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RE: Battleground Italy Big Wing

 
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RE: Battleground Italy Big Wing - 4/5/2015 6:42:36 PM   
Smirfy

 

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With the Airforce establish for the next phase of the campaign we are good to go. decent weather would be nice





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RE: Battleground Italy Big Wing - 4/5/2015 7:57:58 PM   
Seminole


Posts: 2105
Joined: 7/28/2011
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quote:

No I dont rely on auto aircraft selection, I am doing what I have always been doing except with more and getting worse results!.


I ask because in the picture you provided above it doesn't show any aircraft assigned to the example naval patrol mission:



From a before and after save it would be easier to dissect your doctrine/directive choices, and see if you're trying to account for problems there with sheer mass.

Here are the results from turn 11 in my current server BGI.
You can see the groups I have assigned, the difference between those values and what you saw earlier is that by now there are no enemy fighters to worry about:


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Post #: 32
RE: Battleground Italy Big Wing - 4/5/2015 8:47:07 PM   
Smirfy

 

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I appreciate the help Seminole. Turn 22 Beginning of my air phase have been flying this Air directive for previous three turns. Same location. Half my large coastal Airforce flies 1,3,5,7 the other half flies 2,4,6. My Coastal Airforce now contains all my Patrol aircraft and NF. 510 aircraft in total.




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RE: Battleground Italy Big Wing - 4/5/2015 8:56:34 PM   
Smirfy

 

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The other half,




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RE: Battleground Italy Big Wing - 4/5/2015 8:57:40 PM   
Smirfy

 

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As you can see my airforce does zip

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Post #: 35
RE: Battleground Italy Big Wing - 4/5/2015 9:22:04 PM   
Smirfy

 

Posts: 1057
Joined: 7/16/2004
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One functional side effect Im noticing in having wings rather than squadrons is its much easier to catch when a type is running out of planes and does not destroy their utility if you overlook that a couple of turns.

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