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RE: Operation Sweaty Pants - 3/28/2015 9:47:27 PM   
1EyedJacks


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Don't take this wrong but I just gotta ask. If you go to all this trouble and don't take PH then what's the point? PH really gives you the middle of the board, forcing Michael to try to come at you from an edge. And PH gives you what - 3000 points? If Michael comes at Hawaii to retake the islands you'll bleed him something awful. And in a naval defense it's pretty sweet to have a naval repair base in the location you are defending while the allies have to travel clear back to San Fran or San Diego... BTW - I agree with your assessment that Michael likes to wait til he has completely stacked the deck in his favor. So, if he stacks all the land, air, and naval assets that he thinks he'd need for retaking the Hawaiian islands then you will not see those assets in the DEI, Oz, or India...

If you're not going to take PH then I'd leave Hawaii alone and define your defensive perimeter of islands that you want as your first stand and then center you primary attacks to collecting oil, points, and a strong defense. I mean you do want to get to 44/45 in this game - yes?

< Message edited by 1EyedJacks -- 3/28/2015 10:48:47 PM >


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RE: Operation Sweaty Pants - 3/29/2015 12:11:58 AM   
John 3rd


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I would LOVE to do it but first we have to take everything around it. I simply cannot imagine getting it but if we take everything around and establish control of the air and sea then there could be a possibility. Have we ever had someone actually take it in an AAR?

Just want to scare the tar out of Michael and force his attention elsewhere.

Guess it is 'in for a penny, in for a pound.'


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RE: Operation Sweaty Pants - 3/29/2015 3:30:48 AM   
John 3rd


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We've officially began Turn ONE preparation. Will take my time and Post as I give orders for each region.

Here are our HR:

House Rules vs Michael

1. 1st turn can have multiple port attacks, but ONLY with carrier involvement. Manila and Singapore may have Fighters up and on CAP. Allies cannot transfer new Squadrons reflecting prior knowledge.

2. PPs to move out of national borders (Japan - Manchuria, Thai) and (Allies - India, China). Thai can move only one country away.

3. No strategic bombing (Oil, Resources, HI, LI, etc.) on EITHER side until July 1, 1943.

4. Non-historic 1st turn, normal reinforcements, PDUs ON, orders for TF formed already OK, no transfers

5. Aircraft Limitations (reflecting the Mod):
-No A6M3 on CVEs
-No A6M4 on any form of Carrier
-A7M Sam and B7A-D Grace cannot be operated from CVEs

6. Four-Engine Bombers: 4E bombers restricted to 10k or higher for naval and ground attacks (does not include PBY/Mavis type patrol craft)

7. China: Cease fire in effect until 1 January 42, except Hong Kong. If either side vacates a base during this time the other may move into if desired.


< Message edited by John 3rd -- 3/29/2015 4:32:07 AM >


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RE: Operation Sweaty Pants - 3/29/2015 3:00:45 PM   
John 3rd


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I started looking at the board for Turn ONE. One of the things that drives me nuts is the crazy shotgun layout of Japanese TK and AK so I fiddle-faddled some to make things a bit more workable to some sort of plan. Starting Turn ONE today.


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RE: Operation Sweaty Pants - 3/29/2015 3:08:29 PM   
Mike McCreery


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Wanted:

A JFB that isnt crazy nuts and intent on taking over the world.

That breed is rare these days...

Just sayin'

:P

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RE: Operation Sweaty Pants - 3/29/2015 4:52:40 PM   
Sangeli


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quote:

ORIGINAL: John 3rd
Have we ever had someone actually take it in an AAR?


Well, not in this forum but it has been done!

http://www.warplanorange.net/forum/viewtopic.php?f=22&t=3907

I agree that the strategy must include actually taking PH. But if Japan lays seige to it that can be done in mid-42. As long as nothing is going into PH then waiting is OK. Still, I'd say you are better off not taking the risk and trying to take it as early as possible.

< Message edited by Sangeli -- 3/29/2015 5:53:47 PM >

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RE: Operation Sweaty Pants - 3/29/2015 6:39:48 PM   
1EyedJacks


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quote:

ORIGINAL: John 3rd

I started looking at the board for Turn ONE. One of the things that drives me nuts is the crazy shotgun layout of Japanese TK and AK so I fiddle-faddled some to make things a bit more workable to some sort of plan. Starting Turn ONE today.



Well - truthfully, I expect Michael to focus more on your game and so I expect him to skimp on the pickup game with Vlad & I. It's my hope that Japan in my game will soon be kicking some serious round-eye booty. <grin>

Looking at my own map and chewing on how I'd approach a similar challenge of taking PH... I think you need to plan for PH from day 1 and use both IJA and IJN assets. To that end I'd try to build a bridge from Takao to the Marshalls, identifying the islands I need to have airfields and air support so army fighters/bombers could hop their way to the Marshalls. And I think you are right that you'd want to stockpile lotsa supplies and BB/CA/CV support as close to the Hawaiian chain of islands as possible. In this BTS-Lite mod you have better assets on the table at the start of the war but you are hampered a bit on the logistics end since your merchant fleet capacity is reduced by what - about a 3rd cargo capacity per ship? How fast do you think you could maintain a strong enough presence to keep the PH airfield from flying aircraft? I think if you can take out his airfields and keep them out then you stop forts from building and can take PH. What kind of LCU assets would you need if PH is at forts level 3? Four divisions plus combat engineers, corps HQ, and arty? How long would it take you to bomb away the supply level @ PH and put the allied troops in a situation similar to Bataan?


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RE: Operation Sweaty Pants - 3/29/2015 7:09:56 PM   
John 3rd


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quote:

ORIGINAL: Wargmr

Wanted:

A JFB that isnt crazy nuts and intent on taking over the world.

That breed is rare these days...

Just sayin'

:P


See...that is the ENTIRE point. I am CRAZY and admit it! Now---if there is any reality to the game he SHOULD be able to:
1. stop me.
2. Bleed me so bad that the Japanese collapse occurs far earlier.

On the whole takin' over the world point though I would point out the same 'realism' argument would also apply to:
1. NOT defending important places that national/world opinion would have demanded.
2. EITHER the Japanese or Chinese actually taking over their respective opponent's area.
3. The total collaboration between both IJA--IJN AND ABDA Fleets (including creating a CV 'Death Star' of ABDA flight decks.
4. Creating a massed, invincible army that sweeps from India, down through Burma, to Indochina, and Malaya.

It----is---a---simulation. Not reality.


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RE: Operation Sweaty Pants - 3/29/2015 7:10:46 PM   
John 3rd


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quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: John 3rd

I started looking at the board for Turn ONE. One of the things that drives me nuts is the crazy shotgun layout of Japanese TK and AK so I fiddle-faddled some to make things a bit more workable to some sort of plan. Starting Turn ONE today.



Well - truthfully, I expect Michael to focus more on your game and so I expect him to skimp on the pickup game with Vlad & I. It's my hope that Japan in my game will soon be kicking some serious round-eye booty. <grin>

Looking at my own map and chewing on how I'd approach a similar challenge of taking PH... I think you need to plan for PH from day 1 and use both IJA and IJN assets. To that end I'd try to build a bridge from Takao to the Marshalls, identifying the islands I need to have airfields and air support so army fighters/bombers could hop their way to the Marshalls. And I think you are right that you'd want to stockpile lotsa supplies and BB/CA/CV support as close to the Hawaiian chain of islands as possible. In this BTS-Lite mod you have better assets on the table at the start of the war but you are hampered a bit on the logistics end since your merchant fleet capacity is reduced by what - about a 3rd cargo capacity per ship? How fast do you think you could maintain a strong enough presence to keep the PH airfield from flying aircraft? I think if you can take out his airfields and keep them out then you stop forts from building and can take PH. What kind of LCU assets would you need if PH is at forts level 3? Four divisions plus combat engineers, corps HQ, and arty? How long would it take you to bomb away the supply level @ PH and put the allied troops in a situation similar to Bataan?



Gonna think of those points a little. Thanks for jumping in and contributing. PLEASE keep it up Sir!


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RE: Operation Sweaty Pants - 3/29/2015 7:54:52 PM   
Mike McCreery


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quote:

ORIGINAL: John 3rd


quote:

ORIGINAL: Wargmr

Wanted:

A JFB that isnt crazy nuts and intent on taking over the world.

That breed is rare these days...

Just sayin'

:P


See...that is the ENTIRE point. I am CRAZY and admit it! Now---if there is any reality to the game he SHOULD be able to:
1. stop me.
2. Bleed me so bad that the Japanese collapse occurs far earlier.

On the whole takin' over the world point though I would point out the same 'realism' argument would also apply to:
1. NOT defending important places that national/world opinion would have demanded.
2. EITHER the Japanese or Chinese actually taking over their respective opponent's area.
3. The total collaboration between both IJA--IJN AND ABDA Fleets (including creating a CV 'Death Star' of ABDA flight decks.
4. Creating a massed, invincible army that sweeps from India, down through Burma, to Indochina, and Malaya.

It----is---a---simulation. Not reality.



There are no committee meetings nor politics involved much less foreign intervention so it isnt even a simulation, it is a game :P

If you are trying to force him to engage your forces while the fight is still lopsided which is arguably what he normally does then so be it.

On your first point, the game isnt fair. I am not sure if you mean balanced rather than realistic. Because you argued yourself in a circle there ;]




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RE: Operation Sweaty Pants - 3/29/2015 10:43:41 PM   
John 3rd


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I am ALL about circles! Always appreciate the commentary Wargmr. Discussion is SOOOOOOOOO important within this circle of players and readers. No issues whatsoever. Always sound off.

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RE: Operation Sweaty Pants - 3/29/2015 10:44:37 PM   
John 3rd


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Just got home from a B-Day Party. Will get rolling with Orders and shall Post region-to-region planning.


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Post #: 42
Home Islands - 3/30/2015 12:17:45 AM   
John 3rd


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I always work to do several things in the Home Islands on Dec 7th:

1. Get all the dratted shipping to appropriate Ports to organize. I do the following:
a. Major Ports: Send shipping to Nagasaki, Osaka, Tokyo, and Sapporo. Anything without a clear purpose is sent to one of these Ports for organization and re-direction.
b. All the little warships (about 12-14 old and new DDs as well as a couple of CLs I send up to Paramushiro Jima for Fast Transport missions to grab the central/western Aleutians before the Americans can get there.
c. Load three major convoys to carry fuel and supply to Jaliut, Kwajalein, and Truk. Load the Tonan Maru-Class whalers at Tokyo to carry one massive load of fuel to Truk. These four convoys will fuel and sustain the eastern Pacific drive for the first 6-8 weeks. Figure 100-125,000 Supply and 300,000 Fuel.

This is a major risk in that it will draw down my supplies and fuel to seriously low levels in the Home Islands. Reluctant Admiral and Between the Storms starts with an enhanced Kaigun but it comes at great cost. Take a look at what Tokyo has to start the with on the screenshot below. I will not be able to draw any supply/fuel from the Home Islands for at least two months. It also furthers the need to grab the oil and resources of the DEI ASAP.

d. Order 8 conversions for AKEs. We'll need them in the east ASAP.

Air Groups
1. Cull out any decent pilots from the Naval Air Groups at Yokohoma and Nagasaki. Need those pilots to fill out my CV Air Groups before we finish Turn ONE. This worked out to about 30-40 Fighters pilots with 60-65 Skill, 25-30 TB pilots of similar ability, and 10-12 DB pilots. RA/BTS begin with the Japanese pilot pool already diluted due to additional flight decks and Yamamoto's expansion of the training program that yields benefits later in 1942-43.
2. Fill out ALL air groups with replacements.
3. Set ALL air groups to rest so they build their morale up to 99% before starting their training.

Expansion
As mentioned above the economy is very precarious in these Mods. I do little tinkering to start with. I did bump two Naval Yards from 4-6 up to 24. No other changes in airframes and engines for a couple of weeks.






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RE: Home Islands - 3/30/2015 3:38:01 PM   
John 3rd


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Turn ONE is done. Need to run it once to see if I made a mistake somewhere.


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RE: Home Islands - 3/30/2015 6:05:41 PM   
John 3rd


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Turn ONE looks good. Had to make some minor corrections when I test drove it but now we're OK. SAFETY TIP for new players: Always run your turn a couple of times before you send it for the start of the war. With all those 1,000s of clicks you are bound to miss one or make a boneheaded choice with a another.

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RE: Home Islands - 3/30/2015 11:47:03 PM   
John 3rd


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Turn ONE is sent. The game is underway.

Will Post extensive commentary once we see the Opening results.


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RE: Home Islands - 4/3/2015 4:40:05 AM   
John 3rd


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Turn ONE is in the books. Blasting AF went most excellently. Attacking PH---NOT SO MUCH!

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Pearl Harbor Attack - 4/3/2015 4:47:10 AM   
John 3rd


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December 7, 1941
Pearl Harbor

A strike of 81 Zero, 102 Val, and 117 Kate hit Pearl Harbor. Take a look at the results. COMMENTS??!!





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RE: Pearl Harbor Attack - 4/3/2015 5:34:54 AM   
1EyedJacks


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My 2-cents? Hit 'em again - HARDER! It was a rally cry for a US sub if I 'member correctly. And it's not like you are fielding air groups with a majority of the pilots holding experience ratings in the upper 70's to mid-80's...

What did you do to the airfield?

https://www.youtube.com/watch?v=hfh-Cv3FDLo


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RE: Pearl Harbor Attack - 4/3/2015 6:29:35 AM   
Mike McCreery


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He is going to have those battleships out of drydock pretty quickly so you can sink them with subs.. :P

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RE: Pearl Harbor Attack - 4/3/2015 3:18:22 PM   
John 3rd


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It was a horrific attack on PH. I have never seen so little damage done. NEAT!

I am swinging KB SW (like it is headed for the Line Islands) and have two Daitai of Zeros set to SWEEP PH. Plan to claim 'it was an accident' and 'I forgot to change the settings' which Michael will probably believe. The truth is if I knock down a good number of planes then I shall attack with my Kates bombing from 11,000 Ft OR I will attack because he is resting up his pilots and knows I would never EVER do that again...

All PH Area SS are heading towards the West Coast or Kwajalein. I did not launch my midget SS at PH. Those five I-Boats are headed to San Fransisco or San Diego.


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The Philippines - 4/3/2015 3:27:45 PM   
John 3rd


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Combat Report
Dec 7, 1941
The Philippines

The assault upon Luzon and the Philippines goes far better then the PH attack. Strong raids nail Cagayan, Iba, Clark, and Manila Air Fields. A good number of planes are destroyed in the air (Manila) and on the ground but CRAPLOADS are damaged at Iba and Clark.

CARDIV2 launches its strike at Manila shipping. A combined strike wave of 27 Zero, 45 Val, and 53 Kate hit the Port. They are proceeded by 15 Zeros flying a sweep. Results (proportionally) are far better then PH:






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RE: The Philippines - 4/3/2015 3:28:57 PM   
John 3rd


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Like hitting the three S-Boats, Those WORKING Americans TT will not be a factor. NICE!


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DEI Staging - 4/3/2015 3:49:42 PM   
John 3rd


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Combat Report
Dec 7, 1941
The DEI

Have already detailed the action in the Philippines so we'll come back to the screenshot in a moment.

In Malaya:
Air Fields---Kuantan, Kota Bharu, Georgetown, and Alor Star all get hit. Results are good to excellent. No Allied planes fly to interrupt the attacks so that helps and across the board, things look positive as far as first day attacks go.

Kuantan---I always land at Kuantan with EVERYTHING. Two full ID land here with lots of support. We'll have it tomorrow and fly in fighters ASAP to cover the Mersing Landings. NOTE: Kuantan is my ONLY landing on the entire board Day ONE. Like to use those 'warp speed' TF to get stuff POSITIONED rather then hit everything on the board in gamey start.

Forgot to mark the Imperial Guards, the 55th ID (starts the war INTACT), and 3 TK Regiments are moving to northern Malaya to provide the northern hammer.

Forces:
Take a look at the screenshot.
1. RED TF are KB-3 and KB-4. CARDIV2 will move due south along the edge of the Philippines while KB-4 (Ryujo, Zuiho, and Shoho) move SSE to catch anything at or near northern Borneo.
2. PINK TF are STF looking to sink fleeing Allied wessels. Underlined TF have Japanese BBs in them. The TF heading for Singkawang (a logical place to put Vildebreests and Swordfish) will be crushed under 4 BBs 16.1' guns tomorrow night.
3. The two Mersing ID are clearly marked. They will hit Mersing in two days.

Malaya will be crushed by six Japanese IDs.

On the ground side of things, Japanese Paratroopers:

1. make their presence felt by landing and taking Cotabato. A group of 12 Zero, 24 Kate, and 6 Jakes fly into the AF to begin anti-shipping activities. Two TF (1 Fast TF and other a normal TF) are bringing in support troops and a TK Reg.

2. take Port Dickson, Malaya. This move serves to slow the Allied retreat and, hopefully, allow for the crushing of the Indian Divisions up north. Tomorrow will see Swettenham taken so we have an AF to fly in INF and ENG to move into Dickson.

SS Operations:
I-159 starts the war with a bang hitting CL Dragon not once but two times with TTs near Muntok. The CL is sunk serving notice that the Japanese Sub Force will be reckoned with in this war!

Ro-33 does a great job hitting the newly arrived US DD Trippe near Siquijar, PHIL. That DD is probably sunk.

Pretty good beginning for the Sub Fleet.





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RE: DEI Staging - 4/3/2015 4:24:05 PM   
John 3rd


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Have done a bunch of thinking in the last week and really agree with Postings talking about why go after Hawaii if the end goal is not to take PH. I've completely come on board in this thinking and will the final objective the capture of Pearl Harbor. We've already got the 2nd and 56th headed east. I shall buyout the 20th from Korea to create a corp-sized formation. As time passes we'll add to that with goal being about 5-6 ID for the storming of Oahu.

FYI...


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RE: DEI Staging - 4/3/2015 8:09:41 PM   
Sangeli


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As you say that was a very meager PH strike. How much flak damage did you take? If it were me I would stay at least a day or two for Zero sweeps. If your flak losses were light from the first attack and you manage to get most of those fighters out of the air, go for a second strike. But don't feel bad about sweeping and then just pulling back. At least those BBs that took torpedoes won't be in the way when you go land in Hawaii; they need shipyard repairs.

Why do you land 2 divisions at Kuantan? I don't understand that. Where are those divisions going to go now? I do like the paradrop at Port Dickson; that's a good move I hadn't thought of. Even if you're slow on Mersing it means the bulk of the Allied units won't get to Singers. And actually Singkawang is not a good place for torpedo bombers; I don't think there is an air HQ in range. Certainly its a waste to hit it with 4 BBs; maybe send 1 or 2 there in case the Allies have other air units there. I think you'd be better off sending BBs around Borneo to catch fleets headed that way. Force Z is the only thing that could get in your way.

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RE: DEI Staging - 4/3/2015 11:04:42 PM   
John 3rd


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My personal bet is that Michael will have ALL Fighters down for rest and morale. Might be surprised here but we'll see. Am going to feel out the PH situation some and go day-by-day. I only lost 2 Val and 4 Kates in the first attack. It was a LOUSY attack but at least I didn't lose many planes. The other good thing are the cruiser hits there. Hit all three CAs and St Louis (three of four were 'on fire') so that will help as well.

Those two IDs at Kuantan will reform into their parent units tomorrow (12/8), reload (12/9) and then land at Mersing the day after (12/10). Four ID will be at Mersing trying to cutoff the retreat. After grabbing Pt Swettenham (Lvl-1 AF), I will bring Transports to there and do another drop at one of the bases in the east to contest the hex and keep the trains from pulling troops down that side of the peninsula. If all goes well, we trap 50% of the Malay Army in upper-to-mid Malaya. (Knock Wood!)

< Message edited by John 3rd -- 4/4/2015 12:06:55 AM >


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RE: DEI Staging - 4/4/2015 1:13:16 AM   
John 3rd


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I neglected to mention the BBs and Singkawang. They are going to hit that base AND BE SEEN. Once they have been spotted then they will high tail it to Truk and join the attack in the Central Pacific. This will be part of the early deception plan...


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Post #: 58
Dec 8, 1941 - 4/5/2015 1:49:40 AM   
John 3rd


Posts: 17178
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From: La Salle, Colorado
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Combat Report
December 8, 1941


Interesting turn consumed with a major event.

North Pacific
Etorofu
Imperial CLs and DDs begin to gather. There is a SNLF Assault Brigade here. We'll split into its three components and use Fast TF to land at Adak and Amchitka. Want to get there before Michael reinforces the area with a Hunter-Killer CL--DD TF.

Central Pacific
Midway Invasion Force (IF)
This SNLF Assault Brigade departs Saipan heading for its destination.

Wake IF
*Ditto*

Marshalls
Am waiting another day for a group of CLs and DDs to arrive at Jaliut. Once they make it, a pair of Naval Guard will be loaded into a Fast TF for capture of Christmas Isle.

Hawaii
Crap. CRAP. CRAP!!! SS Pompano raises its' periscope smack in the middle of the Kido Butai. The sub fires a full spread at the obvious Flagship of the Fleet just as it is launching Zeros to Sweep Oahu. One fish strikes but is a DUD...the other hits and EXPLODES along the side of IJN Akagi. SNIT! Damage is SYS 11 FLOT 26. Double SNIT!! Separate her from the TF with 4 DDs, shift to cruise speed, and head for Kwajalein.

The SWEEP by CARDIV1 is pretty impressive. 52 Zeros tangle with 49 American Fighters. The Japanese lose ONE Zero in exchange for at least 12 of the enemy.

Order the remaining ships to combine into one TF under Yamaguchi's command and prepare for a Port Strike using all the Kates. The CAP is set to 50% so there should be enough Escort to blow through any resistance. All three of the CVs (Amagi, Shokaku, and Zuikaku) TB will carry bombs while CVL Ryukaku and CAV Tokachi's Kates carry TTs. They are the least experienced of the TB crews so I feel OK sending them in with TTs.

Once the Strike is completed, the CVs will retire west to protect their wounded sister. NOT what I planned but what the HE**.

South Pacific
Land at Manus. Invasion Forces on the way to Wewak and Hollandia to begin AF construction.

Philippines
KB-3 flies several strikes sinking 3-5 AK/AKL. Allow CARDIV2 one more day to move SW and then will recall them to Truk to join the KB. Don't have much choice with Akagi's damage.

Bomb Ica, Clark, and Manila AFs. Hit Manila's Port as well and damage several ships.

Land at Laoag by Fast TF. Will have base and AF tomorrow.

Invasion Forces leave Pescadores and Takao for San Fernando and Iba.

Cotabato's Kates immediately make their presence known hitting and sinking several AKLs in the nearby area.

Invasion Forces for Cotabato, Dadjangas, and Zanboanga are already well on their way to target.

Malaya
Transports are flying full time right now. Grab Port Swettenham with Paras and begin flying in two Base Forces and a Naval Guard. The Naval Guard should arrive in one day and it will move to help hold Pt. Dickson. A Chutai of Zeros move into Swettenham to defend the base.

Temoluh
There is roughly 20-25 AV left of the Army Para Inf unit left. It will drop on this center city to stop the use of the eastern side of the RR. Am sure it won't take the base but order nearly 100 bombers to hit the ground troops here just in case a miracle occurs.

All bombers shift to ground attack as Michael attempts to move his LCUs from the north to Johore Bharu/Singers.

Kuantan
In an idiot, rookie mistake, I forgot to order an attack here on the 8th. STUPID! The base will fall tomorrow when the attack goes through.

China
We have a truce here until January 1st. I will begin to move troops about the 10th.

SS Operations
The Japanese sub arm opens the war triumphantly with seven kills and three damages.

Will Post more in a few minutes...

<EDIT>
I-122 AK Tai Sang and AK Wulin off Singapore--Both SUNK
I-153 Damages AD Blackhawk near Balikpapan
Ro-33 SINKS AP Legspi AND AP Nepuna AND Damages AKL Luzon near Siquijar--WOW!!!
I-127 Damages (possible sinking) of AKL Filipinas near Cebu
I-166 Damages TK Aldegonda near Oosthaven
I-126 SINKS TK Paula (my own wife's name...) off Semarang
I-123 SINKS AP Candesa near TayTay

There you go...



< Message edited by John 3rd -- 4/5/2015 3:51:25 AM >


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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

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Post #: 59
RE: Dec 8, 1941 - 4/5/2015 5:02:21 AM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
So what are you focusing on in production for air frames? Are you planning on producing any of the 4E bombers? Liz starts available - yes?

For Army AC I tend to go Oscar\Sally @ the beginning. Almost anything will convert to those two air frames. Many of the Nate/Oscar air groups will convert to the FB Ki-45 Nick (comes out the end of April 42), which is pretty sweet with armor & a CL 20mm with Acc52. I'm fixing to produce lotsa those in my game VS Michael. They literally just came on line and I think I have about 20 of them available...


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TTFN,

Mike

(in reply to John 3rd)
Post #: 60
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