JEB Davis
Posts: 443
Joined: 12/27/2005 From: Michigan, U.T.B. Status: offline
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quote:
ORIGINAL: Alchenar quote:
ORIGINAL: JEB Davis quote:
ORIGINAL: Grognerd Well certainly look like Steel Panthers is the choice on this thread. A complete re-code? Then make sure you add a map editor and OB editor like Operational Art. While your at it make sure you allow for multiple scales like Operational Art. On second thought why don't you just re-do Operational Art of War? Skip the 50 Kilometers per hex and add 500 meters per hex or 250 meters per hex to accommodate the Steel Panther folks. Just make sure you spend enough time on the combat mechanics of the code, my biggest issue with OpArt was it never could simulate historical battles well - IMHO. Doesn't have to be overly complicated mechanics wise, just simulate reality well make sure both player and computer must follow military doctrines and you have a winner. That would TOTALLY STINK! 500m or even 250m hexes in SP:WaW would destroy the game. It must remain 50m or even go down to 25m when larger screen resolutions become available in the game. You're talking a totally different game "accommodating" the SP:WaW folks!!! HAHAHAHA! That ain't gonna happen. 25m? You pathetic casual. A new SPWAW would only be acceptable if they went all the way and made the ratio 1:1. Or even 0.5:1. I'm not sure what a "pathetic casual" is... please enlighten me. I've been playing SP:WaW nearly every day since 2007 so I know the game in much more depth than "casual". If you want SP:WaW to be remade at 250 or 500m per hex, you must have never even played SP:WaW. How can you visualize squad-level combat having any meaning at that scale? What would be the point of stacking all the squads of a platoon into one hex? Where is the move & fire... the flanking... maneuvering... squad-level tactics? You began the name-calling, you silly person!
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