After fifteen minutes the barrage was lifted and various Russian units moved out against the Germans. Among these units was the Russian 18th Tank Corps, followed by units of the 42nd Guards Rifle Division. The 18th Tank Corps moved down the Psel River Valley in two columns. The left column was led by 170th Tank Brigade, which was supported by the 36th Guards Heavy Tank Regiment. The right column was led by the 181st Tank Brigade. The left column was to support the 29th Tank Corps assault on Hill 252.2 but found its path blocked by an anti-tank ditch so it continued its way south towards its ultimate objective, the Sukh Komsomolets. The right column was to move down the road by the Psel River and relieve the Russian force holed up in the town of Vassilievka. The Germans replied by sending the Tiger platoon from the 1 SS Panzer Regiment, plus elements from the 1st SS Assault Gun, 1st SS Recon, and 1st SS Anti-Tank Battalions to block the left column, while various elements of the 3rd SS Division tried to eliminate the trapped Russian force before the 181st could relieve it. The Russians then sent in their second echelon consisting of the 110th Tank and the 53rd Motorized Rifle Brigades, followed up by the 132nd and 136th Guards Rifle Regiments of the 42nd Guards Rifle Division. Ultimately, the Russians did relieve the force in Vassilievka and capture Sukh Komsomolets but could not advance further and were later pushed back up the valley by the two German divisions until the afternoon rains brought most of the combat to a halt. quote:
12 July, 1943 Prokhorovka, Russia: (Best played H2H or as German vs AI): The legend of the battle of Prokhorovka often includes a gigantic swirling tank battle involving over a thousand tanks. But the truth, as it often does, proves to be much less than the legends say. The origin of the mythic tank battle comes from the Russian 29th Tank Corps assault upon the German SS Panzergrenadier Division "LAH". Here the 29th Tank Corps attacks the 2nd SS Panzergrenadier Regiment at 8;30 AM. The 2nd Regiment which is defending the LAH division's front line, was expecting small local attacks, which had been the norm from the Russian units they had been facing for the past seven days. But the size of the this armored attack totally surprised them. The Russians push back the Germans and make good progress at first, capturing Hill 252.2. But a forgotten anti-tank ditch and the Smoroshevoye Forest brought the Soviet assault to an abrupt halt. This allows the 1st SS Panzer Regiment to counterattack and take back most of the lost ground. By 1:00 PM the fighting is largely over with the Germans reoccupying the southern side of Hill 252.2 and the Russians holding the northern side, with the peak of the hill becoming a no-man's land between them. quote:
12 July, 1943 Kalinin, Russia, 16Km southwest of Prokhorovka: (Best played against human player or as German vs AI): The 2nd Guards Tank Corps was not ready when the main attack started at 8:30AM, so General Rotmistrov let them begin their attack later. It was not until about 12:00 PM that the 2nd Guards started theirs, with some support from the 2nd Tank Corps as well. But the Russians had a few disadvantages in this attack that they did not have in their earlier ones. For one, it started to rain about the same time that the attack started. Within an hour the rains turned the ground soft. They also lowered the visibility down for the rest of the afternoon. Also, the Russians did not have a massive artillery barrage at the start of this attack, in fact, most artillery requests for the rest of the day were denied due to ammunition shortages. But the 183rd Rifle Division would be following up behind the 2nd Guards to occupy and defend what gains were made. Their target was the German Das Reich SS Panzergrenadier Division. Das Reich had been largely left alone during the morning attacks, except during the initial barrage. In fact, its soldiers were expecting to have an easy day. But as they enjoyed their midday meal, they had their lunch interrupted by Russian armor coming over the rise in front of them. Several penetrations were made in German front line, but these were quickly sealed off and destroyed. The largest penetration occurred into the vast field north of the town of Kalinin. Here a Russian tank brigade ran into an ambush sprung by German artillery, tank, and tank destroyer units deployed around the perimeter of the field. After suffering many casualties, the Russians withdrew back to their defensive line to regroup and prepare for the German attack that they knew would come in the next few days. And finally, here's a design note to go with all of them: quote:
First, the maps: The areas depicted are the actual areas that the forces had to work in historically. The limits represent their maneuver boundaries. Actually I cheated a bit and gave them one or two hexes past their historical limits because sometimes units would go past their boundaries before being hauled back in by higher command. To go any further is to go into another scenario that is occurring at the same time Second, game turns: If I wanted to be totally historically accurate, then the these scenarios would be 70 - 90 turns in length to match the total length in time that combat occurred in the areas depicted. Of course, in each case the fighting was most intense the first couple of hours (20-30 turns), after that the Russians would attack with reduced forces, get beaten back, then spend an hour or so regrouping, then attack again, repeating this cycle for the rest of the day. Because of the mechanics of the Campaign System, I had already shrunk the time length down to eliminate those periods of no combat. But as we both know the Campaign System does not do a very good job in depicting the friction of war. Any way there are a lot of scenarios in the normal game that end well before the time limits too, mostly because of how people play the game Last, but not least: this scenario is for history, not tournaments. I hope you enjoy these historical battles, they certainly give an idea of what went on at Kursk salient at the time... Alan has provided updates to all of these scenarios in a form of tweaks to Orders of Battles and historical starting positions. Have a look, the scenario home pages remain the same!
_____________________________
|