Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

COMMANDER THE GREAT WAR AND ITS FUTURE.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> COMMANDER THE GREAT WAR AND ITS FUTURE. Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/17/2015 3:04:38 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I thought that the forum members should know that, after constructive communication behind the scene, the team working on the game mission, is to continue to improve the game. Speaking on a personal note, I would like to thank warspite1, for convincing me to buy the game after weeks of sitting on the fence. Yes the game still has some issues, that need addressing, and rest assured they will be addressed. My aim is to improve the quality of game play for all, so that it is a enjoyable experience. We all know the new patch has some teething troubles, but these are being ironed out as I write this, so lets all enjoy this superb game, that will continue be supported for many years to come.

< Message edited by kirk23 -- 3/17/2015 4:26:15 PM >


_____________________________

Make it so!
Post #: 1
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/19/2015 11:24:02 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I thought you guys might be interested to hear, that I'm working on the Commanders that appear in game. I'm working on standardizing all the Commanders art work, so that they all follow a standard colour scheme, and not all hotch potch as they are at the present time, also as I wrote earlier, that I'm adding many many more new Commanders into the game, for all Nations, not just the main ones, France,Germany etc.

First new General art work is presented here French General Joseph Joffre I hope you like it.

NB: All Commander art I'm adding to the game is "COPYRIGHT FREE WORLDWIDE" Over and above that, I have completely modified the source artwork to the new in game standard colour scheme.








Attachment (1)

< Message edited by kirk23 -- 3/23/2015 11:41:34 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 2
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/19/2015 11:30:06 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
In game new art for French General Joseph Joffre.






Attachment (1)

< Message edited by kirk23 -- 3/20/2015 9:36:49 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 3
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/19/2015 11:42:01 AM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
looking good so far

(in reply to kirk23)
Post #: 4
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/19/2015 2:12:06 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
FINELY! FINELY!! Someone is getting the "Commander's" game messaging RIGHT, without out a doubt this will be a Commander's game as titled.

Can't wait to see Kirk's work come to fruition!

(in reply to kirk23)
Post #: 5
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/19/2015 2:29:49 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
French Air Ace Rene Fonck new art done.






Attachment (1)

< Message edited by kirk23 -- 3/20/2015 9:43:23 AM >


_____________________________

Make it so!

(in reply to operating)
Post #: 6
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/19/2015 7:31:35 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
All new French General Joseph Gallieni joins the game.








Attachment (1)

< Message edited by kirk23 -- 3/20/2015 12:27:36 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 7
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/19/2015 10:00:59 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Ok I took the plunge earlier today, and paid over £100, for new and much better Art software,I don't know about you,but I'm really happy with what I have achieved today using this new software.What do you guys think of this art then?




Attachment (1)

< Message edited by kirk23 -- 3/19/2015 11:03:13 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 8
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/19/2015 10:11:14 PM   
Rodwonder

 

Posts: 193
Joined: 12/7/2013
Status: offline
Nice!

(in reply to kirk23)
Post #: 9
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/20/2015 10:31:44 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
quote:

ORIGINAL: Rodwonder

Nice!


Cheers!


French General Nivelle




Attachment (1)

< Message edited by kirk23 -- 3/20/2015 11:31:41 AM >


_____________________________

Make it so!

(in reply to Rodwonder)
Post #: 10
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/20/2015 10:55:47 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
French General Petain.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 11
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/20/2015 7:04:08 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Kirk

The eyes on some these commanders look like they have been drinking rocket fuel, might want to tone down the eyes a bit...

Bob

(in reply to kirk23)
Post #: 12
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/21/2015 7:38:34 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: operating

Kirk

The eyes on some these commanders look like they have been drinking rocket fuel, might want to tone down the eyes a bit...

Bob


I have toned down the eyes for all the new art work.




Attachment (1)

_____________________________

Make it so!

(in reply to operating)
Post #: 13
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/21/2015 8:15:02 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
French General Foch.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 14
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/21/2015 9:20:34 AM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Kirk

Personally, I prefer the brighter lettering in commander's name in the large picture featured in post #13 vs post #14. Especially when they are in the production queue waiting to qualify for deployment.

Bob

(in reply to kirk23)
Post #: 15
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/23/2015 10:22:08 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Serbian General Zivojin Misic joins the game.






Attachment (1)

< Message edited by kirk23 -- 3/23/2015 3:40:11 PM >


_____________________________

Make it so!

(in reply to operating)
Post #: 16
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/23/2015 10:26:16 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
General Misic is ready to deploy.






Attachment (1)

< Message edited by kirk23 -- 3/23/2015 3:42:12 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 17
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/23/2015 10:28:26 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
General Misic takes command in the defence of Belgrade.






Attachment (1)

< Message edited by kirk23 -- 3/23/2015 3:45:09 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 18
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/23/2015 10:30:43 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Serbian General Radomir Putnik.






Attachment (1)

< Message edited by kirk23 -- 3/23/2015 3:21:02 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 19
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/24/2015 9:25:01 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Serbian General Stepanovic.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 20
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/24/2015 11:05:12 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
New unit type that could be available for all Nations,Observation Balloons? ( At the present time this is just a test addition for the game)




Attachment (1)

< Message edited by kirk23 -- 3/25/2015 12:05:40 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 21
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/24/2015 11:09:08 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Observation Balloons have a sighting range off 5




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 22
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/24/2015 11:22:57 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Russian Observation Balloon in the production screen.Also note Destroyers are a buildable option in game now,but as stated earlier,at the present time these are just trial runs for possible inclusion to the game.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 23
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/24/2015 11:35:53 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Kirk

Can you give a purchase price? How long to deploy once purchased? Upkeep cost in PP? Loss of strength, would that cause a minus MP? It looks to have movement range of 10 hexes, can it move over water hexes? Can it be disbanded? Does it detect submarines? Can it defend a hex (It appears to do so)? Does supply affect it's function in any way?

Bob

(in reply to kirk23)
Post #: 24
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/24/2015 11:37:51 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Observation Balloon stats = Cost 5 Production points, 1 Manpower, 1 Upkeep & only 2 Turns to build.

These units have only one purpose in game, and that is for visual detection of your enemies unit positions.

They can spot all unit types,on Land,Air & Sea,but they can't attack anything!

Movement range is just 1 hex.But they can be transported by Rail & Sea.




Attachment (1)

< Message edited by kirk23 -- 3/25/2015 12:47:33 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 25
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/24/2015 11:56:07 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
If the balloon has 5 hex LOS, cannot the any enemy unit see the balloon at the same distance?

(in reply to kirk23)
Post #: 26
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/25/2015 9:49:44 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
No other Units can't see beyond their own Line of Sight distance.


LAND UNITS

Garrison Line of Sight = 1

Infantry Line of Sight = 1

Armour Line of Sight = 1

Artillery Line of Sight = 1

Rail Gun Line of Sight = 1

Armoured Train Line of Sight = 1

Armoured CAR Line of Sight = 3

Cavalry Line of Sight = 2


AIRCRAFT

Fighter Line of Sight = 3

Bomber Line of Sight = 3

Zeppelin Line of Sight = 4

Balloon Line of Sight = 5


On the battlefield world war 1, Observation Balloon's played a very important roll, in that they could see what your enemy was upto, hence the need to use Fighter Aircraft to fly Balloon busting missions!



The crucial role of observation balloons.






An observation balloon was both a vulnerable and a valuable target: the balloon was moored in a stationary position and was lifted by flammable hydrogen gas, whose use was necessitated by the scarcity of helium reserves among European powers. The observer, suspended in the wicker basket beneath, typically had a wireless transmitter, binoculars and/or a long-range camera. His job was to observe actions on the front-line and behind it, to spot enemy troop movements or unusual activity of any sort, and to call down artillery fire onto any worthwhile targets. Balloon observers were consequently targets of great importance to both sides, especially before any sort of infantry action or offensive, so individual pilots, flights or whole squadrons were frequently ordered to attack balloons, either in an attempt to destroy them or at least disrupt their observation activities.[1] Pilots on both sides tried to attack from a height that could enable them to fire without getting too close to the hydrogen and pull away fast. They were also cautioned not to go below 1000 feet in order to avoid machine gun and AA fire.

Due to their importance, balloons were usually given heavy defenses in the form of machine gun positions on the ground, anti-aircraft artillery, and standing fighter patrols stationed overhead. Other defenses included surrounding the main balloon with barrage balloons; stringing cables in the air in the vicinity of the balloons; putting machine guns in gondolas for observers to use; and flying balloons booby-trapped with explosives that could be remotely detonated from the ground. These measures made balloons very dangerous targets to approach.

< Message edited by kirk23 -- 3/25/2015 11:03:12 AM >


_____________________________

Make it so!

(in reply to operating)
Post #: 27
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/25/2015 11:18:59 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
If I had it my way: I'd definitely stick with the destroyers, I'm a bit "iffy" on observation balloons, I see some merit to having them, but also see hex wise, they could get in the way

(in reply to kirk23)
Post #: 28
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/25/2015 11:44:19 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: operating

If I had it my way: I'd definitely stick with the destroyers, I'm a bit "iffy" on observation balloons, I see some merit to having them, but also see hex wise, they could get in the way


I think you are right, after a good few hours testing, I think the Observation Balloons are not going to be included in game.


But on a brighter note Belgium now have a general in game Gerard Leman.




Attachment (1)

_____________________________

Make it so!

(in reply to operating)
Post #: 29
RE: COMMANDER THE GREAT WAR AND ITS FUTURE. - 3/26/2015 12:27:34 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I have now removed all trace off Observation Balloons from the scripts in game, it was a worth while experiment, which in the end did not hit the spot.

But Belgium now has a second General Victor Deguise to use,this completes the new Generals for Belgium,I think 2 is enough.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> COMMANDER THE GREAT WAR AND ITS FUTURE. Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.125